MetaSurfaceActor: move freeze accounting to MetaWindowActor

Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
This commit is contained in:
Giovanni Campagna
2014-02-24 22:00:12 +01:00
parent f0cd9b0687
commit 153f843ea6
3 changed files with 26 additions and 36 deletions

View File

@ -26,8 +26,8 @@ struct _MetaSurfaceActorPrivate
cairo_region_t *input_region;
/* Freeze/thaw accounting */
guint freeze_count;
guint needs_damage_all : 1;
guint frozen : 1;
};
static void cullable_iface_init (MetaCullableInterface *iface);
@ -223,7 +223,7 @@ static gboolean
is_frozen (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
return (priv->freeze_count > 0);
return priv->frozen;
}
void
@ -274,31 +274,19 @@ meta_surface_actor_is_visible (MetaSurfaceActor *self)
}
void
meta_surface_actor_freeze (MetaSurfaceActor *self)
meta_surface_actor_set_frozen (MetaSurfaceActor *self,
gboolean frozen)
{
MetaSurfaceActorPrivate *priv = self->priv;
priv->freeze_count ++;
}
priv->frozen = frozen;
void
meta_surface_actor_thaw (MetaSurfaceActor *self)
{
MetaSurfaceActorPrivate *priv = self->priv;
if (priv->freeze_count == 0)
if (!frozen && priv->needs_damage_all)
{
g_critical ("Error in freeze/thaw accounting.");
return;
}
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
priv->freeze_count --;
/* Since we ignore damage events while a window is frozen for certain effects
* we may need to issue an update_area() covering the whole pixmap if we
* don't know what real damage has happened. */
if (priv->needs_damage_all)
{
meta_surface_actor_process_damage (self, 0, 0,
clutter_actor_get_width (CLUTTER_ACTOR (priv->texture)),
clutter_actor_get_height (CLUTTER_ACTOR (priv->texture)));
@ -306,12 +294,6 @@ meta_surface_actor_thaw (MetaSurfaceActor *self)
}
}
gboolean
meta_surface_actor_is_frozen (MetaSurfaceActor *self)
{
return is_frozen (self);
}
gboolean
meta_surface_actor_should_unredirect (MetaSurfaceActor *self)
{