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Introduce ClutterBlurNode
ClutterBlurNode is a paint node based on ClutterLayerNode that draws all children in an offscreen framebuffer, blurs this framebuffer, and finally paints the blurred contents according the the paint operations added. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1627>
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@ -41,6 +41,7 @@
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#include <cogl/cogl.h>
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#include "clutter-actor-private.h"
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#include "clutter-blur-private.h"
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#include "clutter-color.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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@ -1808,3 +1809,150 @@ clutter_blit_node_add_blit_rectangle (ClutterBlitNode *blit_node,
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dst_x + width,
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dst_y + height);
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}
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/*
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* ClutterBlurNode
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*/
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struct _ClutterBlurNode
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{
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ClutterLayerNode parent_instance;
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ClutterBlur *blur;
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unsigned int sigma;
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};
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G_DEFINE_TYPE (ClutterBlurNode, clutter_blur_node, CLUTTER_TYPE_LAYER_NODE)
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static void
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clutter_blur_node_post_draw (ClutterPaintNode *node,
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ClutterPaintContext *paint_context)
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{
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ClutterPaintNodeClass *parent_class =
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CLUTTER_PAINT_NODE_CLASS (clutter_blur_node_parent_class);
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ClutterBlurNode *blur_node = CLUTTER_BLUR_NODE (node);
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clutter_blur_apply (blur_node->blur);
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parent_class->post_draw (node, paint_context);
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}
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static void
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clutter_blur_node_finalize (ClutterPaintNode *node)
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{
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ClutterBlurNode *blur_node = CLUTTER_BLUR_NODE (node);
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g_clear_pointer (&blur_node->blur, clutter_blur_free);
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CLUTTER_PAINT_NODE_CLASS (clutter_blur_node_parent_class)->finalize (node);
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}
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static JsonNode *
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clutter_blur_node_serialize (ClutterPaintNode *node)
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{
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ClutterBlurNode *blur_node = CLUTTER_BLUR_NODE (node);
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g_autoptr (JsonBuilder) builder = NULL;
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g_autofree char *src_ptr = NULL;
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src_ptr = g_strdup_printf ("%d", blur_node->sigma);
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builder = json_builder_new ();
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json_builder_begin_object (builder);
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json_builder_set_member_name (builder, "sigma");
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json_builder_add_string_value (builder, src_ptr);
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json_builder_end_object (builder);
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return json_builder_get_root (builder);
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}
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static void
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clutter_blur_node_class_init (ClutterBlurNodeClass *klass)
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{
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ClutterPaintNodeClass *node_class;
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node_class = CLUTTER_PAINT_NODE_CLASS (klass);
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node_class->post_draw = clutter_blur_node_post_draw;
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node_class->finalize = clutter_blur_node_finalize;
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node_class->serialize = clutter_blur_node_serialize;
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}
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static void
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clutter_blur_node_init (ClutterBlurNode *blur_node)
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{
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}
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/**
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* clutter_blur_node_new:
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* @width width of the blur layer
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* @height: height of the blur layer
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* @sigma: sigma value of the blur
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*
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* Creates a new #ClutterBlurNode.
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*
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* Children of this node will be painted inside a separate framebuffer,
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* which will be blurred and painted on the current draw framebuffer.
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*
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* Return value: (transfer full): the newly created #ClutterBlurNode.
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* Use clutter_paint_node_unref() when done.
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*/
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ClutterPaintNode *
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clutter_blur_node_new (unsigned int width,
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unsigned int height,
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unsigned int sigma)
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{
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g_autoptr (CoglOffscreen) offscreen = NULL;
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g_autoptr (GError) error = NULL;
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graphene_matrix_t projection;
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ClutterLayerNode *layer_node;
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ClutterBlurNode *blur_node;
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CoglTexture2D *tex_2d;
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CoglContext *context;
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CoglTexture *texture;
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ClutterBlur *blur;
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blur_node = _clutter_paint_node_create (CLUTTER_TYPE_BLUR_NODE);
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blur_node->sigma = sigma;
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context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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tex_2d = cogl_texture_2d_new_with_size (context, width, height);
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texture = COGL_TEXTURE (tex_2d);
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cogl_texture_set_premultiplied (texture, TRUE);
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offscreen = cogl_offscreen_new_with_texture (texture);
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cogl_object_unref (tex_2d);
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if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
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{
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g_warning ("Unable to allocate paint node offscreen: %s",
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error->message);
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goto out;
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}
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blur = clutter_blur_new (texture, sigma);
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blur_node->blur = blur;
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if (!blur)
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{
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g_warning ("Failed to create blur pipeline");
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goto out;
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}
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layer_node = CLUTTER_LAYER_NODE (blur_node);
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layer_node->offscreen = COGL_FRAMEBUFFER (g_steal_pointer (&offscreen));
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layer_node->pipeline = cogl_pipeline_copy (default_texture_pipeline);
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cogl_pipeline_set_layer_filters (layer_node->pipeline, 0,
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COGL_PIPELINE_FILTER_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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cogl_pipeline_set_layer_texture (layer_node->pipeline,
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0,
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clutter_blur_get_texture (blur));
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graphene_matrix_init_translate (&projection,
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&GRAPHENE_POINT3D_INIT (-(width / 2.f),
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-(height / 2.f),
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0.f));
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graphene_matrix_scale (&projection, 2.f / width, -2.f / height, 1.f);
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cogl_framebuffer_set_projection_matrix (layer_node->offscreen, &projection);
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out:
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return (ClutterPaintNode *) blur_node;
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}
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@ -263,6 +263,27 @@ void clutter_blit_node_add_blit_rectangle (ClutterBlitNode *blit_node,
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int width,
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int height);
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#define CLUTTER_TYPE_BLUR_NODE (clutter_blur_node_get_type ())
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#define CLUTTER_BLUR_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BLUR_NODE, ClutterBlurNode))
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#define CLUTTER_IS_BLUR_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BLUR_NODE))
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/**
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* ClutterBlurNode:
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*
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* The #ClutterBurNode structure is an opaque
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* type whose members cannot be directly accessed.
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*/
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typedef struct _ClutterBlurNode ClutterBlurNode;
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typedef struct _ClutterLayerNodeClass ClutterBlurNodeClass;
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CLUTTER_EXPORT
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GType clutter_blur_node_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterPaintNode * clutter_blur_node_new (unsigned int width,
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unsigned int height,
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unsigned int sigma);
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G_END_DECLS
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#endif /* __CLUTTER_PAINT_NODES_H__ */
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