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screen-cast-window-src: Rename painted callback to after_paint
We'll add a before_paint soon, so better have the names somewhat match. https://gitlab.gnome.org/GNOME/mutter/merge_requests/413
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@ -33,7 +33,7 @@ struct _MetaScreenCastWindowStreamSrc
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MetaWindowActor *window_actor;
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MetaWindowActor *window_actor;
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unsigned long actor_painted_handler_id;
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unsigned long actor_after_paint_handler_id;
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unsigned long actor_destroyed_handler_id;
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unsigned long actor_destroyed_handler_id;
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};
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};
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@ -144,10 +144,10 @@ meta_screen_cast_window_stream_src_stop (MetaScreenCastWindowStreamSrc *window_s
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if (!window_src->window_actor)
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if (!window_src->window_actor)
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return;
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return;
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if (window_src->actor_painted_handler_id)
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if (window_src->actor_after_paint_handler_id)
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g_signal_handler_disconnect (window_src->window_actor,
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g_signal_handler_disconnect (window_src->window_actor,
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window_src->actor_painted_handler_id);
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window_src->actor_after_paint_handler_id);
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window_src->actor_painted_handler_id = 0;
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window_src->actor_after_paint_handler_id = 0;
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if (window_src->actor_destroyed_handler_id)
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if (window_src->actor_destroyed_handler_id)
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g_signal_handler_disconnect (window_src->window_actor,
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g_signal_handler_disconnect (window_src->window_actor,
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@ -156,8 +156,8 @@ meta_screen_cast_window_stream_src_stop (MetaScreenCastWindowStreamSrc *window_s
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}
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}
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static void
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static void
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window_actor_painted (MetaWindowActor *actor,
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window_actor_after_paint (MetaWindowActor *actor,
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MetaScreenCastWindowStreamSrc *window_src)
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MetaScreenCastWindowStreamSrc *window_src)
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{
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{
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MetaScreenCastStreamSrc *src = META_SCREEN_CAST_STREAM_SRC (window_src);
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MetaScreenCastStreamSrc *src = META_SCREEN_CAST_STREAM_SRC (window_src);
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@ -185,10 +185,10 @@ meta_screen_cast_window_stream_src_enable (MetaScreenCastStreamSrc *src)
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window_src->window_actor = window_actor;
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window_src->window_actor = window_actor;
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window_src->actor_painted_handler_id =
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window_src->actor_after_paint_handler_id =
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g_signal_connect_after (window_src->window_actor,
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g_signal_connect_after (window_src->window_actor,
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"paint",
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"paint",
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G_CALLBACK (window_actor_painted),
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G_CALLBACK (window_actor_after_paint),
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window_src);
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window_src);
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window_src->actor_destroyed_handler_id =
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window_src->actor_destroyed_handler_id =
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