Bug 1015 - Cloning unparented actors with FBOs doesn't work with

new layout code

	* clutter/clutter-texture.c (clutter_texture_new_from_actor): Now
	parents the source actor if it doesn't already have a parent so
	that it will get an allocation during layout.

	* tests/test-fbo.c: One of the tests tries to ensure that the
	ClutterTexture clone keeps the source actor alive by derefing
	it. However as actors have a floating reference then test-fbo
	doesn't have its own reference once the source is parented so
	unrefing just steals the parent's reference and causes
	badness. The test now claims the floating reference before cloning
	the source so that it can safely be unref'd later.
This commit is contained in:
Neil Roberts 2008-07-04 10:44:18 +00:00
parent 00e327fbec
commit 167475e422
3 changed files with 63 additions and 4 deletions

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@ -1,3 +1,20 @@
2008-07-04 Neil Roberts <neil@o-hand.com>
Bug 1015 - Cloning unparented actors with FBOs doesn't work with
new layout code
* clutter/clutter-texture.c (clutter_texture_new_from_actor): Now
parents the source actor if it doesn't already have a parent so
that it will get an allocation during layout.
* tests/test-fbo.c: One of the tests tries to ensure that the
ClutterTexture clone keeps the source actor alive by derefing
it. However as actors have a floating reference then test-fbo
doesn't have its own reference once the source is parented so
unrefing just steals the parent's reference and causes
badness. The test now claims the floating reference before cloning
the source so that it can safely be unref'd later.
2008-07-03 Emmanuele Bassi <ebassi@openedhand.com> 2008-07-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/Makefile.am: Fix distchecking by adding the * clutter/x11/Makefile.am: Fix distchecking by adding the

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@ -413,6 +413,23 @@ clutter_texture_get_preferred_height (ClutterActor *self,
} }
} }
static void
clutter_texture_allocate (ClutterActor *self,
const ClutterActorBox *box,
gboolean origin_changed)
{
ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
/* chain up to set actor->allocation */
CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->allocate (self, box,
origin_changed);
/* If we adopted the source fbo then allocate that at its preferred
size */
if (priv->fbo_source && clutter_actor_get_parent (priv->fbo_source) == self)
clutter_actor_allocate_preferred_size (priv->fbo_source, origin_changed);
}
static void static void
clutter_texture_paint (ClutterActor *self) clutter_texture_paint (ClutterActor *self)
{ {
@ -653,6 +670,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
actor_class->get_preferred_width = clutter_texture_get_preferred_width; actor_class->get_preferred_width = clutter_texture_get_preferred_width;
actor_class->get_preferred_height = clutter_texture_get_preferred_height; actor_class->get_preferred_height = clutter_texture_get_preferred_height;
actor_class->allocate = clutter_texture_allocate;
gobject_class->dispose = clutter_texture_dispose; gobject_class->dispose = clutter_texture_dispose;
gobject_class->set_property = clutter_texture_set_property; gobject_class->set_property = clutter_texture_set_property;
@ -1644,8 +1662,19 @@ on_fbo_parent_change (ClutterActor *actor,
* <itemizedlist> * <itemizedlist>
* <listitem> * <listitem>
* <para>The source actor must be made visible (i.e by calling * <para>The source actor must be made visible (i.e by calling
* #clutter_actor_show). The source actor does not however have to * #clutter_actor_show).</para>
* have a parent.</para> * </listitem>
* <listitem>
* <para>The source actor must have a parent in order for it to be
* allocated a size from the layouting mechanism. If the source
* actor does not have a parent when this function is called then
* the ClutterTexture will adopt it and allocate it at its
* preferred size. Using this you can clone an actor that is
* otherwise not displayed. Because of this feature if you do
* intend to display the source actor then you must make sure that
* the actor is parented before calling
* clutter_texture_new_from_actor() or that you unparent it before
* adding it to a container.</para>
* </listitem> * </listitem>
* <listitem> * <listitem>
* <para>Avoid reparenting the source with the created texture.</para> * <para>Avoid reparenting the source with the created texture.</para>
@ -1709,7 +1738,12 @@ clutter_texture_new_from_actor (ClutterActor *actor)
priv = texture->priv; priv = texture->priv;
priv->fbo_source = g_object_ref(actor); priv->fbo_source = g_object_ref_sink (actor);
/* If the actor doesn't have a parent then claim it so that it will
get a size allocation during layout */
if (clutter_actor_get_parent (actor) == NULL)
clutter_actor_set_parent (actor, CLUTTER_ACTOR (texture));
/* Connect up any signals which could change our underlying size */ /* Connect up any signals which could change our underlying size */
g_signal_connect (actor, g_signal_connect (actor,
@ -1766,6 +1800,12 @@ texture_fbo_free_resources (ClutterTexture *texture)
if (priv->fbo_source != NULL) if (priv->fbo_source != NULL)
{ {
/* If we parented the texture then unparent it again so that it
will lose the reference */
if (clutter_actor_get_parent (priv->fbo_source)
== CLUTTER_ACTOR (texture))
clutter_actor_unparent (priv->fbo_source);
g_signal_handlers_disconnect_by_func g_signal_handlers_disconnect_by_func
(priv->fbo_source, (priv->fbo_source,
G_CALLBACK(on_fbo_parent_change), G_CALLBACK(on_fbo_parent_change),

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@ -166,6 +166,8 @@ main (gint argc,
/* non visual breaks */ /* non visual breaks */
foo_source = make_source(); foo_source = make_source();
g_object_ref_sink (foo_source);
clutter_actor_show_all (foo_source); clutter_actor_show_all (foo_source);
if ((fbo = clutter_texture_new_from_actor (foo_source)) == NULL) if ((fbo = clutter_texture_new_from_actor (foo_source)) == NULL)
g_error("foo fbo creation failed"); g_error("foo fbo creation failed");