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Usability of SGI_video_sync is per-display not per-renderer
As previously commented in the code, SGI_video_sync is per-display, rather than per-renderer. The is_direct flag for the renderer was tested before it was initialized (per-display) and that resulted in SGI_video_sync never being used. https://bugzilla.gnome.org/show_bug.cgi?id=779039
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@ -51,6 +51,9 @@ typedef struct _CoglGLXDisplay
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CoglBool found_fbconfig;
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CoglBool fbconfig_has_rgba_visual;
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CoglBool is_direct;
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CoglBool have_vblank_counter;
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CoglBool can_vblank_wait;
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GLXFBConfig fbconfig;
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/* Single context for all wins */
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@ -43,8 +43,6 @@ typedef struct _CoglGLXRenderer
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int glx_error_base;
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int glx_event_base;
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CoglBool is_direct;
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/* Vblank stuff */
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int dri_fd;
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@ -715,23 +715,25 @@ update_base_winsys_features (CoglRenderer *renderer)
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g_strfreev (split_extensions);
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/* Note: the GLX_SGI_video_sync spec explicitly states this extension
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* only works for direct contexts. */
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if (!glx_renderer->is_direct)
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{
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glx_renderer->glXGetVideoSync = NULL;
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glx_renderer->glXWaitVideoSync = NULL;
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
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COGL_WINSYS_FEATURE_VBLANK_COUNTER,
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FALSE);
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}
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/* The GLX_SGI_video_sync spec explicitly states this extension
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* only works for direct contexts; we don't know per-renderer
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* if the context is direct or not, so we turn off the feature
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* flag; we still use the extension within this file looking
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* instead at glx_display->have_vblank_counter.
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*/
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
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COGL_WINSYS_FEATURE_VBLANK_COUNTER,
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FALSE);
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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TRUE);
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if (glx_renderer->glXWaitVideoSync ||
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glx_renderer->glXWaitForMsc)
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/* Because of the direct-context dependency, the VBLANK_WAIT feature
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* doesn't reflect the presence of GLX_SGI_video_sync.
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*/
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if (glx_renderer->glXWaitForMsc)
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
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COGL_WINSYS_FEATURE_VBLANK_WAIT,
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TRUE);
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@ -864,7 +866,7 @@ update_winsys_features (CoglContext *context, CoglError **error)
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* by the SwapInterval so we have to throttle swap_region requests
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* manually... */
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if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION) &&
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_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT))
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(glx_display->have_vblank_counter || glx_display->can_vblank_wait))
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
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@ -1142,11 +1144,13 @@ create_context (CoglDisplay *display, CoglError **error)
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return FALSE;
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}
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glx_renderer->is_direct =
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glx_display->is_direct =
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glx_renderer->glXIsDirect (xlib_renderer->xdpy, glx_display->glx_context);
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glx_display->have_vblank_counter = glx_display->is_direct && glx_renderer->glXWaitVideoSync;
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glx_display->can_vblank_wait = glx_renderer->glXWaitForMsc || glx_display->have_vblank_counter;
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COGL_NOTE (WINSYS, "Setting %s context",
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glx_renderer->is_direct ? "direct" : "indirect");
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glx_display->is_direct ? "direct" : "indirect");
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/* XXX: GLX doesn't let us make a context current without a window
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* so we create a dummy window that we can use while no CoglOnscreen
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@ -1658,12 +1662,13 @@ _cogl_winsys_wait_for_vblank (CoglOnscreen *onscreen)
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CoglContext *ctx = framebuffer->context;
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CoglGLXRenderer *glx_renderer;
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CoglXlibRenderer *xlib_renderer;
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CoglGLXDisplay *glx_display;
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glx_renderer = ctx->display->renderer->winsys;
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xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer);
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glx_display = ctx->display->winsys;
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if (glx_renderer->glXWaitForMsc ||
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glx_renderer->glXGetVideoSync)
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if (glx_display->can_vblank_wait)
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{
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CoglFrameInfo *info = g_queue_peek_tail (&onscreen->pending_frame_infos);
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@ -1759,6 +1764,7 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (context->display->renderer);
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CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
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CoglGLXDisplay *glx_display = context->display->winsys;
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CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
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CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
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GLXDrawable drawable =
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@ -1815,9 +1821,8 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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if (framebuffer->config.swap_throttled)
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{
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have_counter =
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_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER);
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can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT);
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have_counter = glx_display->have_vblank_counter;
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can_wait = glx_display->can_vblank_wait;
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}
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else
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{
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@ -1974,6 +1979,7 @@ _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (context->display->renderer);
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CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
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CoglGLXDisplay *glx_display = context->display->winsys;
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CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
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CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
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CoglBool have_counter;
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@ -1993,8 +1999,7 @@ _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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{
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uint32_t end_frame_vsync_counter = 0;
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have_counter =
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_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER);
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have_counter = glx_display->have_vblank_counter;
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/* If the swap_region API is also being used then we need to track
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* the vsync counter for each swap request so we can manually
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@ -2004,8 +2009,7 @@ _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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if (!glx_renderer->glXSwapInterval)
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{
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CoglBool can_wait =
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_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT);
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CoglBool can_wait = glx_display->can_vblank_wait;
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/* If we are going to wait for VBLANK manually, we not only
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* need to flush out pending drawing to the GPU before we
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