mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
Bug 1189 - Backface culling
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon) (_cogl_texture_quad_sw, _cogl_texture_quad_hw): * clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon) (_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface culling in GL if it is requested. * clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw) (_cogl_texture_quad_hw): * clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw) (_cogl_texture_quad_hw): Reorder the vertices so that they are counter-clockwise. * clutter/cogl/gles/cogl-context.h (CoglContext): * clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to store whether backface culling is currently enabled. * clutter/cogl/gles/cogl.c (cogl_enable_backface_culling): * clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New function * doc/reference/cogl/cogl-sections.txt: Add cogl_enable_backface_culling
This commit is contained in:
parent
c8b4de2d6d
commit
153f5ea73f
12
cogl.h.in
12
cogl.h.in
@ -579,6 +579,18 @@ void cogl_clip_stack_restore (void);
|
||||
*/
|
||||
void cogl_enable_depth_test (gboolean setting);
|
||||
|
||||
/**
|
||||
* cogl_enable_backface_culling:
|
||||
* @setting: %TRUE to enable backface culling or %FALSE to disable.
|
||||
*
|
||||
* Sets whether textures positioned so that their backface is showing
|
||||
* should be hidden. This can be used to efficiently draw two-sided
|
||||
* textures or fully closed cubes without enabling depth testing. Only
|
||||
* calls to cogl_texture_rectangle() and cogl_texture_polygon() are
|
||||
* affected. Backface culling is disabled by default.
|
||||
*/
|
||||
void cogl_enable_backface_culling (gboolean setting);
|
||||
|
||||
/**
|
||||
* cogl_alpha_func:
|
||||
* @func: the comparison function to use, one of CGL_NEVER, CGL_LESS,
|
||||
|
@ -34,6 +34,7 @@ cogl_clip_stack_save
|
||||
cogl_clip_stack_restore
|
||||
<SUBSECTION>
|
||||
cogl_enable_depth_test
|
||||
cogl_enable_backface_culling
|
||||
cogl_alpha_func
|
||||
cogl_fog_set
|
||||
</SECTION>
|
||||
|
@ -41,6 +41,8 @@ typedef struct
|
||||
COGLenum blend_src_factor;
|
||||
COGLenum blend_dst_factor;
|
||||
|
||||
gboolean enable_backface_culling;
|
||||
|
||||
/* Primitives */
|
||||
CoglFixedVec2 path_start;
|
||||
CoglFixedVec2 path_pen;
|
||||
|
@ -56,6 +56,7 @@ const char *_cogl_error_string(GLenum errorCode);
|
||||
#define COGL_ENABLE_TEXTURE_RECT (1<<4)
|
||||
#define COGL_ENABLE_VERTEX_ARRAY (1<<5)
|
||||
#define COGL_ENABLE_TEXCOORD_ARRAY (1<<6)
|
||||
#define COGL_ENABLE_BACKFACE_CULLING (1<<7)
|
||||
|
||||
gint
|
||||
_cogl_get_format_bpp (CoglPixelFormat format);
|
||||
|
@ -1950,6 +1950,9 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
@ -2054,14 +2057,14 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
glTexCoord2f (CFX_F(slice_tx1), CFX_F(slice_ty1));
|
||||
glVertex2f (CFX_F(slice_qx1), CFX_F(slice_qy1));
|
||||
|
||||
glTexCoord2f (CFX_F(slice_tx2), CFX_F(slice_ty1));
|
||||
glVertex2f (CFX_F(slice_qx2), CFX_F(slice_qy1));
|
||||
glTexCoord2f (CFX_F(slice_tx1), CFX_F(slice_ty2));
|
||||
glVertex2f (CFX_F(slice_qx1), CFX_F(slice_qy2));
|
||||
|
||||
glTexCoord2f (CFX_F(slice_tx2), CFX_F(slice_ty2));
|
||||
glVertex2f (CFX_F(slice_qx2), CFX_F(slice_qy2));
|
||||
|
||||
glTexCoord2f (CFX_F(slice_tx1), CFX_F(slice_ty2));
|
||||
glVertex2f (CFX_F(slice_qx1), CFX_F(slice_qy2));
|
||||
glTexCoord2f (CFX_F(slice_tx2), CFX_F(slice_ty1));
|
||||
glVertex2f (CFX_F(slice_qx2), CFX_F(slice_qy1));
|
||||
|
||||
GE( glEnd () );
|
||||
|
||||
@ -2101,6 +2104,9 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
/* Pick and bind opengl texture object */
|
||||
@ -2124,14 +2130,14 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
glTexCoord2f (CFX_F(tx1), CFX_F(ty1));
|
||||
glVertex2f (CFX_F(x1), CFX_F(y1));
|
||||
|
||||
glTexCoord2f (CFX_F(tx2), CFX_F(ty1));
|
||||
glVertex2f (CFX_F(x2), CFX_F(y1));
|
||||
glTexCoord2f (CFX_F(tx1), CFX_F(ty2));
|
||||
glVertex2f (CFX_F(x1), CFX_F(y2));
|
||||
|
||||
glTexCoord2f (CFX_F(tx2), CFX_F(ty2));
|
||||
glVertex2f (CFX_F(x2), CFX_F(y2));
|
||||
|
||||
glTexCoord2f (CFX_F(tx1), CFX_F(ty2));
|
||||
glVertex2f (CFX_F(x1), CFX_F(y2));
|
||||
glTexCoord2f (CFX_F(tx2), CFX_F(ty1));
|
||||
glVertex2f (CFX_F(x2), CFX_F(y1));
|
||||
|
||||
GE( glEnd () );
|
||||
|
||||
@ -2231,6 +2237,9 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
int i, x, y, vnum;
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *y_span, *x_span;
|
||||
gulong enable_flags;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Check if valid texture */
|
||||
if (!cogl_is_texture (handle))
|
||||
@ -2261,7 +2270,12 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
tex = _cogl_texture_pointer_from_handle (handle);
|
||||
|
||||
/* Prepare GL state */
|
||||
cogl_enable (COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_BLEND);
|
||||
enable_flags = COGL_ENABLE_TEXTURE_2D | COGL_ENABLE_BLEND;
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
/* Temporarily change the wrapping mode on all of the slices to use
|
||||
a transparent border */
|
||||
|
12
gl/cogl.c
12
gl/cogl.c
@ -315,6 +315,10 @@ cogl_enable (gulong flags)
|
||||
COGL_ENABLE_TEXTURE_2D,
|
||||
GL_TEXTURE_2D);
|
||||
|
||||
cogl_toggle_flag (ctx, flags,
|
||||
COGL_ENABLE_BACKFACE_CULLING,
|
||||
GL_CULL_FACE);
|
||||
|
||||
cogl_toggle_client_flag (ctx, flags,
|
||||
COGL_ENABLE_VERTEX_ARRAY,
|
||||
GL_VERTEX_ARRAY);
|
||||
@ -367,6 +371,14 @@ cogl_enable_depth_test (gboolean setting)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_enable_backface_culling (gboolean setting)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
ctx->enable_backface_culling = setting;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color (const ClutterColor *color)
|
||||
{
|
||||
|
@ -50,6 +50,8 @@ typedef struct
|
||||
COGLenum blend_src_factor;
|
||||
COGLenum blend_dst_factor;
|
||||
|
||||
gboolean enable_backface_culling;
|
||||
|
||||
/* Primitives */
|
||||
CoglFixedVec2 path_start;
|
||||
CoglFixedVec2 path_pen;
|
||||
|
@ -57,6 +57,7 @@ const char *_cogl_error_string(GLenum errorCode);
|
||||
#define COGL_ENABLE_VERTEX_ARRAY (1<<5)
|
||||
#define COGL_ENABLE_TEXCOORD_ARRAY (1<<6)
|
||||
#define COGL_ENABLE_COLOR_ARRAY (1<<7)
|
||||
#define COGL_ENABLE_BACKFACE_CULLING (1<<8)
|
||||
|
||||
gint
|
||||
_cogl_get_format_bpp (CoglPixelFormat format);
|
||||
|
@ -1924,6 +1924,9 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, 0, tex_coords) );
|
||||
@ -2023,15 +2026,15 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
tex->gl_intformat) );
|
||||
|
||||
/* Draw textured quad */
|
||||
tex_coords[0] = slice_tx1; tex_coords[1] = slice_ty1;
|
||||
tex_coords[2] = slice_tx2; tex_coords[3] = slice_ty1;
|
||||
tex_coords[4] = slice_tx1; tex_coords[5] = slice_ty2;
|
||||
tex_coords[6] = slice_tx2; tex_coords[7] = slice_ty2;
|
||||
tex_coords[0] = slice_tx1; tex_coords[1] = slice_ty2;
|
||||
tex_coords[2] = slice_tx2; tex_coords[3] = slice_ty2;
|
||||
tex_coords[4] = slice_tx1; tex_coords[5] = slice_ty1;
|
||||
tex_coords[6] = slice_tx2; tex_coords[7] = slice_ty1;
|
||||
|
||||
quad_coords[0] = slice_qx1; quad_coords[1] = slice_qy1;
|
||||
quad_coords[2] = slice_qx2; quad_coords[3] = slice_qy1;
|
||||
quad_coords[4] = slice_qx1; quad_coords[5] = slice_qy2;
|
||||
quad_coords[6] = slice_qx2; quad_coords[7] = slice_qy2;
|
||||
quad_coords[0] = slice_qx1; quad_coords[1] = slice_qy2;
|
||||
quad_coords[2] = slice_qx2; quad_coords[3] = slice_qy2;
|
||||
quad_coords[4] = slice_qx1; quad_coords[5] = slice_qy1;
|
||||
quad_coords[6] = slice_qx2; quad_coords[7] = slice_qy1;
|
||||
|
||||
GE (cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
}
|
||||
@ -2071,6 +2074,9 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
GE( cogl_wrap_glTexCoordPointer (2, GL_FIXED, 0, tex_coords) );
|
||||
@ -2090,15 +2096,15 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
|
||||
|
||||
/* Draw textured quad */
|
||||
tex_coords[0] = tx1; tex_coords[1] = ty1;
|
||||
tex_coords[2] = tx2; tex_coords[3] = ty1;
|
||||
tex_coords[4] = tx1; tex_coords[5] = ty2;
|
||||
tex_coords[6] = tx2; tex_coords[7] = ty2;
|
||||
tex_coords[0] = tx1; tex_coords[1] = ty2;
|
||||
tex_coords[2] = tx2; tex_coords[3] = ty2;
|
||||
tex_coords[4] = tx1; tex_coords[5] = ty1;
|
||||
tex_coords[6] = tx2; tex_coords[7] = ty1;
|
||||
|
||||
quad_coords[0] = x1; quad_coords[1] = y1;
|
||||
quad_coords[2] = x2; quad_coords[3] = y1;
|
||||
quad_coords[4] = x1; quad_coords[5] = y2;
|
||||
quad_coords[6] = x2; quad_coords[7] = y2;
|
||||
quad_coords[0] = x1; quad_coords[1] = y2;
|
||||
quad_coords[2] = x2; quad_coords[3] = y2;
|
||||
quad_coords[4] = x1; quad_coords[5] = y1;
|
||||
quad_coords[6] = x2; quad_coords[7] = y1;
|
||||
|
||||
GE (cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
}
|
||||
@ -2258,6 +2264,9 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
else if (ctx->color_alpha < 255)
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
if (use_color)
|
||||
{
|
||||
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
|
||||
|
12
gles/cogl.c
12
gles/cogl.c
@ -223,6 +223,10 @@ cogl_enable (gulong flags)
|
||||
COGL_ENABLE_TEXTURE_2D,
|
||||
GL_TEXTURE_2D);
|
||||
|
||||
cogl_toggle_flag (ctx, flags,
|
||||
COGL_ENABLE_BACKFACE_CULLING,
|
||||
GL_CULL_FACE);
|
||||
|
||||
cogl_toggle_client_flag (ctx, flags,
|
||||
COGL_ENABLE_VERTEX_ARRAY,
|
||||
GL_VERTEX_ARRAY);
|
||||
@ -278,6 +282,14 @@ cogl_enable_depth_test (gboolean setting)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_enable_backface_culling (gboolean setting)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
ctx->enable_backface_culling = setting;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color (const ClutterColor *color)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user