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shaped-texture: Make sure to set the texture tower's texture
This was part of the Wayland branch that I forgot to cherry-pick properly.
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@ -567,8 +567,7 @@ meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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{
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{
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CoglTexture *base_texture;
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CoglTexture *base_texture;
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priv->create_mipmaps = create_mipmaps;
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priv->create_mipmaps = create_mipmaps;
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base_texture = create_mipmaps ?
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base_texture = create_mipmaps ? priv->texture : NULL;
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COGL_TEXTURE (priv->texture) : NULL;
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meta_texture_tower_set_base_texture (priv->paint_tower, base_texture);
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meta_texture_tower_set_base_texture (priv->paint_tower, base_texture);
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}
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}
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}
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}
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@ -728,7 +727,13 @@ set_cogl_texture (MetaShapedTexture *stex,
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stex));
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}
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}
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
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/* NB: We don't queue a redraw of the actor here because we don't
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* know how much of the buffer has changed with respect to the
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* previous buffer. We only queue a redraw in response to surface
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* damage. */
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if (priv->create_mipmaps)
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meta_texture_tower_set_base_texture (priv->paint_tower, cogl_tex);
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}
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}
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/**
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/**
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