stage_cogl: Don't scale the current_damage when adding to the damage_list

Otherwise we will union the scaled rectange with the clip_region which is
unscaled causing us to redraw a larger area.
This commit is contained in:
Adel Gadllah 2014-02-14 13:08:26 +01:00
parent f01716f9bc
commit 197d170364

View File

@ -476,10 +476,10 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
cairo_rectangle_int_t *current_damage; cairo_rectangle_int_t *current_damage;
current_damage = g_new0 (cairo_rectangle_int_t, 1); current_damage = g_new0 (cairo_rectangle_int_t, 1);
current_damage->x = clip_region->x * window_scale; current_damage->x = clip_region->x;
current_damage->y = clip_region->y * window_scale; current_damage->y = clip_region->y;
current_damage->width = clip_region->width * window_scale; current_damage->width = clip_region->width;
current_damage->height = clip_region->height * window_scale; current_damage->height = clip_region->height;
stage_cogl->damage_history = g_slist_prepend (stage_cogl->damage_history, current_damage); stage_cogl->damage_history = g_slist_prepend (stage_cogl->damage_history, current_damage);