cogl/offscreen: Remove alloation_flags struct field

Was unused.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This commit is contained in:
Jonas Ådahl 2020-10-18 22:02:58 +02:00 committed by Robert Mader
parent 408d4c9f09
commit 1bee9e0d53
2 changed files with 0 additions and 7 deletions

View File

@ -51,8 +51,6 @@ struct _CoglOffscreen
CoglTexture *texture; CoglTexture *texture;
int texture_level; int texture_level;
CoglOffscreenAllocateFlags allocation_flags;
/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use /* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
* fb->config to configure if we want a depth or stencil buffer so * fb->config to configure if we want a depth or stencil buffer so
* we can get rid of these flags */ * we can get rid of these flags */

View File

@ -831,11 +831,6 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
ctx->have_last_offscreen_allocate_flags = TRUE; ctx->have_last_offscreen_allocate_flags = TRUE;
} }
/* Save the flags we managed to successfully allocate the
* renderbuffers with in case we need to make renderbuffers for a
* GLES2 context later */
offscreen->allocation_flags = flags;
return TRUE; return TRUE;
} }
else else