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actor: make _transform_and_project_box static
This makes _clutter_actor_transform_and_project_box a static function and removes the prototype from clutter-private.h since it is no longer used outside clutter-actor.c
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@ -2065,7 +2065,7 @@ _clutter_actor_get_relative_modelview (ClutterActor *self,
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/* Project the given @box into stage window coordinates, writing the
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/* Project the given @box into stage window coordinates, writing the
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* transformed vertices to @verts[]. */
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* transformed vertices to @verts[]. */
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gboolean
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static gboolean
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_clutter_actor_transform_and_project_box (ClutterActor *self,
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_clutter_actor_transform_and_project_box (ClutterActor *self,
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const ClutterActorBox *box,
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const ClutterActorBox *box,
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ClutterVertex verts[])
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ClutterVertex verts[])
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@ -463,10 +463,6 @@ void _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
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void _clutter_actor_set_has_pointer (ClutterActor *self,
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void _clutter_actor_set_has_pointer (ClutterActor *self,
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gboolean has_pointer);
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gboolean has_pointer);
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gboolean _clutter_actor_transform_and_project_box (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterVertex verts[]);
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void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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ClutterRedrawFlags flags,
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ClutterRedrawFlags flags,
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ClutterPaintVolume *clip_volume);
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ClutterPaintVolume *clip_volume);
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