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cogl/offscreen: Remove alloation_flags struct field
Was unused. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
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@ -51,8 +51,6 @@ struct _CoglOffscreen
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CoglTexture *texture;
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CoglTexture *texture;
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int texture_level;
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int texture_level;
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CoglOffscreenAllocateFlags allocation_flags;
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/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
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/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
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* fb->config to configure if we want a depth or stencil buffer so
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* fb->config to configure if we want a depth or stencil buffer so
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* we can get rid of these flags */
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* we can get rid of these flags */
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@ -831,11 +831,6 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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ctx->have_last_offscreen_allocate_flags = TRUE;
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ctx->have_last_offscreen_allocate_flags = TRUE;
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}
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}
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/* Save the flags we managed to successfully allocate the
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* renderbuffers with in case we need to make renderbuffers for a
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* GLES2 context later */
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offscreen->allocation_flags = flags;
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return TRUE;
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return TRUE;
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}
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}
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else
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else
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