cogl: Use graphene APIs

These are the easy, trivial ones.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This commit is contained in:
Georges Basile Stavracas Neto 2020-09-11 18:45:25 -03:00
parent 9e1004da0c
commit 182b51774e
8 changed files with 28 additions and 31 deletions

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@ -193,9 +193,7 @@ _cogl_clip_stack_push_rectangle (CoglClipStack *stack,
cogl_matrix_entry_get (modelview_entry, &modelview);
cogl_matrix_entry_get (projection_entry, &projection);
cogl_matrix_multiply (&modelview_projection,
&projection,
&modelview);
graphene_matrix_multiply (&modelview, &projection, &modelview_projection);
/* Technically we could avoid the viewport transform at this point
* if we want to make this a bit faster. */

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@ -221,9 +221,9 @@ cogl_context_new (CoglDisplay *display,
context->legacy_backface_culling_enabled = FALSE;
cogl_matrix_init_identity (&context->identity_matrix);
cogl_matrix_init_identity (&context->y_flip_matrix);
cogl_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
graphene_matrix_init_identity (&context->identity_matrix);
graphene_matrix_init_identity (&context->y_flip_matrix);
graphene_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
context->opaque_color_pipeline = cogl_pipeline_new (context);

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@ -1585,8 +1585,7 @@ cogl_framebuffer_orthographic (CoglFramebuffer *framebuffer,
* so we need to flush all journaled primitives first... */
_cogl_framebuffer_flush_journal (framebuffer);
cogl_matrix_init_identity (&ortho);
cogl_matrix_orthographic (&ortho, x_1, y_1, x_2, y_2, near, far);
graphene_matrix_init_ortho (&ortho, x_1, x_2, y_2, y_1, near, far);
cogl_matrix_stack_set (projection_stack, &ortho);
if (framebuffer->context->current_draw_buffer == framebuffer)

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@ -789,7 +789,7 @@ _cogl_pipeline_layer_user_matrix_equal (CoglPipelineLayer *authority0,
CoglPipelineLayerBigState *big_state0 = authority0->big_state;
CoglPipelineLayerBigState *big_state1 = authority1->big_state;
if (!cogl_matrix_equal (&big_state0->matrix, &big_state1->matrix))
if (!graphene_matrix_equal (&big_state0->matrix, &big_state1->matrix))
return FALSE;
return TRUE;
@ -1164,7 +1164,7 @@ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
* state we want to change */
authority = _cogl_pipeline_layer_get_authority (layer, state);
if (cogl_matrix_equal (matrix, &authority->big_state->matrix))
if (graphene_matrix_equal (matrix, &authority->big_state->matrix))
return;
new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, state);
@ -1183,7 +1183,7 @@ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
CoglPipelineLayer *old_authority =
_cogl_pipeline_layer_get_authority (parent, state);
if (cogl_matrix_equal (matrix, &old_authority->big_state->matrix))
if (graphene_matrix_equal (matrix, &old_authority->big_state->matrix))
{
layer->differences &= ~state;

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@ -768,7 +768,7 @@ _cogl_pipeline_init_default_layers (void)
big_state->point_sprite_coords = FALSE;
cogl_matrix_init_identity (&big_state->matrix);
graphene_matrix_init_identity (&big_state->matrix);
ctx->default_layer_0 = _cogl_pipeline_layer_object_new (layer);

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@ -716,7 +716,7 @@ cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
* If @transpose is %FALSE then the matrix is expected to be in
* column-major order or if it is %TRUE then the matrix is in
* row-major order. You can pass a #graphene_matrix_t by calling by passing
* the result of cogl_matrix_to_float() in @value and setting
* the result of graphene_matrix_to_float() in @value and setting
* @transpose to %FALSE.
*
* Since: 2.0

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@ -137,6 +137,7 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
int num_rectangles = cairo_region_num_rectangles (region);
int i;
CoglVertexP2 *vertices;
graphene_point3d_t p;
/* NB: This can be called while flushing the journal so we need
* to be very conservative with what state we change.
@ -151,17 +152,18 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
* make a matrix that translates those across the viewport, and into
* the default [-1, -1, 1, 1] range.
*/
cogl_matrix_init_identity (&matrix);
cogl_matrix_translate (&matrix, -1, 1, 0);
cogl_matrix_scale (&matrix,
2.0 / framebuffer->viewport_width,
- 2.0 / framebuffer->viewport_height,
1);
cogl_matrix_translate (&matrix,
graphene_point3d_init (&p,
- framebuffer->viewport_x,
- framebuffer->viewport_y,
0);
graphene_matrix_init_translate (&matrix, &p);
graphene_matrix_scale (&matrix,
2.0 / framebuffer->viewport_width,
- 2.0 / framebuffer->viewport_height,
1);
graphene_matrix_translate (&matrix, &GRAPHENE_POINT3D_INIT (-1.f, 1.f, 0.f));
GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) );
GE( ctx, glDepthMask (FALSE) );

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@ -435,7 +435,7 @@ update_constants_cb (CoglPipeline *pipeline,
float array[16];
matrix = _cogl_pipeline_get_layer_matrix (pipeline, layer_index);
cogl_matrix_to_float (matrix, array);
graphene_matrix_to_float (matrix, array);
GE (ctx, glUniformMatrix4fv (unit_state->texture_matrix_uniform,
1, FALSE, array));
unit_state->dirty_texture_matrix = FALSE;
@ -1053,9 +1053,9 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
{
graphene_matrix_t tmp_matrix;
cogl_matrix_entry_get (projection_entry, &tmp_matrix);
cogl_matrix_multiply (&projection,
&ctx->y_flip_matrix,
&tmp_matrix);
graphene_matrix_multiply (&tmp_matrix,
&ctx->y_flip_matrix,
&projection);
}
else
cogl_matrix_entry_get (projection_entry, &projection);
@ -1063,7 +1063,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
if (projection_changed && program_state->projection_uniform != -1)
{
cogl_matrix_to_float (&projection, v);
graphene_matrix_to_float (&projection, v);
GE (ctx, glUniformMatrix4fv (program_state->projection_uniform,
1, /* count */
FALSE, /* transpose */
@ -1072,7 +1072,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
if (modelview_changed && program_state->modelview_uniform != -1)
{
cogl_matrix_to_float (&modelview,v);
graphene_matrix_to_float (&modelview,v);
GE (ctx, glUniformMatrix4fv (program_state->modelview_uniform,
1, /* count */
FALSE, /* transpose */
@ -1086,7 +1086,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
avoiding the matrix multiplication */
if (cogl_matrix_entry_is_identity (modelview_entry))
{
cogl_matrix_to_float (&projection, v);
graphene_matrix_to_float (&projection, v);
GE (ctx,
glUniformMatrix4fv (program_state->mvp_uniform,
1, /* count */
@ -1097,10 +1097,8 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
{
graphene_matrix_t combined;
cogl_matrix_multiply (&combined,
&projection,
&modelview);
cogl_matrix_to_float (&combined, v);
graphene_matrix_multiply (&modelview, &projection, &combined);
graphene_matrix_to_float (&combined, v);
GE (ctx,
glUniformMatrix4fv (program_state->mvp_uniform,