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window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time that the window is painted. The window actor will be scheduled for a repaint if it's added / removed from the scene graph, like during construction, if the size changes, or if we receive damage, which are the existing use cases where this function is called. So, I can't see any reason that we queue a redraw in here.
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@ -997,27 +997,6 @@ is_frozen (MetaWindowActor *self)
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return self->priv->freeze_count ? TRUE : FALSE;
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}
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static void
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meta_window_actor_queue_create_x11_pixmap (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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priv->needs_pixmap = TRUE;
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if (is_frozen (self))
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return;
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/* This will cause the compositor paint function to be run
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* if the actor is visible or a clone of the actor is visible.
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* if the actor isn't visible in any way, then we don't
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* need to repair the window anyways, and can wait until
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* the stage is redrawn for some other reason
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*
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* The compositor paint function repairs all windows.
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*/
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clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
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}
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static gboolean
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is_freeze_thaw_effect (gulong event)
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{
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@ -1203,8 +1182,7 @@ meta_window_actor_detach_x11_pixmap (MetaWindowActor *self)
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XFreePixmap (xdisplay, priv->back_pixmap);
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priv->back_pixmap = None;
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meta_window_actor_queue_create_x11_pixmap (self);
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priv->needs_pixmap = TRUE;
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}
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gboolean
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@ -1354,7 +1332,7 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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{
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if (priv->x11_size_changed)
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{
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meta_window_actor_queue_create_x11_pixmap (self);
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priv->needs_pixmap = TRUE;
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meta_window_actor_update_shape (self);
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}
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}
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@ -1530,7 +1508,7 @@ meta_window_actor_new (MetaWindow *window)
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priv->last_width = -1;
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priv->last_height = -1;
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meta_window_actor_queue_create_x11_pixmap (self);
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priv->needs_pixmap = TRUE;
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meta_window_actor_set_updates_frozen (self,
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meta_window_updates_are_frozen (priv->window));
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