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[fixed-to-float.sh] Use float names for the GLES2 wrappers
For example cogl_wrap_glFrustumx -> cogl_wrap_glFrustumf. The wrappers get #defined to the float versions anyway but it helps avoid some confusion. The conversion is done using a regular expression in the upgrade script. Some of the patches had to be updated to apply cleanly.
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@ -22,7 +22,7 @@ index b2e19eb..a7800c5 100644
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}
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void
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-cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
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-cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
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+cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
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{
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- glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
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@ -1,5 +1,5 @@
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diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
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index ad741be..561cb66 100644
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index cb700cc..f126993 100644
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--- a/clutter/cogl/gles/cogl-gles2-wrapper.h
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+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
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@@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader
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@ -15,17 +15,17 @@ index ad741be..561cb66 100644
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void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
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-void cogl_wrap_glColor4x (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
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-void cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
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+void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
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void cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation);
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void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
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void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
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-void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
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+void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
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void cogl_wrap_glFogx (GLenum pname, GLfloat param);
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void cogl_wrap_glFogxv (GLenum pname, const GLfloat *params);
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void cogl_wrap_glFogf (GLenum pname, GLfloat param);
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void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
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@@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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/* If we're not using GL ES 2 then just use the GL functions
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directly */
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@ -37,40 +37,40 @@ index ad741be..561cb66 100644
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#define cogl_wrap_glPopMatrix glPopMatrix
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#define cogl_wrap_glMatrixMode glMatrixMode
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#define cogl_wrap_glLoadIdentity glLoadIdentity
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-#define cogl_wrap_glMultMatrixx glMultMatrixx
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-#define cogl_wrap_glFrustumx glFrustumx
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-#define cogl_wrap_glScalex glScalex
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-#define cogl_wrap_glTranslatex glTranslatex
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-#define cogl_wrap_glRotatex glRotatex
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-#define cogl_wrap_glOrthox glOrthox
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+#define cogl_wrap_glMultMatrixx glMultMatrixf
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+#define cogl_wrap_glFrustumx glFrustumf
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+#define cogl_wrap_glScalex glScalef
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+#define cogl_wrap_glTranslatex glTranslatef
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+#define cogl_wrap_glRotatex glRotatef
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+#define cogl_wrap_glOrthox glOrthof
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-#define cogl_wrap_glMultMatrixf glMultMatrixx
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-#define cogl_wrap_glFrustumf glFrustumx
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-#define cogl_wrap_glScalef glScalex
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-#define cogl_wrap_glTranslatef glTranslatex
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-#define cogl_wrap_glRotatef glRotatex
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-#define cogl_wrap_glOrthof glOrthox
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+#define cogl_wrap_glMultMatrixf glMultMatrixf
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+#define cogl_wrap_glFrustumf glFrustumf
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+#define cogl_wrap_glScalef glScalef
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+#define cogl_wrap_glTranslatef glTranslatef
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+#define cogl_wrap_glRotatef glRotatef
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+#define cogl_wrap_glOrthof glOrthof
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#define cogl_wrap_glEnable glEnable
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#define cogl_wrap_glDisable glDisable
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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-#define cogl_wrap_glTexEnvx glTexEnvx
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+#define cogl_wrap_glTexEnvx glTexEnvf
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-#define cogl_wrap_glTexEnvf glTexEnvx
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+#define cogl_wrap_glTexEnvf glTexEnvf
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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#define cogl_wrap_glAlphaFunc glAlphaFunc
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-#define cogl_wrap_glColor4x glColor4x
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-#define cogl_wrap_glClipPlanex glClipPlanex
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-#define cogl_wrap_glColor4f glColor4x
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-#define cogl_wrap_glClipPlanef glClipPlanex
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+#define cogl_wrap_glColor4f glColor4f
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+#define cogl_wrap_glClipPlanex glClipPlanef
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+#define cogl_wrap_glClipPlanef glClipPlanef
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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-#define cogl_wrap_glGetFixedv glGetFixedv
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-#define cogl_wrap_glFogx glFogx
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-#define cogl_wrap_glFogxv glFogxv
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-#define cogl_wrap_glFogf glFogx
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-#define cogl_wrap_glFogfv glFogxv
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+#define cogl_wrap_glGetFloatv glGetFloatv
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+#define cogl_wrap_glFogx glFogf
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+#define cogl_wrap_glFogxv glFogfv
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+#define cogl_wrap_glFogf glFogf
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+#define cogl_wrap_glFogfv glFogfv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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@ -25,15 +25,6 @@ index 422d8b6..cb7aa8e 100644
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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cogl_wrap_glDisable (GL_LIGHTING);
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@@ -315,7 +316,7 @@ cogl_set_source_color (const CoglColor *color)
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#else
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/* conversion can cause issues with picking on some gles implementations */
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- GE( cogl_wrap_glColor4x (cogl_color_get_red (color),
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+ GE( cogl_wrap_glColor4f (cogl_color_get_red (color),
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cogl_color_get_green (color),
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cogl_color_get_blue (color),
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cogl_color_get_alpha (color)) );
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@@ -365,9 +366,8 @@ set_clip_plane (GLint plane_num,
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/* Calculate the angle between the axes and the line crossing the
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@ -87,11 +78,11 @@ index 422d8b6..cb7aa8e 100644
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}
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- GE( cogl_wrap_glTranslatex (-1 << 15, -1 << 15, -z_camera) );
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- GE( cogl_wrap_glTranslatef (-1 << 15, -1 << 15, -z_camera) );
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+
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+ GE( cogl_wrap_glTranslatex (-0.5f, -0.5f, -z_camera) );
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+ GE( cogl_wrap_glTranslatef (-0.5f, -0.5f, -z_camera) );
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GE( cogl_wrap_glScalex ( 1.0 / width,
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GE( cogl_wrap_glScalef ( 1.0 / width,
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-1.0 / height,
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@@ -737,13 +735,13 @@ cogl_features_available (CoglFeatureFlags features)
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void
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@ -522,14 +522,14 @@ index aa4e4fc..e835085 100644
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-cogl_translatex (float x, float y, float z)
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+cogl_translate (float x, float y, float z)
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{
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GE( cogl_wrap_glTranslatex (x, y, z) );
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GE( cogl_wrap_glTranslatef (x, y, z) );
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}
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void
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-cogl_translate (gint x, gint y, gint z)
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+cogl_rotate (float angle, float x, float y, float z)
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{
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- GE( cogl_wrap_glTranslatex ((float)(x),
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- GE( cogl_wrap_glTranslatef ((float)(x),
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- (float)(y),
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- (float)(z)) );
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-}
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@ -540,17 +540,17 @@ index aa4e4fc..e835085 100644
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- float y,
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- float z)
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-{
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- GE( cogl_wrap_glRotatex (angle,x,y,z) );
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- GE( cogl_wrap_glRotatef (angle,x,y,z) );
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-}
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-
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-void
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-cogl_rotate (gint angle, gint x, gint y, gint z)
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-{
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- GE( cogl_wrap_glRotatex ((float)(angle),
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- GE( cogl_wrap_glRotatef ((float)(angle),
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- (float)(x),
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- (float)(y),
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- (float)(z)) );
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+ GE( cogl_wrap_glRotatex (angle, x, y, z) );
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+ GE( cogl_wrap_glRotatef (angle, x, y, z) );
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}
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static inline gboolean
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@ -118,6 +118,13 @@ git-checkout clutter/cogl/cogl-fixed.h clutter/cogl/common/cogl-fixed.c
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find ./clutter -iname '*.[ch]' ! -iname 'clutter-fixed.h' -exec sed -i 's/ClutterAngle/float/g' {} \;
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# use the floating point names for GL ES functions instead of the
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# fixed. These get #define'd to the float versions in one of the
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# patches anyway but the names should be fixed up to avoid confusion
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find ./clutter/cogl -iname '*.[ch]' -exec perl -p -i -e \
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's/\b(cogl_wrap_(?:glMultMatrix|glFrustum|glScale|glTranslate
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|glRotate|glOrtho|glTexEnv|glClipPlane|glFog|glColor4))x(v?)\b/$1f$2/gx' {} \;
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echo "Cogl API to remove/replace with float versions:"
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find ./clutter/ -iname '*.c' -exec grep '^cogl_[a-zA-Z_]*x ' {} \; | cut -d' ' -f1|grep -v 'box$'|grep -v 'matrix$'
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echo "Clutter API to remove/replace with float versions:"
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