mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 17:40:40 -05:00
cogl-context: Destroy texture units later on
This patch moves the call to _cogl_destroy_texture_units() from _cogl_context_free() to later on. When destroying a GL texture the texture units are checked. This would end up accessing invalid memory so we need to try to destroy the texture units only after everything that might be referencing a texture has been destroyed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
parent
d7e1192630
commit
1566941c2f
@ -408,8 +408,6 @@ _cogl_context_free (CoglContext *context)
|
|||||||
|
|
||||||
winsys->context_deinit (context);
|
winsys->context_deinit (context);
|
||||||
|
|
||||||
_cogl_destroy_texture_units ();
|
|
||||||
|
|
||||||
if (context->window_buffer)
|
if (context->window_buffer)
|
||||||
{
|
{
|
||||||
cogl_object_unref (context->window_buffer);
|
cogl_object_unref (context->window_buffer);
|
||||||
@ -486,6 +484,8 @@ _cogl_context_free (CoglContext *context)
|
|||||||
|
|
||||||
cogl_pipeline_cache_free (context->pipeline_cache);
|
cogl_pipeline_cache_free (context->pipeline_cache);
|
||||||
|
|
||||||
|
_cogl_destroy_texture_units ();
|
||||||
|
|
||||||
g_byte_array_free (context->buffer_map_fallback_array, TRUE);
|
g_byte_array_free (context->buffer_map_fallback_array, TRUE);
|
||||||
|
|
||||||
cogl_object_unref (context->display);
|
cogl_object_unref (context->display);
|
||||||
|
Loading…
Reference in New Issue
Block a user