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window-actor: rename destroy function in queue_destroy
Since this might delay the destruction after animation has succeeded, it's just better to rename this accordingly. https://bugzilla.gnome.org/show_bug.cgi?id=791006
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@ -674,7 +674,7 @@ meta_compositor_remove_window (MetaCompositor *compositor,
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if (compositor->unredirected_window == window)
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if (compositor->unredirected_window == window)
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set_unredirected_window (compositor, NULL);
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set_unredirected_window (compositor, NULL);
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meta_window_actor_destroy (window_actor);
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meta_window_actor_queue_destroy (window_actor);
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}
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}
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void
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void
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@ -12,7 +12,7 @@
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MetaWindowActor *meta_window_actor_new (MetaWindow *window);
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MetaWindowActor *meta_window_actor_new (MetaWindow *window);
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void meta_window_actor_destroy (MetaWindowActor *self);
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void meta_window_actor_queue_destroy (MetaWindowActor *self);
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void meta_window_actor_show (MetaWindowActor *self,
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void meta_window_actor_show (MetaWindowActor *self,
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MetaCompEffect effect);
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MetaCompEffect effect);
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@ -1238,7 +1238,7 @@ meta_window_actor_set_unredirected (MetaWindowActor *self,
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}
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}
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void
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void
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meta_window_actor_destroy (MetaWindowActor *self)
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meta_window_actor_queue_destroy (MetaWindowActor *self)
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{
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{
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindowActorPrivate *priv = self->priv;
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MetaWindow *window = priv->window;
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MetaWindow *window = priv->window;
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