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https://github.com/brl/mutter.git
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cogl-gles2: Prefix internal GLES 2 wrapper symbols with _
Some internal symbols used for the GLES 2 wrapper were accidentally being exported. This prepends an underscore to them so they won't appear in the shared library.
This commit is contained in:
parent
e00ed20805
commit
181b46933a
@ -40,7 +40,7 @@ _cogl_create_context_driver (CoglContext *_context)
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/* Init the GLES2 wrapper */
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#ifdef HAVE_COGL_GLES2
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cogl_gles2_wrapper_init (&_context->drv.gles2);
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_cogl_gles2_wrapper_init (&_context->drv.gles2);
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#endif
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}
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@ -1,20 +1,20 @@
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/*** cogl_fixed_fragment_shader_variables_start ***/
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/*** _cogl_fixed_fragment_shader_variables_start ***/
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/* There is no default precision for floats in fragment shaders in
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GLES 2 so we need to define one */
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precision highp float;
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/*** cogl_fixed_fragment_shader_inputs ***/
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/*** _cogl_fixed_fragment_shader_inputs ***/
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/* Inputs from the vertex shader */
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varying vec4 frag_color;
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varying float fog_amount;
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/*** cogl_fixed_fragment_shader_texturing_options ***/
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/*** _cogl_fixed_fragment_shader_texturing_options ***/
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/* Texturing options */
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/*** cogl_fixed_fragment_shader_fogging_options ***/
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/*** _cogl_fixed_fragment_shader_fogging_options ***/
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/* Fogging options */
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uniform vec4 fog_color;
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@ -22,41 +22,41 @@ uniform vec4 fog_color;
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/* Alpha test options */
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uniform float alpha_test_ref;
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/*** cogl_fixed_fragment_shader_main_declare ***/
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/*** _cogl_fixed_fragment_shader_main_declare ***/
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void
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main (void)
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{
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/*** cogl_fixed_fragment_shader_main_start ***/
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/*** _cogl_fixed_fragment_shader_main_start ***/
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/*** cogl_fixed_fragment_shader_fog ***/
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/*** _cogl_fixed_fragment_shader_fog ***/
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/* Mix the calculated color with the fog color */
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gl_FragColor.rgb = mix (fog_color.rgb, gl_FragColor.rgb, fog_amount);
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/* Alpha testing */
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/*** cogl_fixed_fragment_shader_alpha_never ***/
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/*** _cogl_fixed_fragment_shader_alpha_never ***/
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discard;
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/*** cogl_fixed_fragment_shader_alpha_less ***/
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/*** _cogl_fixed_fragment_shader_alpha_less ***/
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if (gl_FragColor.a >= alpha_test_ref)
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discard;
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/*** cogl_fixed_fragment_shader_alpha_equal ***/
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/*** _cogl_fixed_fragment_shader_alpha_equal ***/
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if (gl_FragColor.a != alpha_test_ref)
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discard;
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/*** cogl_fixed_fragment_shader_alpha_lequal ***/
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/*** _cogl_fixed_fragment_shader_alpha_lequal ***/
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if (gl_FragColor.a > alpha_test_ref)
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discard;
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/*** cogl_fixed_fragment_shader_alpha_greater ***/
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/*** _cogl_fixed_fragment_shader_alpha_greater ***/
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if (gl_FragColor.a <= alpha_test_ref)
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discard;
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/*** cogl_fixed_fragment_shader_alpha_notequal ***/
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/*** _cogl_fixed_fragment_shader_alpha_notequal ***/
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if (gl_FragColor.a == alpha_test_ref)
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discard;
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/*** cogl_fixed_fragment_shader_alpha_gequal ***/
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/*** _cogl_fixed_fragment_shader_alpha_gequal ***/
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if (gl_FragColor.a < alpha_test_ref)
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discard;
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/*** cogl_fixed_fragment_shader_end ***/
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/*** _cogl_fixed_fragment_shader_end ***/
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}
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@ -1,29 +1,29 @@
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/*** cogl_fixed_vertex_shader_per_vertex_attribs ***/
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/*** _cogl_fixed_vertex_shader_per_vertex_attribs ***/
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/* Per vertex attributes */
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attribute vec4 vertex_attrib;
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attribute vec4 color_attrib;
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/*** cogl_fixed_vertex_shader_transform_matrices ***/
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/*** _cogl_fixed_vertex_shader_transform_matrices ***/
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/* Transformation matrices */
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uniform mat4 modelview_matrix;
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uniform mat4 mvp_matrix; /* combined modelview and projection matrix */
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/*** cogl_fixed_vertex_shader_output_variables ***/
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/*** _cogl_fixed_vertex_shader_output_variables ***/
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/* Outputs to the fragment shader */
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varying vec4 frag_color;
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varying float fog_amount;
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/*** cogl_fixed_vertex_shader_fogging_options ***/
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/*** _cogl_fixed_vertex_shader_fogging_options ***/
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/* Fogging options */
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uniform float fog_density;
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uniform float fog_start;
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uniform float fog_end;
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/*** cogl_fixed_vertex_shader_main_start ***/
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/*** _cogl_fixed_vertex_shader_main_start ***/
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void
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main (void)
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@ -35,12 +35,12 @@ main (void)
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/* Calculate the transformed texture coordinate */
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/*** cogl_fixed_vertex_shader_frag_color_start ***/
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/*** _cogl_fixed_vertex_shader_frag_color_start ***/
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/* Pass the interpolated vertex color on to the fragment shader */
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frag_color = color_attrib;
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/*** cogl_fixed_vertex_shader_fog_start ***/
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/*** _cogl_fixed_vertex_shader_fog_start ***/
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/* Estimate the distance from the eye using just the z-coordinate to
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use as the fog coord */
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@ -50,16 +50,16 @@ main (void)
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/* Calculate the fog amount per-vertex and interpolate it for the
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fragment shader */
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/*** cogl_fixed_vertex_shader_fog_exp ***/
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/*** _cogl_fixed_vertex_shader_fog_exp ***/
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fog_amount = exp (-fog_density * fog_coord);
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/*** cogl_fixed_vertex_shader_fog_exp2 ***/
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/*** _cogl_fixed_vertex_shader_fog_exp2 ***/
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fog_amount = exp (-fog_density * fog_coord
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* fog_density * fog_coord);
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/*** cogl_fixed_vertex_shader_fog_linear ***/
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/*** _cogl_fixed_vertex_shader_fog_linear ***/
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fog_amount = (fog_end - fog_coord) / (fog_end - fog_start);
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/*** cogl_fixed_vertex_shader_fog_end ***/
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/*** _cogl_fixed_vertex_shader_fog_end ***/
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fog_amount = clamp (fog_amount, 0.0, 1.0);
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/*** cogl_fixed_vertex_shader_end ***/
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/*** _cogl_fixed_vertex_shader_end ***/
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}
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@ -118,7 +118,7 @@ initialize_texture_units (CoglGles2Wrapper *w)
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/* We will need to set the matrix mode to GL_TEXTURE to
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* initialise any new texture units, so we save the current
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* mode for restoring afterwards */
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GE( cogl_wrap_glGetIntegerv (GL_MATRIX_MODE, &prev_mode));
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GE( _cogl_wrap_glGetIntegerv (GL_MATRIX_MODE, &prev_mode));
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
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{
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@ -128,36 +128,36 @@ initialize_texture_units (CoglGles2Wrapper *w)
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memset (new_unit, 0, sizeof (CoglGles2WrapperTextureUnit));
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w->active_texture_unit = i;
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GE( cogl_wrap_glMatrixMode (GL_TEXTURE));
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GE( cogl_wrap_glLoadIdentity ());
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GE( _cogl_wrap_glMatrixMode (GL_TEXTURE));
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GE( _cogl_wrap_glLoadIdentity ());
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/* The real GL default is GL_MODULATE but the shader only
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supports GL_COMBINE so let's default to that instead */
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
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GL_COMBINE) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB,
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GL_MODULATE) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
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GL_PREVIOUS) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
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GL_TEXTURE) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
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GL_SRC_COLOR) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
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GL_SRC_COLOR) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA,
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GL_MODULATE) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
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GL_PREVIOUS) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
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GL_TEXTURE) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
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GL_SRC_COLOR) );
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GE( cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
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GE( _cogl_wrap_glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
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GL_SRC_COLOR) );
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}
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GE( cogl_wrap_glMatrixMode ((GLenum) prev_mode));
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GE( _cogl_wrap_glMatrixMode ((GLenum) prev_mode));
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w->settings.texture_units = 0;
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@ -165,34 +165,34 @@ initialize_texture_units (CoglGles2Wrapper *w)
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}
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void
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cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
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_cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper)
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{
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GLfloat default_fog_color[4] = { 0, 0, 0, 0 };
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memset (wrapper, 0, sizeof (CoglGles2Wrapper));
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/* Initialize the stacks */
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cogl_wrap_glMatrixMode (GL_PROJECTION);
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cogl_wrap_glLoadIdentity ();
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cogl_wrap_glMatrixMode (GL_MODELVIEW);
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cogl_wrap_glLoadIdentity ();
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_cogl_wrap_glMatrixMode (GL_PROJECTION);
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_cogl_wrap_glLoadIdentity ();
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_cogl_wrap_glMatrixMode (GL_MODELVIEW);
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_cogl_wrap_glLoadIdentity ();
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/* The gl*ActiveTexture wrappers will initialise the texture
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* stack for the texture unit when it's first activated */
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cogl_wrap_glActiveTexture (GL_TEXTURE0);
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cogl_wrap_glClientActiveTexture (GL_TEXTURE0);
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_cogl_wrap_glActiveTexture (GL_TEXTURE0);
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_cogl_wrap_glClientActiveTexture (GL_TEXTURE0);
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/* Initialize the fogging options */
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cogl_wrap_glDisable (GL_FOG);
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cogl_wrap_glFogf (GL_FOG_MODE, GL_LINEAR);
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cogl_wrap_glFogf (GL_FOG_DENSITY, 1.0);
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cogl_wrap_glFogf (GL_FOG_START, 0);
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cogl_wrap_glFogf (GL_FOG_END, 1);
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cogl_wrap_glFogfv (GL_FOG_COLOR, default_fog_color);
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_cogl_wrap_glDisable (GL_FOG);
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_cogl_wrap_glFogf (GL_FOG_MODE, GL_LINEAR);
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_cogl_wrap_glFogf (GL_FOG_DENSITY, 1.0);
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_cogl_wrap_glFogf (GL_FOG_START, 0);
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_cogl_wrap_glFogf (GL_FOG_END, 1);
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_cogl_wrap_glFogfv (GL_FOG_COLOR, default_fog_color);
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/* Initialize alpha testing */
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cogl_wrap_glDisable (GL_ALPHA_TEST);
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cogl_wrap_glAlphaFunc (GL_ALWAYS, 0.0f);
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_cogl_wrap_glDisable (GL_ALPHA_TEST);
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_cogl_wrap_glAlphaFunc (GL_ALWAYS, 0.0f);
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initialize_texture_units (wrapper);
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}
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@ -295,7 +295,7 @@ cogl_gles2_get_vertex_shader (const CoglGles2WrapperSettings *settings)
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return (CoglGles2WrapperShader *) node->data;
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/* Otherwise create a new shader */
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shader_source = g_string_new (cogl_fixed_vertex_shader_per_vertex_attribs);
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shader_source = g_string_new (_cogl_fixed_vertex_shader_per_vertex_attribs);
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (settings->texture_units, i))
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@ -308,8 +308,8 @@ cogl_gles2_get_vertex_shader (const CoglGles2WrapperSettings *settings)
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (settings->texture_units, i))
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n_texture_units = i + 1;
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g_string_append (shader_source, cogl_fixed_vertex_shader_transform_matrices);
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g_string_append (shader_source, cogl_fixed_vertex_shader_output_variables);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_transform_matrices);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_output_variables);
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if (n_texture_units > 0)
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{
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@ -322,8 +322,8 @@ cogl_gles2_get_vertex_shader (const CoglGles2WrapperSettings *settings)
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n_texture_units);
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}
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g_string_append (shader_source, cogl_fixed_vertex_shader_fogging_options);
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g_string_append (shader_source, cogl_fixed_vertex_shader_main_start);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_fogging_options);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_main_start);
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (settings->texture_units, i))
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@ -339,31 +339,31 @@ cogl_gles2_get_vertex_shader (const CoglGles2WrapperSettings *settings)
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i);
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}
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g_string_append (shader_source, cogl_fixed_vertex_shader_frag_color_start);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_frag_color_start);
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if (settings->fog_enabled)
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{
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g_string_append (shader_source, cogl_fixed_vertex_shader_fog_start);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_fog_start);
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switch (settings->fog_mode)
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{
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case GL_EXP:
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g_string_append (shader_source, cogl_fixed_vertex_shader_fog_exp);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_fog_exp);
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break;
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case GL_EXP2:
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g_string_append (shader_source, cogl_fixed_vertex_shader_fog_exp2);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_fog_exp2);
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break;
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default:
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g_string_append (shader_source, cogl_fixed_vertex_shader_fog_linear);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_fog_linear);
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break;
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}
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g_string_append (shader_source, cogl_fixed_vertex_shader_fog_end);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_fog_end);
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}
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g_string_append (shader_source, cogl_fixed_vertex_shader_end);
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g_string_append (shader_source, _cogl_fixed_vertex_shader_end);
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shader_obj = cogl_gles2_wrapper_create_shader (GL_VERTEX_SHADER,
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shader_source->str);
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@ -585,14 +585,14 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings)
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return (CoglGles2WrapperShader *) node->data;
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/* Otherwise create a new shader */
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shader_source = g_string_new (cogl_fixed_fragment_shader_variables_start);
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shader_source = g_string_new (_cogl_fixed_fragment_shader_variables_start);
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/* Find the biggest enabled texture unit index */
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for (i = 0; i < COGL_GLES2_MAX_TEXTURE_UNITS; i++)
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if (COGL_GLES2_TEXTURE_UNIT_IS_ENABLED (settings->texture_units, i))
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n_texture_units = i + 1;
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g_string_append (shader_source, cogl_fixed_fragment_shader_inputs);
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g_string_append (shader_source, _cogl_fixed_fragment_shader_inputs);
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if (n_texture_units > 0)
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{
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@ -600,17 +600,18 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings)
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"varying vec2 tex_coord[%d];\n",
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n_texture_units);
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g_string_append (shader_source, cogl_fixed_fragment_shader_texturing_options);
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g_string_append (shader_source,
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_cogl_fixed_fragment_shader_texturing_options);
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g_string_append_printf (shader_source,
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"uniform sampler2D texture_unit[%d];\n",
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n_texture_units);
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}
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g_string_append (shader_source, cogl_fixed_fragment_shader_fogging_options);
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g_string_append (shader_source, _cogl_fixed_fragment_shader_fogging_options);
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g_string_append (shader_source, cogl_fixed_fragment_shader_main_declare);
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g_string_append (shader_source, _cogl_fixed_fragment_shader_main_declare);
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g_string_append (shader_source, cogl_fixed_fragment_shader_main_start);
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g_string_append (shader_source, _cogl_fixed_fragment_shader_main_start);
|
||||
|
||||
/* This pointless extra variable is needed to work around an
|
||||
apparent bug in the PowerVR drivers. Without it the alpha
|
||||
@ -667,41 +668,41 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings)
|
||||
}
|
||||
|
||||
if (settings->fog_enabled)
|
||||
g_string_append (shader_source, cogl_fixed_fragment_shader_fog);
|
||||
g_string_append (shader_source, _cogl_fixed_fragment_shader_fog);
|
||||
|
||||
if (settings->alpha_test_enabled)
|
||||
switch (settings->alpha_test_func)
|
||||
{
|
||||
case GL_NEVER:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_never);
|
||||
_cogl_fixed_fragment_shader_alpha_never);
|
||||
break;
|
||||
case GL_LESS:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_less);
|
||||
_cogl_fixed_fragment_shader_alpha_less);
|
||||
break;
|
||||
case GL_EQUAL:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_equal);
|
||||
_cogl_fixed_fragment_shader_alpha_equal);
|
||||
break;
|
||||
case GL_LEQUAL:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_lequal);
|
||||
_cogl_fixed_fragment_shader_alpha_lequal);
|
||||
break;
|
||||
case GL_GREATER:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_greater);
|
||||
_cogl_fixed_fragment_shader_alpha_greater);
|
||||
break;
|
||||
case GL_NOTEQUAL:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_notequal);
|
||||
_cogl_fixed_fragment_shader_alpha_notequal);
|
||||
break;
|
||||
case GL_GEQUAL:
|
||||
g_string_append (shader_source,
|
||||
cogl_fixed_fragment_shader_alpha_gequal);
|
||||
_cogl_fixed_fragment_shader_alpha_gequal);
|
||||
}
|
||||
|
||||
g_string_append (shader_source, cogl_fixed_fragment_shader_end);
|
||||
g_string_append (shader_source, _cogl_fixed_fragment_shader_end);
|
||||
|
||||
shader_obj = cogl_gles2_wrapper_create_shader (GL_FRAGMENT_SHADER,
|
||||
shader_source->str);
|
||||
@ -896,7 +897,7 @@ cogl_gles2_wrapper_get_program (const CoglGles2WrapperSettings *settings)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper)
|
||||
_cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper)
|
||||
{
|
||||
GSList *node, *next;
|
||||
int i;
|
||||
@ -959,7 +960,7 @@ cogl_gles2_wrapper_notify_matrix_changed (CoglGles2Wrapper *wrapper,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glMatrixMode (GLenum mode)
|
||||
_cogl_wrap_glMatrixMode (GLenum mode)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -991,7 +992,7 @@ cogl_gles2_get_current_matrix (CoglGles2Wrapper *wrapper)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glLoadIdentity (void)
|
||||
_cogl_wrap_glLoadIdentity (void)
|
||||
{
|
||||
CoglMatrix *matrix;
|
||||
|
||||
@ -1005,7 +1006,7 @@ cogl_wrap_glLoadIdentity (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glLoadMatrixf (const GLfloat *m)
|
||||
_cogl_wrap_glLoadMatrixf (const GLfloat *m)
|
||||
{
|
||||
CoglMatrix *matrix;
|
||||
|
||||
@ -1019,7 +1020,7 @@ cogl_wrap_glLoadMatrixf (const GLfloat *m)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
|
||||
_cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer)
|
||||
{
|
||||
glVertexAttribPointer (COGL_GLES2_WRAPPER_VERTEX_ATTRIB, size, type,
|
||||
@ -1027,7 +1028,7 @@ cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
|
||||
_cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer)
|
||||
{
|
||||
int active_unit;
|
||||
@ -1047,7 +1048,7 @@ cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
_cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer)
|
||||
{
|
||||
glVertexAttribPointer (COGL_GLES2_WRAPPER_COLOR_ATTRIB, size, type,
|
||||
@ -1055,7 +1056,7 @@ cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
_cogl_wrap_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
|
||||
{
|
||||
glVertexAttribPointer (COGL_GLES2_WRAPPER_NORMAL_ATTRIB, 1, type,
|
||||
GL_FALSE, stride, pointer);
|
||||
@ -1134,7 +1135,7 @@ cogl_gles2_do_set_uniform (GLint location, CoglBoxedValue *value)
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_wrap_prepare_for_draw (void)
|
||||
_cogl_wrap_prepare_for_draw (void)
|
||||
{
|
||||
CoglGles2WrapperProgram *program;
|
||||
|
||||
@ -1320,24 +1321,24 @@ cogl_wrap_prepare_for_draw (void)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
_cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
{
|
||||
cogl_wrap_prepare_for_draw ();
|
||||
_cogl_wrap_prepare_for_draw ();
|
||||
|
||||
glDrawArrays (mode, first, count);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
_cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices)
|
||||
{
|
||||
cogl_wrap_prepare_for_draw ();
|
||||
_cogl_wrap_prepare_for_draw ();
|
||||
|
||||
glDrawElements (mode, count, type, indices);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTexEnvi (GLenum target, GLenum pname, GLint param)
|
||||
_cogl_wrap_glTexEnvi (GLenum target, GLenum pname, GLint param)
|
||||
{
|
||||
if (target == GL_TEXTURE_ENV)
|
||||
{
|
||||
@ -1382,7 +1383,7 @@ cogl_wrap_glTexEnvi (GLenum target, GLenum pname, GLint param)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
|
||||
_cogl_wrap_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
|
||||
{
|
||||
if (target == GL_TEXTURE_ENV && pname == GL_TEXTURE_ENV_COLOR)
|
||||
{
|
||||
@ -1397,7 +1398,7 @@ cogl_wrap_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClientActiveTexture (GLenum texture)
|
||||
_cogl_wrap_glClientActiveTexture (GLenum texture)
|
||||
{
|
||||
int texture_unit_index = texture - GL_TEXTURE0;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1407,7 +1408,7 @@ cogl_wrap_glClientActiveTexture (GLenum texture)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glActiveTexture (GLenum texture)
|
||||
_cogl_wrap_glActiveTexture (GLenum texture)
|
||||
{
|
||||
int texture_unit_index = texture - GL_TEXTURE0;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1419,7 +1420,7 @@ cogl_wrap_glActiveTexture (GLenum texture)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glEnable (GLenum cap)
|
||||
_cogl_wrap_glEnable (GLenum cap)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1450,7 +1451,7 @@ cogl_wrap_glEnable (GLenum cap)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDisable (GLenum cap)
|
||||
_cogl_wrap_glDisable (GLenum cap)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1481,7 +1482,7 @@ cogl_wrap_glDisable (GLenum cap)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glEnableClientState (GLenum array)
|
||||
_cogl_wrap_glEnableClientState (GLenum array)
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1512,7 +1513,7 @@ cogl_wrap_glEnableClientState (GLenum array)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glDisableClientState (GLenum array)
|
||||
_cogl_wrap_glDisableClientState (GLenum array)
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1543,7 +1544,7 @@ cogl_wrap_glDisableClientState (GLenum array)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
_cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1557,26 +1558,26 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
|
||||
_cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
|
||||
{
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB, r, g, b, a);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColor4ub (GLubyte r, GLubyte g, GLubyte b, GLubyte a)
|
||||
_cogl_wrap_glColor4ub (GLubyte r, GLubyte g, GLubyte b, GLubyte a)
|
||||
{
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
||||
r/255.0, g/255.0, b/255.0, a/255.0);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation)
|
||||
_cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation)
|
||||
{
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
_cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1603,7 +1604,7 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
||||
_cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
||||
{
|
||||
CoglGles2WrapperTextureUnit *texture_unit;
|
||||
|
||||
@ -1631,7 +1632,7 @@ cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogf (GLenum pname, GLfloat param)
|
||||
_cogl_wrap_glFogf (GLenum pname, GLfloat param)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
@ -1659,7 +1660,7 @@ cogl_wrap_glFogf (GLenum pname, GLfloat param)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glFogfv (GLenum pname, const GLfloat *params)
|
||||
_cogl_wrap_glFogfv (GLenum pname, const GLfloat *params)
|
||||
{
|
||||
int i;
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
@ -1674,14 +1675,14 @@ cogl_wrap_glFogfv (GLenum pname, const GLfloat *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param)
|
||||
_cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param)
|
||||
{
|
||||
if (pname != GL_GENERATE_MIPMAP)
|
||||
glTexParameteri (target, pname, param);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
|
||||
_cogl_wrap_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
|
||||
{
|
||||
/* FIXME: the GLES 2 backend doesn't yet support lighting so this
|
||||
function can't do anything */
|
||||
|
@ -317,115 +317,115 @@ struct _CoglGles2WrapperShader
|
||||
|
||||
#endif /* GL_MODELVIEW */
|
||||
|
||||
void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
|
||||
void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
|
||||
void _cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
|
||||
void _cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
|
||||
|
||||
void cogl_wrap_glPushMatrix ();
|
||||
void cogl_wrap_glPopMatrix ();
|
||||
void cogl_wrap_glMatrixMode (GLenum mode);
|
||||
void cogl_wrap_glLoadIdentity ();
|
||||
void cogl_wrap_glMultMatrixf (const GLfloat *m);
|
||||
void cogl_wrap_glLoadMatrixf (const GLfloat *m);
|
||||
void cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
void _cogl_wrap_glPushMatrix ();
|
||||
void _cogl_wrap_glPopMatrix ();
|
||||
void _cogl_wrap_glMatrixMode (GLenum mode);
|
||||
void _cogl_wrap_glLoadIdentity ();
|
||||
void _cogl_wrap_glMultMatrixf (const GLfloat *m);
|
||||
void _cogl_wrap_glLoadMatrixf (const GLfloat *m);
|
||||
void _cogl_wrap_glFrustumf (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat z_near, GLfloat z_far);
|
||||
void cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
void cogl_wrap_glOrthof (GLfloat left, GLfloat right,
|
||||
void _cogl_wrap_glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void _cogl_wrap_glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
void _cogl_wrap_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
void _cogl_wrap_glOrthof (GLfloat left, GLfloat right,
|
||||
GLfloat bottom, GLfloat top,
|
||||
GLfloat near, GLfloat far);
|
||||
|
||||
void cogl_wrap_glEnable (GLenum cap);
|
||||
void cogl_wrap_glDisable (GLenum cap);
|
||||
void _cogl_wrap_glEnable (GLenum cap);
|
||||
void _cogl_wrap_glDisable (GLenum cap);
|
||||
|
||||
void cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
|
||||
void _cogl_wrap_glTexCoordPointer (GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer);
|
||||
void cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
|
||||
void _cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer);
|
||||
void cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
void _cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer);
|
||||
void cogl_wrap_glNormalPointer (GLenum type, GLsizei stride,
|
||||
void _cogl_wrap_glNormalPointer (GLenum type, GLsizei stride,
|
||||
const GLvoid *pointer);
|
||||
|
||||
void cogl_wrap_glTexEnvi (GLenum target, GLenum pname, GLint param);
|
||||
void cogl_wrap_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
void _cogl_wrap_glTexEnvi (GLenum target, GLenum pname, GLint param);
|
||||
void _cogl_wrap_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
|
||||
void cogl_wrap_glClientActiveTexture (GLenum texture);
|
||||
void cogl_wrap_glActiveTexture (GLenum texture);
|
||||
void _cogl_wrap_glClientActiveTexture (GLenum texture);
|
||||
void _cogl_wrap_glActiveTexture (GLenum texture);
|
||||
|
||||
void cogl_wrap_glEnableClientState (GLenum array);
|
||||
void cogl_wrap_glDisableClientState (GLenum array);
|
||||
void _cogl_wrap_glEnableClientState (GLenum array);
|
||||
void _cogl_wrap_glDisableClientState (GLenum array);
|
||||
|
||||
void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
|
||||
void _cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
|
||||
|
||||
void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
||||
void cogl_wrap_glColor4ub (GLubyte r, GLubyte g, GLubyte b, GLubyte a);
|
||||
void _cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
||||
void _cogl_wrap_glColor4ub (GLubyte r, GLubyte g, GLubyte b, GLubyte a);
|
||||
|
||||
void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
|
||||
void _cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
|
||||
|
||||
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
|
||||
void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
|
||||
void _cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
|
||||
void _cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
|
||||
|
||||
void cogl_wrap_glFogf (GLenum pname, GLfloat param);
|
||||
void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
|
||||
void _cogl_wrap_glFogf (GLenum pname, GLfloat param);
|
||||
void _cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
|
||||
|
||||
void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
void cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
void _cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
void _cogl_wrap_glDrawElements (GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices);
|
||||
void cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
|
||||
void _cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
|
||||
|
||||
void cogl_wrap_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
||||
void _cogl_wrap_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
||||
|
||||
/* This function is only available on GLES 2 */
|
||||
#define cogl_wrap_glGenerateMipmap glGenerateMipmap
|
||||
#define _cogl_wrap_glGenerateMipmap glGenerateMipmap
|
||||
|
||||
void _cogl_gles2_clear_cache_for_program (CoglHandle program);
|
||||
|
||||
/* Remap the missing GL functions to use the wrappers */
|
||||
#ifndef COGL_GLES2_WRAPPER_NO_REMAP
|
||||
#define glDrawArrays cogl_wrap_glDrawArrays
|
||||
#define glDrawElements cogl_wrap_glDrawElements
|
||||
#define glPushMatrix cogl_wrap_glPushMatrix
|
||||
#define glPopMatrix cogl_wrap_glPopMatrix
|
||||
#define glMatrixMode cogl_wrap_glMatrixMode
|
||||
#define glLoadIdentity cogl_wrap_glLoadIdentity
|
||||
#define glMultMatrixf cogl_wrap_glMultMatrixf
|
||||
#define glLoadMatrixf cogl_wrap_glLoadMatrixf
|
||||
#define glFrustumf cogl_wrap_glFrustumf
|
||||
#define glScalef cogl_wrap_glScalef
|
||||
#define glTranslatef cogl_wrap_glTranslatef
|
||||
#define glRotatef cogl_wrap_glRotatef
|
||||
#define glOrthof cogl_wrap_glOrthof
|
||||
#define glEnable cogl_wrap_glEnable
|
||||
#define glDisable cogl_wrap_glDisable
|
||||
#define glTexCoordPointer cogl_wrap_glTexCoordPointer
|
||||
#define glVertexPointer cogl_wrap_glVertexPointer
|
||||
#define glColorPointer cogl_wrap_glColorPointer
|
||||
#define glNormalPointer cogl_wrap_glNormalPointer
|
||||
#define glTexEnvi cogl_wrap_glTexEnvi
|
||||
#define glTexEnvfv cogl_wrap_glTexEnvfv
|
||||
#define glActiveTexture cogl_wrap_glActiveTexture
|
||||
#define glClientActiveTexture cogl_wrap_glClientActiveTexture
|
||||
#define glEnableClientState cogl_wrap_glEnableClientState
|
||||
#define glDisableClientState cogl_wrap_glDisableClientState
|
||||
#define glAlphaFunc cogl_wrap_glAlphaFunc
|
||||
#define glColor4f cogl_wrap_glColor4f
|
||||
#define glColor4ub cogl_wrap_glColor4ub
|
||||
#define glClipPlanef cogl_wrap_glClipPlanef
|
||||
#define glGetIntegerv cogl_wrap_glGetIntegerv
|
||||
#define glGetFloatv cogl_wrap_glGetFloatv
|
||||
#define glFogf cogl_wrap_glFogf
|
||||
#define glFogfv cogl_wrap_glFogfv
|
||||
#define glTexParameteri cogl_wrap_glTexParameteri
|
||||
#define glMaterialfv cogl_wrap_glMaterialfv
|
||||
#define glDrawArrays _cogl_wrap_glDrawArrays
|
||||
#define glDrawElements _cogl_wrap_glDrawElements
|
||||
#define glPushMatrix _cogl_wrap_glPushMatrix
|
||||
#define glPopMatrix _cogl_wrap_glPopMatrix
|
||||
#define glMatrixMode _cogl_wrap_glMatrixMode
|
||||
#define glLoadIdentity _cogl_wrap_glLoadIdentity
|
||||
#define glMultMatrixf _cogl_wrap_glMultMatrixf
|
||||
#define glLoadMatrixf _cogl_wrap_glLoadMatrixf
|
||||
#define glFrustumf _cogl_wrap_glFrustumf
|
||||
#define glScalef _cogl_wrap_glScalef
|
||||
#define glTranslatef _cogl_wrap_glTranslatef
|
||||
#define glRotatef _cogl_wrap_glRotatef
|
||||
#define glOrthof _cogl_wrap_glOrthof
|
||||
#define glEnable _cogl_wrap_glEnable
|
||||
#define glDisable _cogl_wrap_glDisable
|
||||
#define glTexCoordPointer _cogl_wrap_glTexCoordPointer
|
||||
#define glVertexPointer _cogl_wrap_glVertexPointer
|
||||
#define glColorPointer _cogl_wrap_glColorPointer
|
||||
#define glNormalPointer _cogl_wrap_glNormalPointer
|
||||
#define glTexEnvi _cogl_wrap_glTexEnvi
|
||||
#define glTexEnvfv _cogl_wrap_glTexEnvfv
|
||||
#define glActiveTexture _cogl_wrap_glActiveTexture
|
||||
#define glClientActiveTexture _cogl_wrap_glClientActiveTexture
|
||||
#define glEnableClientState _cogl_wrap_glEnableClientState
|
||||
#define glDisableClientState _cogl_wrap_glDisableClientState
|
||||
#define glAlphaFunc _cogl_wrap_glAlphaFunc
|
||||
#define glColor4f _cogl_wrap_glColor4f
|
||||
#define glColor4ub _cogl_wrap_glColor4ub
|
||||
#define glClipPlanef _cogl_wrap_glClipPlanef
|
||||
#define glGetIntegerv _cogl_wrap_glGetIntegerv
|
||||
#define glGetFloatv _cogl_wrap_glGetFloatv
|
||||
#define glFogf _cogl_wrap_glFogf
|
||||
#define glFogfv _cogl_wrap_glFogfv
|
||||
#define glTexParameteri _cogl_wrap_glTexParameteri
|
||||
#define glMaterialfv _cogl_wrap_glMaterialfv
|
||||
#endif /* COGL_GLES2_WRAPPER_NO_REMAP */
|
||||
|
||||
#else /* HAVE_COGL_GLES2 */
|
||||
|
||||
/* COGL uses the automatic mipmap generation for GLES 1 so
|
||||
glGenerateMipmap doesn't need to do anything */
|
||||
#define cogl_wrap_glGenerateMipmap(x) ((void) 0)
|
||||
#define _cogl_wrap_glGenerateMipmap(x) ((void) 0)
|
||||
|
||||
/* GLES doesn't have glDrawRangeElements, so we simply pretend it does
|
||||
* but that it makes no use of the start, end constraints: */
|
||||
|
@ -325,7 +325,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
|
||||
void
|
||||
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
|
||||
{
|
||||
GE( cogl_wrap_glGenerateMipmap (gl_target) );
|
||||
GE( _cogl_wrap_glGenerateMipmap (gl_target) );
|
||||
}
|
||||
|
||||
CoglPixelFormat
|
||||
|
Loading…
Reference in New Issue
Block a user