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Use meta_actor_painting_untransformed() for MetaShapedTexture
The old check for using NEAREST by checking clutter_actor_is_in_clone_paint() and meta_actor_is_untransformed (actor) doesn't work properly since clutter_actor_is_in_clone_paint() does not look at ancestors of the actor; it only applies to a direct clone of the actor. Using meta_actor_painting_untransformed() allows us to check exactly what we care about rather than using tricky approximations. https://bugzilla.gnome.org/show_bug.cgi?id=735632
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@ -343,7 +343,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
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filter = COGL_PIPELINE_FILTER_LINEAR;
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filter = COGL_PIPELINE_FILTER_LINEAR;
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if (!clutter_actor_is_in_clone_paint (actor) && meta_actor_is_untransformed (actor, NULL, NULL))
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if (meta_actor_painting_untransformed (tex_width, tex_height, NULL, NULL))
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filter = COGL_PIPELINE_FILTER_NEAREST;
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filter = COGL_PIPELINE_FILTER_NEAREST;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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