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2007-06-18 Matthew Allum <mallum@openedhand.com>
* clutter/sdl/clutter-event-sdl.c: Seemingly fix SDL Event source. Add some very basic SDL keysym translation. (Thanks to Thomas Van Machelen for initial translation code) * tests/test-events.c: Dump some info on keysyms pressed.
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ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2007-06-18 Matthew Allum <mallum@openedhand.com>
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* clutter/sdl/clutter-event-sdl.c:
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Seemingly fix SDL Event source.
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Add some very basic SDL keysym translation.
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(Thanks to Thomas Van Machelen for initial translation code)
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* tests/test-events.c:
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Dump some info on keysyms pressed.
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2007-06-16 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.h:
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@ -30,6 +30,7 @@
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-main.h"
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#include "../clutter-keysyms.h"
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#include <string.h>
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#include <glib.h>
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@ -109,18 +110,83 @@ static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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return FALSE;
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SDL_Event events;
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int num_events;
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num_events = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
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if (num_events == 1)
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{
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*timeout = 0;
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return TRUE;
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}
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if (num_events == -1)
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g_warning("Error polling SDL: %s", SDL_GetError());
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*timeout = 50;
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return clutter_events_pending ();
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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SDL_Event events;
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int num_events;
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/* Pump SDL */
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SDL_PumpEvents();
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return SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
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num_events = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
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if (num_events == -1)
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g_warning("Error polling SDL: %s", SDL_GetError());
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return (num_events == 1 || clutter_events_pending ());
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}
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static void
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key_event_translate (ClutterEvent *event,
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SDL_Event *sdl_event)
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{
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event->key.time = 0;
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/* FIXME: This is just a quick hack to make SDL keys roughly work.
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* Fixing it properly is left as a exercise to someone who enjoys
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* battleing the SDL API.
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*
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* We probably need to use sdl_event->key.keysym.unicode to do lookups
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* and I have no idea how to get shifted keysyms. It looks quite easy
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* if you drop into xlib but that then avoids the whole point of using
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* SDL in the first place (More portability than just GLX)
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*/
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switch(sdl_event->key.keysym.sym)
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{
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case SDLK_UP: event->key.keyval = CLUTTER_Up; break;
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case SDLK_DOWN: event->key.keyval = CLUTTER_Down; break;
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case SDLK_LEFT: event->key.keyval = CLUTTER_Left; break;
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case SDLK_RIGHT: event->key.keyval = CLUTTER_Right; break;
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case SDLK_HOME: event->key.keyval = CLUTTER_Home; break;
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case SDLK_END: event->key.keyval = CLUTTER_End; break;
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case SDLK_PAGEUP: event->key.keyval = CLUTTER_Page_Up; break;
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case SDLK_PAGEDOWN: event->key.keyval = CLUTTER_Page_Down; break;
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case SDLK_BACKSPACE: event->key.keyval = CLUTTER_BackSpace; break;
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case SDLK_DELETE: event->key.keyval = CLUTTER_Delete; break;
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default:
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event->key.keyval = sdl_event->key.keysym.sym;
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}
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event->key.hardware_keycode = sdl_event->key.keysym.scancode;
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if (sdl_event->key.keysym.mod & KMOD_CTRL)
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event->key.modifier_state
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= event->key.modifier_state & CLUTTER_CONTROL_MASK;
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if (sdl_event->key.keysym.mod & KMOD_SHIFT)
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event->key.modifier_state
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= event->key.modifier_state & CLUTTER_SHIFT_MASK;
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}
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static gboolean
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@ -128,13 +194,21 @@ event_translate (ClutterBackend *backend,
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ClutterEvent *event,
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SDL_Event *sdl_event)
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{
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/* FIXME: Complete */
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gboolean res;
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res = TRUE;
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switch (sdl_event->type)
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{
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case SDL_KEYDOWN:
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event->type = CLUTTER_KEY_PRESS;
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key_event_translate (event, sdl_event);
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break;
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case SDL_KEYUP:
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event->type = CLUTTER_KEY_RELEASE;
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key_event_translate (event, sdl_event);
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break;
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case SDL_MOUSEBUTTONDOWN:
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switch (sdl_event->button.button)
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@ -5,13 +5,22 @@ input_cb (ClutterStage *stage,
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ClutterEvent *event,
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gpointer data)
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{
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gchar keybuf[9];
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int len = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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printf("- KEY PRESS\n");
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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printf("- KEY PRESS '%s'\n", keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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printf("- KEY RELEASE\n");
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval),
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keybuf);
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keybuf[len] = '\0';
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printf("- KEY RELEASE '%s'\n");
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break;
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case CLUTTER_MOTION:
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printf("- MOTION\n");
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