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osx: Code style cleanups
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@ -153,17 +153,18 @@ clutter_backend_osx_create_context (ClutterBackend *backend,
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#endif
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backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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backend_osx->context = [[NSOpenGLContext alloc]
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initWithFormat: backend_osx->pixel_format
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backend_osx->context = [[NSOpenGLContext alloc] initWithFormat: backend_osx->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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[backend_osx->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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CLUTTER_NOTE (BACKEND, "Context was created");
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}
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[backend_osx->context makeCurrentContext];
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CLUTTER_NOTE (BACKEND, "Context was created");
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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@ -148,7 +148,10 @@ clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);
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if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
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{
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self->stage_osx = aStage;
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tracking_rect = [self addTrackingRect:[self bounds] owner:self userData:NULL assumeInside:NO];
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tracking_rect = [self addTrackingRect:[self bounds]
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owner:self
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userData:NULL
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assumeInside:NO];
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}
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return self;
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@ -173,22 +176,36 @@ clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);
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return YES;
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}
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- (BOOL) isOpaque
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{
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if (clutter_stage_get_use_alpha (CLUTTER_STAGE (self->stage_osx->wrapper)))
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return NO;
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return YES;
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}
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- (void) reshape
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{
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stage_osx->requisition_width = [self bounds].size.width;
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stage_osx->requisition_height = [self bounds].size.height;
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clutter_actor_set_size (CLUTTER_ACTOR (self->stage_osx->wrapper),
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(int)[self bounds].size.width, (int)[self bounds].size.height);
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(int)[self bounds].size.width,
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(int)[self bounds].size.height);
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[self removeTrackingRect:tracking_rect];
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tracking_rect = [self addTrackingRect:[self bounds] owner:self userData:NULL assumeInside:NO];
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tracking_rect = [self addTrackingRect:[self bounds]
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owner:self
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userData:NULL
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assumeInside:NO];
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}
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/* Simply forward all events that reach our view to clutter. */
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#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
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#define EVENT_HANDLER(event) \
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-(void)event:(NSEvent *) theEvent { \
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_clutter_event_osx_put (theEvent, self->stage_osx->wrapper); \
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}
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EVENT_HANDLER(mouseDown)
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EVENT_HANDLER(mouseDragged)
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EVENT_HANDLER(mouseUp)
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@ -261,7 +278,8 @@ clutter_stage_osx_set_frame (ClutterStageOSX *self)
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*/
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[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
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[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]]
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display: NO];
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}
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else
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{
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@ -270,9 +288,11 @@ clutter_stage_osx_set_frame (ClutterStageOSX *self)
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if (self->haveNormalFrame)
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[self->window setFrame: self->normalFrame display: NO];
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else
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{
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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}
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}
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}
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/*************************************************************************/
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@ -289,6 +309,7 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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@ -296,7 +317,7 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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*/
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clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
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self->requisition_width = width;
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self->requisition_height= height;
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self->requisition_height = height;
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rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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@ -304,7 +325,7 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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initWithFrame: rect
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pixelFormat: backend_osx->pixel_format
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stage: self];
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[self->view setOpenGLContext:backend_osx->context];
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[self->view setOpenGLContext: backend_osx->context];
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self->window = [[ClutterGLWindow alloc]
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initWithView: self->view
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@ -423,7 +444,8 @@ clutter_stage_osx_resize (ClutterStageWindow *stage_window,
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clutter_stage_get_minimum_size (CLUTTER_STAGE (actor),
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&min_width,
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&min_height);
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[self->window setContentMinSize:NSMakeSize(min_width, min_height)];
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[self->window setContentMinSize: NSMakeSize (min_width, min_height)];
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width = width < min_width ? min_width : width;
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height = height < min_height ? min_height : height;
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