diff --git a/clutter/Makefile.am b/clutter/Makefile.am index 2d9137cfd..115ee61cb 100644 --- a/clutter/Makefile.am +++ b/clutter/Makefile.am @@ -599,6 +599,14 @@ backend_source_c += \ $(srcdir)/wayland/clutter-device-manager-wayland.c endif # SUPPORT_WAYLAND +if SUPPORT_WAYLAND_COMPOSITOR +backend_source_h += \ + $(srcdir)/wayland/clutter-wayland-compositor.h \ + $(srcdir)/wayland/clutter-wayland-surface.h +backend_source_c += \ + $(srcdir)/wayland/clutter-wayland-surface.c +endif + if SUPPORT_EGL backend_source_h += $(egl_source_h) backend_source_c += $(egl_source_c) diff --git a/clutter/clutter-backend.c b/clutter/clutter-backend.c index 06f4125c7..115d29b20 100644 --- a/clutter/clutter-backend.c +++ b/clutter/clutter-backend.c @@ -78,6 +78,10 @@ #include "wayland/clutter-device-manager-wayland.h" #endif +#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR +#include +#endif + G_DEFINE_ABSTRACT_TYPE (ClutterBackend, clutter_backend, G_TYPE_OBJECT); #define DEFAULT_FONT_NAME "Sans 10" @@ -108,6 +112,13 @@ enum static guint backend_signals[LAST_SIGNAL] = { 0, }; +/* Global for being able to specify a compositor side wayland display + * pointer before clutter initialization */ +#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR +static struct wl_display *_wayland_compositor_display; +#endif + + static void clutter_backend_dispose (GObject *gobject) { @@ -299,6 +310,11 @@ clutter_backend_real_create_context (ClutterBackend *backend, if (backend->cogl_display == NULL) goto error; +#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR + cogl_wayland_display_set_compositor_display (backend->cogl_display, + _wayland_compositor_display); +#endif + CLUTTER_NOTE (BACKEND, "Setting up the display"); if (!cogl_display_setup (backend->cogl_display, &internal_error)) goto error; @@ -1307,3 +1323,28 @@ clutter_backend_get_cogl_context (ClutterBackend *backend) { return backend->cogl_context; } + +#ifdef HAVE_CLUTTER_WAYLAND_COMPOSITOR +/** + * clutter_wayland_set_compositor_display: + * @display: A compositor side struct wl_display pointer + * + * This informs Clutter of your compositor side Wayland display + * object. This must be called before calling clutter_init(). + * + * Since: 1.8 + * Stability: unstable + */ +void +clutter_wayland_set_compositor_display (struct wl_display *display) +{ + if (_clutter_context_is_initialized ()) + { + g_warning ("%s() can only be used before calling clutter_init()", + G_STRFUNC); + return; + } + + _wayland_compositor_display = display; +} +#endif diff --git a/clutter/wayland/clutter-wayland-compositor.h b/clutter/wayland/clutter-wayland-compositor.h new file mode 100644 index 000000000..f7fa96e76 --- /dev/null +++ b/clutter/wayland/clutter-wayland-compositor.h @@ -0,0 +1,43 @@ +/* + * Clutter. + * + * An OpenGL based 'interactive canvas' library. + * + * Copyright (C) 2011 Intel Corporation + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library. If not, see . + * + * Authors: + * Robert Bragg + */ + +/** + * SECTION:clutter-wayland-compositor + * @short_description: Wayland compositor specific APIs + * + * Clutter provides some Wayland specific APIs to aid in writing + * Clutter based compositors. + * + * The Clutter Wayland compositor API is available since Clutter 1.8 + */ + +#include +#include + +G_BEGIN_DECLS + +void +clutter_wayland_set_compositor_display (struct wl_display *display); + +G_END_DECLS diff --git a/clutter/wayland/clutter-wayland-surface.c b/clutter/wayland/clutter-wayland-surface.c new file mode 100644 index 000000000..84c8dc65b --- /dev/null +++ b/clutter/wayland/clutter-wayland-surface.c @@ -0,0 +1,565 @@ +/* + * Clutter. + * + * An OpenGL based 'interactive canvas' library. + * + * Copyright (C) 2011 Intel Corporation. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library. If not, see + * . + * + * Authors: + * Robert Bragg + */ + +/** + * SECTION:clutter-wayland-surface + * @Title: ClutterWaylandSurface + * @short_description: An actor which displays the content of a client surface + * + * #ClutterWaylandSurface is an actor for displaying the contents of a client + * surface. It is intended to support developers implementing Clutter based + * wayland compositors. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#define CLUTTER_ENABLE_EXPERIMENTAL_API + +#include "clutter-wayland-surface.h" + +#include "clutter-actor-private.h" +#include "clutter-marshal.h" +#include "clutter-paint-volume-private.h" +#include "clutter-private.h" +#include "clutter-backend.h" + +#include + +#include + +enum +{ + PROP_SURFACE = 1, + PROP_WIDTH, + PROP_HEIGHT +}; + +#if 0 +enum +{ + LAST_SIGNAL +}; + +static guint signals[LAST_SIGNAL] = { 0, }; +#endif + +struct _ClutterWaylandSurfacePrivate +{ + struct wl_surface *surface; + CoglTexture2D *buffer; + int width, height; + CoglPipeline *pipeline; + GArray *damage; +}; + +G_DEFINE_TYPE (ClutterWaylandSurface, + clutter_wayland_surface, + CLUTTER_TYPE_ACTOR); + +static gboolean +clutter_wayland_surface_get_paint_volume (ClutterActor *self, + ClutterPaintVolume *volume) +{ + return clutter_paint_volume_set_from_allocation (volume, self); +} + +static void +clutter_wayland_surface_queue_damage_redraw (ClutterWaylandSurface *texture, + gint x, + gint y, + gint width, + gint height) +{ + ClutterWaylandSurfacePrivate *priv = texture->priv; + ClutterActor *self = CLUTTER_ACTOR (texture); + ClutterActorBox allocation; + float scale_x; + float scale_y; + ClutterVertex origin; + ClutterPaintVolume clip; + + /* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's + * coordinate space so we need to convert from surface coordinates to + * actor coordinates... + */ + + /* Calling clutter_actor_get_allocation_box() is enormously expensive + * if the actor has an out-of-date allocation, since it triggers + * a full redraw. clutter_actor_queue_clipped_redraw() would redraw + * the whole stage anyways in that case, so just go ahead and do + * it here. + */ + if (!clutter_actor_has_allocation (self)) + { + clutter_actor_queue_redraw (self); + return; + } + + if (priv->width == 0 || priv->height == 0) + return; + + clutter_actor_get_allocation_box (self, &allocation); + + scale_x = (allocation.x2 - allocation.x1) / priv->width; + scale_y = (allocation.y2 - allocation.y1) / priv->height; + + _clutter_paint_volume_init_static (&clip, self); + + origin.x = x * scale_x; + origin.y = y * scale_y; + origin.z = 0; + clutter_paint_volume_set_origin (&clip, &origin); + clutter_paint_volume_set_width (&clip, width * scale_x); + clutter_paint_volume_set_height (&clip, height * scale_y); + + _clutter_actor_queue_redraw_with_clip (self, 0, &clip); + clutter_paint_volume_free (&clip); +} + +static void +free_pipeline (ClutterWaylandSurface *self) +{ + ClutterWaylandSurfacePrivate *priv = self->priv; + + if (priv->pipeline) + { + cogl_object_unref (priv->pipeline); + priv->pipeline = NULL; + } +} + +static void +opacity_change_cb (ClutterWaylandSurface *self) +{ + free_pipeline (self); +} + +static void +clutter_wayland_surface_init (ClutterWaylandSurface *self) +{ + ClutterWaylandSurfacePrivate *priv = + G_TYPE_INSTANCE_GET_PRIVATE (self, + CLUTTER_WAYLAND_TYPE_SURFACE, + ClutterWaylandSurfacePrivate); + + priv->surface = NULL; + priv->width = 0; + priv->height = 0; + priv->damage = g_array_new (FALSE, FALSE, sizeof (int)); + + self->priv = priv; + + g_signal_connect (self, "notify::opacity", G_CALLBACK (opacity_change_cb), NULL); +} + +static void +clutter_wayland_surface_dispose (GObject *object) +{ + ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object); + ClutterWaylandSurfacePrivate *priv = self->priv; + + if (priv->damage) + { + g_array_free (priv->damage, TRUE); + priv->damage = NULL; + } + + G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object); +} + +static void +set_size (ClutterWaylandSurface *self, + int width, + int height) +{ + ClutterWaylandSurfacePrivate *priv = self->priv; + + if (priv->width != width) + { + priv->width = width; + g_object_notify (G_OBJECT (self), "width"); + } + if (priv->height != height) + { + priv->height = height; + g_object_notify (G_OBJECT (self), "height"); + } +} + +static void +clutter_wayland_surface_set_surface (ClutterWaylandSurface *self, + struct wl_surface *surface) +{ + ClutterWaylandSurfacePrivate *priv; + + g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); + + priv = self->priv; + + g_return_if_fail (priv->surface == NULL); + priv->surface = surface; + + /* XXX: should we freeze/thaw notifications? */ + + g_object_notify (G_OBJECT (self), "surface"); + + /* We have to wait until the next attach event to find out the surface + * geometry... */ + set_size (self, 0, 0); +} + +static void +clutter_wayland_surface_set_property (GObject *object, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object); + + switch (prop_id) + { + case PROP_SURFACE: + clutter_wayland_surface_set_surface (self, g_value_get_pointer (value)); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; + } +} + +static void +clutter_wayland_surface_get_property (GObject *object, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object); + ClutterWaylandSurfacePrivate *priv = self->priv; + + switch (prop_id) + { + case PROP_SURFACE: + g_value_set_pointer (value, priv->surface); + break; + case PROP_WIDTH: + g_value_set_uint (value, priv->width); + break; + case PROP_HEIGHT: + g_value_set_uint (value, priv->height); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; + } +} + +static void +clutter_wayland_surface_paint (ClutterActor *self) +{ + ClutterWaylandSurfacePrivate *priv; + ClutterActorBox box; + + g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); + + priv = CLUTTER_WAYLAND_SURFACE (self)->priv; + + if (G_UNLIKELY (priv->pipeline == NULL)) + { + guint8 paint_opacity = clutter_actor_get_paint_opacity (self); + + priv->pipeline = cogl_pipeline_new (); + cogl_pipeline_set_color4ub (priv->pipeline, + paint_opacity, + paint_opacity, + paint_opacity, + paint_opacity); + cogl_pipeline_set_layer_texture (priv->pipeline, 0, + COGL_TEXTURE (priv->buffer)); + } + + cogl_set_source (priv->pipeline); + clutter_actor_get_allocation_box (self, &box); + cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1); +} + +static void +clutter_wayland_surface_pick (ClutterActor *self, + const ClutterColor *color) +{ + ClutterActorBox box; + + cogl_set_source_color4ub (color->red, color->green, color->blue, + color->alpha); + clutter_actor_get_allocation_box (self, &box); + cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1); +} + +static void +clutter_wayland_surface_get_preferred_width (ClutterActor *self, + gfloat for_height, + gfloat *min_width_p, + gfloat *natural_width_p) +{ + ClutterWaylandSurfacePrivate *priv; + + g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); + + priv = CLUTTER_WAYLAND_SURFACE (self)->priv; + + if (min_width_p) + *min_width_p = 0; + + if (natural_width_p) + *natural_width_p = priv->width; +} + +static void +clutter_wayland_surface_get_preferred_height (ClutterActor *self, + gfloat for_width, + gfloat *min_height_p, + gfloat *natural_height_p) +{ + ClutterWaylandSurfacePrivate *priv; + + g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); + + priv = CLUTTER_WAYLAND_SURFACE (self)->priv; + + if (min_height_p) + *min_height_p = 0; + + if (natural_height_p) + *natural_height_p = priv->height; +} + +static gboolean +clutter_wayland_surface_has_overlaps (ClutterActor *self) +{ + /* Rectangles never need an offscreen redirect because there are + never any overlapping primitives */ + return FALSE; +} + +static void +clutter_wayland_surface_class_init (ClutterWaylandSurfaceClass *klass) +{ + GObjectClass *object_class = G_OBJECT_CLASS (klass); + ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); + GParamSpec *pspec; + + g_type_class_add_private (klass, sizeof (ClutterWaylandSurfacePrivate)); + + actor_class->get_paint_volume = clutter_wayland_surface_get_paint_volume; + actor_class->paint = clutter_wayland_surface_paint; + actor_class->pick = clutter_wayland_surface_pick; + actor_class->get_preferred_width = + clutter_wayland_surface_get_preferred_width; + actor_class->get_preferred_height = + clutter_wayland_surface_get_preferred_height; + actor_class->has_overlaps = clutter_wayland_surface_has_overlaps; + + object_class->dispose = clutter_wayland_surface_dispose; + object_class->set_property = clutter_wayland_surface_set_property; + object_class->get_property = clutter_wayland_surface_get_property; + + pspec = g_param_spec_pointer ("surface", + P_("Surface"), + P_("The underlying wayland surface"), + CLUTTER_PARAM_READWRITE| + G_PARAM_CONSTRUCT_ONLY); + + g_object_class_install_property (object_class, PROP_SURFACE, pspec); + + pspec = g_param_spec_uint ("width", + P_("Surface width"), + P_("The width of the underlying wayland surface"), + 0, G_MAXUINT, + 0, + G_PARAM_READABLE); + + g_object_class_install_property (object_class, PROP_WIDTH, pspec); + + pspec = g_param_spec_uint ("height", + P_("Surface height"), + P_("The height of the underlying wayland surface"), + 0, G_MAXUINT, + 0, + G_PARAM_READABLE); + + g_object_class_install_property (object_class, PROP_HEIGHT, pspec); +} + +/** + * clutter_wayland_surface_new: + * @surface: the Wayland surface this actor should represent + * + * Creates a new #ClutterWaylandSurface for @surface + * + * Return value: A new #ClutterWaylandSurface representing @surface + * + * Since: 1.8 + * Stability: unstable + */ +ClutterActor * +clutter_wayland_surface_new (struct wl_surface *surface) +{ + ClutterActor *actor; + + actor = g_object_new (CLUTTER_WAYLAND_TYPE_SURFACE, + "surface", surface, + NULL); + + return actor; +} + +static void +free_surface_buffers (ClutterWaylandSurface *self) +{ + ClutterWaylandSurfacePrivate *priv = self->priv; + + if (priv->buffer) + { + cogl_object_unref (priv->buffer); + priv->buffer = NULL; + free_pipeline (self); + } +} + +/** + * clutter_wayland_surface_attach_buffer: + * @self: A #ClutterWaylandSurface actor + * @buffer: A compositor side struct wl_buffer pointer + * @error: A #GError + * + * This associates a client's buffer with the #ClutterWaylandSurface + * actor @self. This will automatically result in @self being re-drawn + * with the new buffer contents. + * + * Since: 1.8 + * Stability: unstable + */ +gboolean +clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self, + struct wl_buffer *buffer, + GError **error) +{ + ClutterWaylandSurfacePrivate *priv; + ClutterBackend *backend = clutter_get_default_backend (); + CoglContext *context = clutter_backend_get_cogl_context (backend); + + g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), TRUE); + + priv = self->priv; + + free_surface_buffers (self); + + set_size (self, buffer->width, buffer->height); + + priv->buffer = + cogl_wayland_texture_2d_new_from_buffer (context, buffer, error); + + clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); + + if (!priv->buffer) + return FALSE; + + return TRUE; +} + +/** + * clutter_wayland_surface_damage_buffer: + * @self: A #ClutterWaylandSurface actor + * @buffer: A compositor side struct wl_buffer pointer + * @x: The x coordinate of the damaged rectangle + * @y: The y coordinate of the damaged rectangle + * @width: The width of the damaged rectangle + * @height: The height of the damaged rectangle + * + * This marks a region of the given @buffer has having been changed by + * the client. This will automatically result in the corresponding damaged + * region of the actor @self being redrawn. + * + * If multiple regions are changed then this should be called multiple + * times with different damage rectangles. + * + * Since: 1.8 + * Stability: unstable + */ +void +clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self, + struct wl_buffer *buffer, + gint32 x, + gint32 y, + gint32 width, + gint32 height) +{ + ClutterWaylandSurfacePrivate *priv; + + g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); + + priv = self->priv; + + if (priv->buffer && wl_buffer_is_shm (buffer)) + { + CoglPixelFormat format; + + switch (wl_shm_buffer_get_format (buffer)) + { +#if G_BYTE_ORDER == G_BIG_ENDIAN + case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32: + format = COGL_PIXEL_FORMAT_ARGB_8888_PRE; + break; + case WL_SHM_FORMAT_ARGB32: + case WL_SHM_FORMAT_XRGB32: + format = COGL_PIXEL_FORMAT_ARGB_8888; + break; +#elif G_BYTE_ORDER == G_LITTLE_ENDIAN + case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32: + format = COGL_PIXEL_FORMAT_BGRA_8888_PRE; + break; + case WL_SHM_FORMAT_ARGB32: + case WL_SHM_FORMAT_XRGB32: + format = COGL_PIXEL_FORMAT_BGRA_8888; + break; +#endif + default: + g_warn_if_reached (); + format = COGL_PIXEL_FORMAT_ARGB_8888; + } + + cogl_texture_set_region (COGL_TEXTURE (priv->buffer), + x, y, + x, y, + width, height, + width, height, + format, + wl_shm_buffer_get_stride (buffer), + wl_shm_buffer_get_data (buffer)); + } + + clutter_wayland_surface_queue_damage_redraw (self, x, y, width, height); +} diff --git a/clutter/wayland/clutter-wayland-surface.h b/clutter/wayland/clutter-wayland-surface.h new file mode 100644 index 000000000..187ca80dd --- /dev/null +++ b/clutter/wayland/clutter-wayland-surface.h @@ -0,0 +1,94 @@ +/* + * Clutter. + * + * An OpenGL based 'interactive canvas' library. + * + * Copyright (C) 2011 Intel Corporation. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library. If not, see + * . + * + * Authors: + * Robert Bragg + * + */ + +#ifndef __CLUTTER_WAYLAND_SURFACE_H__ +#define __CLUTTER_WAYLAND_SURFACE_H__ + +#include +#include +#include + +#include + +G_BEGIN_DECLS + +#define CLUTTER_WAYLAND_TYPE_SURFACE (clutter_wayland_surface_get_type ()) +#define CLUTTER_WAYLAND_SURFACE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_WAYLAND_TYPE_SURFACE, ClutterWaylandSurface)) +#define CLUTTER_WAYLAND_SURFACE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_WAYLAND_TYPE_SURFACE, ClutterWaylandSurfaceClass)) +#define CLUTTER_WAYLAND_IS_SURFACE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_WAYLAND_TYPE_SURFACE)) +#define CLUTTER_WAYLAND_IS_SURFACE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_WAYLAND_TYPE_SURFACE)) +#define CLUTTER_WAYLAND_SURFACE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_WAYLAND_TYPE_SURFACE, ClutterWaylandSurfaceClass)) + +typedef struct _ClutterWaylandSurface ClutterWaylandSurface; +typedef struct _ClutterWaylandSurfaceClass ClutterWaylandSurfaceClass; +typedef struct _ClutterWaylandSurfacePrivate ClutterWaylandSurfacePrivate; + +/** + * ClutterWaylandSurface: + * + * The #ClutterWaylandSurface structure contains only private data + * + * Since: 1.8 + * Stability: unstable + */ +struct _ClutterWaylandSurface +{ + /*< private >*/ + ClutterActor parent; + + ClutterWaylandSurfacePrivate *priv; +}; + +/** + * ClutterWaylandSurfaceClass: + * + * The #ClutterWaylandSurfaceClass structure contains only private data + * + * Since: 0.8 + * Stability: unstable + */ +struct _ClutterWaylandSurfaceClass +{ + /*< private >*/ + ClutterActorClass parent_class; +}; + +GType clutter_wayland_surface_get_type (void) G_GNUC_CONST; + +ClutterActor *clutter_wayland_surface_new (struct wl_surface *surface); +gboolean clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self, + struct wl_buffer *buffer, + GError **error); +void clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self, + struct wl_buffer *buffer, + gint32 x, + gint32 y, + gint32 width, + gint32 height); + +G_END_DECLS + +#endif diff --git a/configure.ac b/configure.ac index 9b2cc3187..fa65baabf 100644 --- a/configure.ac +++ b/configure.ac @@ -317,12 +317,34 @@ AS_IF([test "x$enable_wayland" = "xyes"], []) AC_DEFINE([HAVE_CLUTTER_WAYLAND], [1], [Have the Wayland backend]) - ], + ]) + +dnl Note this is orthogonal to the client side support and you can +dnl use the wayland compositor features with any of the clutter +dnl backends with corresponding Cogl support. +AC_ARG_ENABLE([wayland-compositor], + [AS_HELP_STRING([--enable-wayland-compositor], [Enable Wayland compositor features])], + [], + [AS_IF([test "x$SUPPORT_EGL" = "x1"], + [enable_wayland_compositor=yes], + [enable_wayland_compositor=no]) + ]) + +AS_IF([test "x$enable_wayland_compositor" = "xyes"], + [ + PKG_CHECK_EXISTS([wayland-server], + [BACKEND_PC_FILES="$BACKEND_PC_FILES wayland-server"], []) + SUPPORT_WAYLAND_COMPOSITOR=1 + AC_DEFINE([HAVE_CLUTTER_WAYLAND_COMPOSITOR], [1], [Have wayland compositor support]) + ]) +AM_CONDITIONAL(SUPPORT_WAYLAND_COMPOSITOR, [test "x$SUPPORT_WAYLAND_COMPOSITOR" = "x1"]) + +AS_IF([test "x$enable_wayland_compositor" != "xyes" -a "x$enable_wayland" != "xyes"], [ # The wayland headers introduce so much symbol shadowing that build # logs become incomprehensible with -Wshadow so we only use it for # non-wayland builds. - MAINTAINER_COMPILER_FLAGS="-Wshadow" + MAINTAINER_COMPILER_FLAGS="-Wshadow" ]) AS_IF([test "x$enable_cex100" = "xyes"], @@ -1122,6 +1144,8 @@ echo " - CEx100 backend options:" echo " libGDL include prefix: ${CLUTTER_CEX100_LIBGDL_PREFIX}" fi +echo " Wayland compositor features: ${SUPPORT_WAYLAND_COMPOSITOR}" + echo "" # General warning about experimental features diff --git a/doc/reference/clutter/clutter-sections.txt b/doc/reference/clutter/clutter-sections.txt index b965b34ba..2cf4cbc77 100644 --- a/doc/reference/clutter/clutter-sections.txt +++ b/doc/reference/clutter/clutter-sections.txt @@ -1342,6 +1342,21 @@ ClutterGLXTexturePixmapPrivate clutter_glx_texture_pixmap_get_type +
+clutter-wayland-compositor +Wayland compositor specific support +clutter_wayland_set_compositor_display +
+ +
+clutter-wayland-surface +ClutterWaylandSurface +ClutterWaylandSurfaceClass +clutter_wayland_surface_new +clutter_wayland_surface_attach_buffer +clutter_wayland_surface_damage_buffer +
+
clutter-win32 Win32 Specific Support