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clutter-actor: Remove unused clutter_actor_get_allocation_vertices
It was also apparently broken (mutter#1126) Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1126
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@ -3076,96 +3076,6 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
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_clutter_actor_fully_transform_vertices (self, box_vertices, verts, 4);
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}
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/**
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* clutter_actor_get_allocation_vertices:
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* @self: A #ClutterActor
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* @ancestor: (allow-none): A #ClutterActor to calculate the vertices
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* against, or %NULL to use the #ClutterStage
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* @verts: (out) (array fixed-size=4): return
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* location for an array of 4 #graphene_point3d_t in which to store the result
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*
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* Calculates the transformed coordinates of the four corners of the
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* actor in the plane of @ancestor. The returned vertices relate to
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* the #ClutterActorBox coordinates as follows:
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*
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* - @verts[0] contains (x1, y1)
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* - @verts[1] contains (x2, y1)
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* - @verts[2] contains (x1, y2)
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* - @verts[3] contains (x2, y2)
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*
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* If @ancestor is %NULL the ancestor will be the #ClutterStage. In
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* this case, the coordinates returned will be the coordinates on
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* the stage before the projection is applied. This is different from
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* the behaviour of clutter_actor_get_abs_allocation_vertices().
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*
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* Since: 0.6
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*/
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void
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clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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graphene_point3d_t *verts)
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{
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ClutterActorPrivate *priv;
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ClutterActorBox box;
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graphene_point3d_t vertices[4];
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CoglMatrix modelview;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (ancestor == NULL || CLUTTER_IS_ACTOR (ancestor));
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if (ancestor == NULL)
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ancestor = _clutter_actor_get_stage_internal (self);
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/* Fallback to a NOP transform if the actor isn't parented under a
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* stage. */
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if (ancestor == NULL)
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ancestor = self;
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priv = self->priv;
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/* if the actor needs to be allocated we force a relayout, so that
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* we will have valid values to use in the transformations */
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if (priv->needs_allocation)
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{
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ClutterActor *stage = _clutter_actor_get_stage_internal (self);
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if (stage)
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_clutter_stage_maybe_relayout (stage);
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else
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{
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box.x1 = box.y1 = 0;
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/* The result isn't really meaningful in this case but at
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* least try to do something *vaguely* reasonable... */
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clutter_actor_get_size (self, &box.x2, &box.y2);
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}
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}
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clutter_actor_get_allocation_box (self, &box);
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vertices[0].x = box.x1;
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vertices[0].y = box.y1;
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vertices[0].z = 0;
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vertices[1].x = box.x2;
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vertices[1].y = box.y1;
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vertices[1].z = 0;
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vertices[2].x = box.x1;
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vertices[2].y = box.y2;
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vertices[2].z = 0;
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vertices[3].x = box.x2;
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vertices[3].y = box.y2;
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vertices[3].z = 0;
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_clutter_actor_get_relative_transformation_matrix (self, ancestor,
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&modelview);
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cogl_matrix_transform_points (&modelview,
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3,
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sizeof (graphene_point3d_t),
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vertices,
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sizeof (graphene_point3d_t),
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vertices,
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4);
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}
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/**
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* clutter_actor_get_abs_allocation_vertices:
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* @self: A #ClutterActor
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@ -443,10 +443,6 @@ CLUTTER_EXPORT
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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CLUTTER_EXPORT
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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graphene_point3d_t *verts);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_set_size (ClutterActor *self,
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