mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
docs: Clean up ClutterActor's long description
The Actor's long description is a bit cluttered; it contains a section on the actor's box semantics, on the transformation order and on the event handling. We should use <refsect2> tags to divide the Actor's description into logically separated sections. We should also add a section about the custom Scriptable properties that ClutterActor defines, and the special handling of unit-based properties.
This commit is contained in:
parent
2d4ddc1b11
commit
15ef549207
@ -36,24 +36,23 @@
|
||||
* it parent with the childs origin being its anchor point (also top
|
||||
* left by default).
|
||||
*
|
||||
* The actors 2D surface is contained inside its bounding box,
|
||||
* described by the #ClutterActorBox structure:
|
||||
*
|
||||
* <refsect2 id="ClutterActor-box">
|
||||
* <title>Actor bounding box and transformations</title>
|
||||
* <para>Any actor's 2D surface is contained inside its bounding box,
|
||||
* as described by the #ClutterActorBox structure:</para>
|
||||
* <figure id="actor-box">
|
||||
* <title>Bounding box of an Actor</title>
|
||||
* <graphic fileref="actor-box.png" format="PNG"/>
|
||||
* </figure>
|
||||
*
|
||||
* The actor box represents the untransformed area occupied by an
|
||||
* <para>The actor box represents the untransformed area occupied by an
|
||||
* actor. Each visible actor that has been put on a #ClutterStage also
|
||||
* has a transformed area, depending on the actual transformations
|
||||
* applied to it by the developer (scale, rotation). Tranforms will
|
||||
* also be applied to any child actors. Also applied to all actors by
|
||||
* the #ClutterStage is a perspective transformation. API is provided
|
||||
* for both tranformed and untransformed actor geometry information.
|
||||
*
|
||||
* The 'modelview' transform matrix for the actor is constructed from
|
||||
* the actor settings by the following order of operations:
|
||||
* for both tranformed and untransformed actor geometry information.</para>
|
||||
* <para>The GL 'modelview' transform matrix for the actor is constructed
|
||||
* from the actor settings by the following order of operations:</para>
|
||||
* <orderedlist>
|
||||
* <listitem><para>Translation by actor x, y coords,</para></listitem>
|
||||
* <listitem><para>Translation by actor depth (z),</para></listitem>
|
||||
@ -63,32 +62,32 @@
|
||||
* <listitem><para>Rotation around x axis,</para></listitem>
|
||||
* <listitem><para>Negative translation by anchor point x,
|
||||
* y,</para></listitem>
|
||||
* <listitem><para>Rectangular Clip is applied (this is not an operation on
|
||||
* the matrix as such, but it is done as part of the transform set
|
||||
* <listitem><para>Rectangular Clip is applied (this is not an operation
|
||||
* on the matrix as such, but it is done as part of the transform set
|
||||
* up).</para></listitem>
|
||||
* </orderedlist>
|
||||
*
|
||||
* An actor can either be explicitly sized and positioned, using the
|
||||
* <para>An actor can either be explicitly sized and positioned, using the
|
||||
* various size and position accessors, like clutter_actor_set_x() or
|
||||
* clutter_actor_set_width(); or it can have a preferred width and
|
||||
* height, which then allows a layout manager to implicitly size and
|
||||
* position it by "allocating" an area for an actor. This allows for
|
||||
* actors to be manipulated in both a fixed (or static) parent container
|
||||
* (i.e. children of #ClutterGroup) and a more automatic (or dynamic)
|
||||
* layout based parent container.
|
||||
*
|
||||
* When accessing the position and size of an actor, the simple accessors
|
||||
* like clutter_actor_get_width() and clutter_actor_get_x() will return
|
||||
* a value depending on whether the actor has been explicitly sized and
|
||||
* positioned by the developer or implicitly by the layout manager.
|
||||
*
|
||||
* Depending on whether you are querying an actor or implementing a
|
||||
* layout based parent container.</para>
|
||||
* <para>When accessing the position and size of an actor, the simple
|
||||
* accessors like clutter_actor_get_width() and clutter_actor_get_x()
|
||||
* will return a value depending on whether the actor has been explicitly
|
||||
* sized and positioned by the developer or implicitly by the layout
|
||||
* manager.</para>
|
||||
* <para>Depending on whether you are querying an actor or implementing a
|
||||
* layout manager, you should either use the simple accessors or use the
|
||||
* size negotiation API.
|
||||
*
|
||||
* Clutter actors are also able to receive input events and react to
|
||||
* them. Events are handled in the following ways:
|
||||
* size negotiation API.</para>
|
||||
* </refsect2>
|
||||
*
|
||||
* <refsect2 id="ClutterActor-event-handling">
|
||||
* <title>Event Handling</title>
|
||||
* <para>Clutter actors are also able to receive input events and react to
|
||||
* them. Events are handled in the following ways:</para>
|
||||
* <orderedlist>
|
||||
* <listitem><para>Actors emit pointer events if set reactive, see
|
||||
* clutter_actor_set_reactive()</para></listitem>
|
||||
@ -115,18 +114,47 @@
|
||||
* <listitem><para>Pointer events will 'pass through' non reactive
|
||||
* overlapping actors.</para></listitem>
|
||||
* </orderedlist>
|
||||
*
|
||||
* <figure id="event-flow">
|
||||
* <title>Event flow in Clutter</title>
|
||||
* <graphic fileref="event-flow.png" format="PNG"/>
|
||||
* </figure>
|
||||
* <para>Every '?' box in the diagram above is an entry point for
|
||||
* application code.</para>
|
||||
* </refsect2>
|
||||
*
|
||||
* Every '?' box in the diagram above is an entry point for application
|
||||
* code.
|
||||
* <refsect2 id="ClutterActor-subclassing">
|
||||
* <title>Implementing a ClutterActor</title>
|
||||
* <para>For implementing a new custom actor class, please read <link
|
||||
* linkend="clutter-subclassing-ClutterActor">the corresponding
|
||||
* section</link> of the API reference.</para>
|
||||
* </refsect2>
|
||||
*
|
||||
* For implementing a new custom actor class, please read <link
|
||||
* linkend="clutter-subclassing-ClutterActor">the corresponding section</link>
|
||||
* of the API reference.
|
||||
* <refsect2 id="ClutterActor-script">
|
||||
* <title>ClutterActor custom properties for #ClutterScript</title>
|
||||
* <para>#ClutterActor defines a custom "rotation" property which
|
||||
* allows a short-hand description of the rotations to be applied
|
||||
* to an actor.</para>
|
||||
* <para>The syntax of the "rotation" property is the following:</para>
|
||||
* <informalexample>
|
||||
* <programlisting>
|
||||
* "rotation" : [
|
||||
* { "<axis>" : [ <angle>, [ <center> ] ] }
|
||||
* ]
|
||||
* </programlisting>
|
||||
* </informalexample>
|
||||
* <para>where the <emphasis>axis</emphasis> is the name of an enumeration
|
||||
* value of type #ClutterRotateAxis and <emphasis>angle</emphasis> is a
|
||||
* floating point value representing the rotation angle on the given axis,
|
||||
* in degrees.</para>
|
||||
* <para>The <emphasis>center</emphasis> array is optional, and if present
|
||||
* it must contain the center of rotation as described by two coordinates:
|
||||
* Y and Z for "x-axis"; X and Z for "y-axis"; and X and Y for
|
||||
* "z-axis".</para>
|
||||
* <para>#ClutterActor will also parse every positional and dimensional
|
||||
* property defined as a string through clutter_units_from_string(); you
|
||||
* should read the documentation for the #ClutterUnits parser format for
|
||||
* the valid units and syntax.</para>
|
||||
* </refsect2>
|
||||
*/
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user