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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Move the nice graph and description from the Path behaviour... * clutter/clutter-behaviour.c: ... to the main Behaviour class.
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@ -40,18 +40,6 @@
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* knot in the path is reached with the upper bound value provided by
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* the #ClutterAlpha object used by the behaviour.
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*
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* <figure id="behaviour-path-alpha">
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* <title>Effects of alpha functions on a path</title>
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* <graphic fileref="path-alpha-func.png" format="PNG"/>
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* </figure>
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*
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* The actors position between the path's end points directly correlates
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* to the #ClutterAlpha's current alpha value driving the behaviour. With
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* the #ClutterAlpha's function set to %CLUTTER_ALPHA_RAMP_INC the actor
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* will follow the path at a constant velocity, but when changing to
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* %CLUTTER_ALPHA_SINE_INC the actor initially accelerates quickly before
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* quickly decelerating.
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*
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* <note>If the alpha function is a periodic function, i.e. it returns to
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* 0 after reaching %CLUTTER_ALPHA_MAX_ALPHA, then the actors will walk
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* the path back to the starting #ClutterKnot.</note>
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