tests: Add a Valgrind suppression file

When running tests under Valgrind it would be useful to pass a
suppression file for the known one-off allocations done by Clutter
and by its dependencies. This trims the output of Valgrind and
improves the ability to actually spot leaks.
This commit is contained in:
Emmanuele Bassi 2010-02-04 16:49:06 +00:00
parent 1f70da62a7
commit 15c6fef7e3
2 changed files with 203 additions and 5 deletions

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Outline of test categories: Outline of test categories:
The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. The conform/ tests should be non-interactive unit-tests that verify a single
feature is behaving as documented. See conform/ADDING_NEW_TESTS for more
details.
The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The micro-bench/ tests should be focused perfomance test, ideally testing a
single metric. Please never forget that these tests are synthetec and if you
are using them then you understand what metric is being tested. They probably
don't reflect any real world application loads and the intention is that you
use these tests once you have already determined the crux of your problem and
need focused feedback that your changes are indeed improving matters. There is
no exit status requirements for these tests, but they should give clear
feedback as to their performance. If the framerate is the feedback metric, then
the test should forcibly enable FPS debugging.
The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests. The interactive/ tests are any tests whose status can not be determined without
a user looking at some visual output, or providing some manual input etc. This
covers most of the original Clutter tests. Ideally some of these tests will be
migrated into the conformance/ directory so they can be used in automated
nightly tests.
The data/ directory contains optional data (like images and ClutterScript
definitions) that can be referenced by a test.
Other notes: Other notes:
All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the approach taken for testing.
• All tests should ideally include a detailed description in the source
explaining exactly what the test is for, how the test was designed to work,
and possibly a rationale for the approach taken for testing.
• When running tests under Valgrind, you should follow the instructions
available here:
http://live.gnome.org/Valgrind
and also use the suppression file available inside the data/ directory.

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{
ioctl_1
Memcheck:Param
ioctl(generic)
fun:ioctl
fun:driDrawableInitVBlank
fun:intelMakeCurrent
fun:glXMakeContextCurrent
}
{
ioctl_2
Memcheck:Param
ioctl(generic)
fun:ioctl
fun:driDrawableGetMSC32
fun:clutter_backend_glx_redraw
}
{
ioctl_3
Memcheck:Param
ioctl(generic)
fun:ioctl
fun:driWaitForMSC32
fun:clutter_backend_glx_redraw
}
{
mesa_init_context
Memcheck:Leak
fun:*alloc
...
fun:glXCreateNewContext
}
{
type_register
Memcheck:Leak
fun:*alloc
...
fun:g_type_register_*
}
{
type_ref
Memcheck:Leak
fun:*alloc
...
fun:g_type_class_ref
}
{
type_interface_prereq
Memcheck:Leak
fun:*alloc
...
fun:g_type_interface_add_prerequisite
}
{
get_charset
Memcheck:Leak
fun:*alloc
...
fun:g_get_charset
}
{
cogl_features
Memcheck:Leak
fun:*alloc
...
fun:cogl_get_features
}
{
glx_query_version
Memcheck:Leak
fun:*alloc
...
fun:glXQueryVersion
}
{
glx_create_context
Memcheck:Leak
fun:*alloc
...
fun:glXCreateNewContext
}
{
glx_make_current
Memcheck:Leak
fun:*alloc
...
fun:glXMakeContextCurrent
}
{
gl_draw_arrays
Memcheck:Leak
fun:*malloc
...
fun:glDrawArrays
}
{
cogl_clear
Memcheck:Leak
fun:*alloc
...
fun:cogl_clear
}
{
default_font
Memcheck:Leak
fun:*alloc
...
fun:clutter_backend_get_font_name
}
{
id_pool
Memcheck:Leak
fun:*alloc
...
fun:clutter_id_pool_new
}
{
x_open_display
Memcheck:Leak
fun:*alloc
...
fun:XOpenDisplay
}
# ... and font descriptions from every "sans 12" type string
{
pango_font_description_from_string
Memcheck:Leak
fun:*alloc
...
fun:pango_font_description_from_string
}
# other lib init
{
fontconfig_init
Memcheck:Leak
fun:*alloc
...
fun:FcConfigParseAndLoad
}
{
freetype_init
Memcheck:Leak
fun:*alloc
...
fun:FT_Open_Face
}
{
x_init_ext
Memcheck:Leak
fun:*alloc
...
fun:XInitExtension
}