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texture: Fix the typos in the blurbs and make them not end with '.'
All the nifty things you discover when translating strings not exposed to anyone. First the clutter-wide record of the number of typos in one string. Second, ClutterTexture happened to have the only property blurbs ending with a '.', remove them.
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@ -990,7 +990,8 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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pspec = g_param_spec_boolean ("disable-slicing",
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pspec = g_param_spec_boolean ("disable-slicing",
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P_("Disable Slicing"),
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P_("Disable Slicing"),
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P_("Forces the underlying texture to be singlular and not made of of smaller space saving inidivual textures."),
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P_("Forces the underlying texture to be singular and not made of smaller space saving "
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"individual textures"),
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FALSE,
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FALSE,
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_CONSTRUCT_ONLY |
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE);
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@ -1008,7 +1009,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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pspec = g_param_spec_boolean ("repeat-x",
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pspec = g_param_spec_boolean ("repeat-x",
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P_("Horizontal repeat"),
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P_("Horizontal repeat"),
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P_("Repeat the contents rather than scaling them horizontally."),
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P_("Repeat the contents rather than scaling them horizontally"),
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FALSE,
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FALSE,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_REPEAT_X] = pspec;
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obj_props[PROP_REPEAT_X] = pspec;
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@ -1016,7 +1017,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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pspec = g_param_spec_boolean ("repeat-y",
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pspec = g_param_spec_boolean ("repeat-y",
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P_("Vertical repeat"),
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P_("Vertical repeat"),
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P_("Repeat the contents rather than scaling them vertically."),
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P_("Repeat the contents rather than scaling them vertically"),
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FALSE,
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FALSE,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_REPEAT_Y] = pspec;
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obj_props[PROP_REPEAT_Y] = pspec;
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@ -1024,7 +1025,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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pspec = g_param_spec_enum ("filter-quality",
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pspec = g_param_spec_enum ("filter-quality",
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P_("Filter Quality"),
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P_("Filter Quality"),
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P_("Rendering quality used when drawing the texture."),
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P_("Rendering quality used when drawing the texture"),
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CLUTTER_TYPE_TEXTURE_QUALITY,
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CLUTTER_TYPE_TEXTURE_QUALITY,
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CLUTTER_TEXTURE_QUALITY_MEDIUM,
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CLUTTER_TEXTURE_QUALITY_MEDIUM,
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
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@ -1033,7 +1034,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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pspec = g_param_spec_enum ("pixel-format",
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pspec = g_param_spec_enum ("pixel-format",
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P_("Pixel Format"),
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P_("Pixel Format"),
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P_("The Cogl pixel format to use."),
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P_("The Cogl pixel format to use"),
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COGL_TYPE_PIXEL_FORMAT,
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COGL_TYPE_PIXEL_FORMAT,
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COGL_PIXEL_FORMAT_RGBA_8888,
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COGL_PIXEL_FORMAT_RGBA_8888,
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CLUTTER_PARAM_READABLE);
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CLUTTER_PARAM_READABLE);
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@ -1102,7 +1103,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*/
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*/
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pspec = g_param_spec_boolean ("load-async",
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pspec = g_param_spec_boolean ("load-async",
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P_("Load asynchronously"),
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P_("Load asynchronously"),
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P_("Load files inside a thread to avoid blocking when loading images from disk."),
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P_("Load files inside a thread to avoid blocking when loading images from disk"),
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FALSE,
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FALSE,
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CLUTTER_PARAM_WRITABLE);
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CLUTTER_PARAM_WRITABLE);
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obj_props[PROP_LOAD_ASYNC] = pspec;
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obj_props[PROP_LOAD_ASYNC] = pspec;
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@ -1119,7 +1120,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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*/
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*/
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pspec = g_param_spec_boolean ("load-data-async",
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pspec = g_param_spec_boolean ("load-data-async",
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P_("Load data asynchronously"),
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P_("Load data asynchronously"),
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P_("Decode image data files inside a thread to reduce blocking when loading images from disk."),
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P_("Decode image data files inside a thread to reduce blocking when loading images from disk"),
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FALSE,
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FALSE,
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CLUTTER_PARAM_WRITABLE);
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CLUTTER_PARAM_WRITABLE);
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obj_props[PROP_LOAD_DATA_ASYNC] = pspec;
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obj_props[PROP_LOAD_DATA_ASYNC] = pspec;
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