build: Move EGL-related files under egl/

Including the clutter-cex100.h.in header.
This commit is contained in:
Emmanuele Bassi 2011-10-03 10:23:46 +01:00
parent 4ee00b67b5
commit 19508132df
7 changed files with 5 additions and 96 deletions

2
.gitignore vendored
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@ -22,7 +22,7 @@ stamp-marshal
/clutter/clutter-version.h
/clutter/gcov-report.txt
/clutter/clutter-json.h
/clutter/cogl/clutter-cex100.h
/clutter/egl/clutter-cex100.h
/build/autotools/*.m4
!/build/autotools/introspection.m4
!/build/autotools/as-linguas.m4

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@ -524,8 +524,8 @@ EXTRA_DIST += \
# EGL backend rules
egl_source_h = \
$(srcdir)/cogl/clutter-egl-headers.h \
$(srcdir)/cogl/clutter-egl.h \
$(srcdir)/egl/clutter-egl-headers.h \
$(srcdir)/egl/clutter-egl.h \
$(NULL)
egl_tslib_c = $(srcdir)/tslib/clutter-event-tslib.c
@ -541,7 +541,7 @@ evdev_h_priv = \
$(srcdir)/evdev/clutter-input-device-evdev.h \
$(NULL)
cex_h = cogl/clutter-cex100.h
cex_h = egl/clutter-cex100.h
BUILT_SOURCES += $(cex_h)
EXTRA_DIST += $(srcdir)/$(cex_h).in

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@ -1,91 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
*/
/**
* SECTION:clutter-cex100
* @short_description: Intel CE3100, CE4100 Specific API
*
* The CEX100 backend for Clutter provides some Intel CE3100/CE4100
* specific API
*
* You need to include
* <filename class="headerfile">&lt;clutter/egl/clutter-cex100.h&gt;</filename>
* to have access to the functions documented here.
*/
#ifndef __CLUTTER_CEX100_H__
#define __CLUTTER_CEX100_H__
#include <glib.h>
#include <libgdl.h>
G_BEGIN_DECLS
/**
* clutter_cex100_set_plane:
* @plane: a GDL plane
*
* Intel CE3100 and CE4100 have several planes (frame buffers) and a
* hardware blender to blend the planes togeteher and produce the final
* image.
*
* clutter_cex100_set_plane() let's you configure the GDL plane where
* the stage will be drawn. By default Clutter will pick UPP_C
* (GDL_PLANE_ID_UPP_C).
*
* <note>This function has to be called before clutter_init()</note>
*/
void clutter_cex100_set_plane (gdl_plane_id_t plane);
/**
* ClutterCex100BufferingMode:
* @CLUTTER_CEX100_DOUBLE_BUFFERING: The GDL plane will be double buffered
* @CLUTTER_CEX100_TRIPLE_BUFFERING: The GDL plane will be triple buffered
*
* Enum passed to clutter_cex100_set_buffering_mode().
*/
typedef enum /*< prefix=CLUTTER_CEX100 >*/
{
CLUTTER_CEX100_DOUBLE_BUFFERING = 2,
CLUTTER_CEX100_TRIPLE_BUFFERING = 3
} ClutterCex100BufferingMode;
/**
* clutter_cex100_set_buffering_mode:
* @mode: a #ClutterCex100BufferingMode
*
* Configure the buffering mode of the underlying GDL plane. The GDL
* surface used by Clutter to draw can be backed up by either one or two
* back buffers thus being double or triple buffered, respectively.
*
* Clutter defaults to %CLUTTER_CEX100_TRIPLE_BUFFERING.
*
* <note>This function has to be called before clutter_init()</note>
*/
void clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode);
G_END_DECLS
#endif /* __CLUTTER_CEX100_H__ */

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@ -955,7 +955,7 @@ AC_CONFIG_FILES([
clutter/cally/cally-$CLUTTER_API_VERSION.pc:clutter/cally/cally.pc.in
clutter/cogl/clutter-cex100.h
clutter/egl/clutter-cex100.h
tests/Makefile
tests/accessibility/Makefile