2007-03-27 Matthew Allum <mallum@openedhand.com>

* clutter/cogl/Makefile.am:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl.c:
        Begin poplulating cogl GLES code.

        * configure.ac:
        * clutter/egl/clutter-event-egl.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/egl/clutter-stage-egl.h:
        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-egl.h:
        Add initial EGL/X backend work mostly ported from backend branch.
        Builds but untested as yet.

        * clutter/glx/clutter-stage-glx.c:
        Only include XFixes Header if we have have it.

        * clutter/clutter-behaviour.c: (clutter_behaviour_apply):
        * clutter/clutter-behaviour.h:
        Add clutter_behaviour_is_applied()
This commit is contained in:
Matthew Allum 2007-03-27 21:09:11 +00:00
parent 9c8af2977d
commit 120a489067
15 changed files with 1492 additions and 18 deletions

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@ -1,3 +1,28 @@
2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/Makefile.am:
* clutter/cogl/cogl.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl.c:
Begin poplulating cogl GLES code.
* configure.ac:
* clutter/egl/clutter-event-egl.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/egl/clutter-stage-egl.h:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-egl.h:
Add initial EGL/X backend work mostly ported from backend branch.
Builds but untested as yet.
* clutter/glx/clutter-stage-glx.c:
Only include XFixes Header if we have have it.
* clutter/clutter-behaviour.c: (clutter_behaviour_apply):
* clutter/clutter-behaviour.h:
Add clutter_behaviour_is_applied()
2007-03-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.h: Remove unused clutter_stage_flush()

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@ -214,6 +214,27 @@ clutter_behaviour_apply (ClutterBehaviour *behave,
behave->priv->actors = g_slist_prepend (behave->priv->actors, actor);
}
/**
* clutter_behaviour_is_applied:
* @behave: a #ClutterBehaviour
* @actor: a #ClutterActor
*
* Check if @behave applied to @actor.
*
* Return value: TRUE if actor has behaviour. FALSE otherwise.
*
* Since: 0.3
*/
gboolean
clutter_behaviour_is_applied (ClutterBehaviour *behave,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR (behave));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
return (g_slist_find (behave->priv->actors, actor) != NULL);
}
/**
* clutter_behaviour_remove:
* @behave: a #ClutterBehaviour

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@ -113,6 +113,9 @@ ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *beh
void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
ClutterAlpha *alpha);
gboolean clutter_behaviour_is_applied (ClutterBehaviour *behave,
ClutterActor *actor);
G_END_DECLS
#endif

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@ -1,3 +1,5 @@
SUBDIRS=gl
SUBDIRS = $(CLUTTER_COGL)
EXTRA_DIST=cogl.h
DIST_SUBDIRS = gl gles

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@ -63,6 +63,34 @@ cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z);
void
cogl_rotate (gint angle, gint x, gint y, gint z);
void
cogl_color (ClutterColor *color);
#if 0
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glColor3f'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glColor4ub'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glGetTexLevelParameteriv'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glSelectBuffer'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glScaled'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glPushName'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRecti'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glBegin'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glInitNames'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glVertex2i'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glGetTexImage'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTexCoord2f'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRenderMode'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTranslated'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glRotated'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glLoadName'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glTexEnvi'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glVertex2d'
../clutter/.libs/libclutter-egl-0.3.so: undefined reference to `glEnd'
#endif
G_END_DECLS
#endif /* __COGL_H__ */

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@ -0,0 +1,17 @@
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
libclutterinclude_HEADERS = $(top_srcdir)/clutter/cogl/cogl.h
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter/cogl \
$(CLUTTER_CFLAGS) \
$(CLUTTER_DEBUG_CFLAGS) \
$(GCC_FLAGS)
LDADD = $(CLUTTER_LIBS)
noinst_LTLIBRARIES = libclutter-cogl.la
libclutter_cogl_la_SOURCES = \
$(top_srcdir)/clutter/cogl/cogl.h \
cogl.c

103
clutter/cogl/gles/cogl.c Normal file
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@ -0,0 +1,103 @@
/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "cogl.h"
#include <GLES/gl.h>
CoglFuncPtr
cogl_get_proc_address (const gchar* name)
{
return NULL;
}
gboolean
cogl_check_extension (const gchar *name, const gchar *ext)
{
return FALSE;
}
void
cogl_paint_init (ClutterColor *color)
{
glClearColorx ((color->red << 16) / 0xff,
(color->green << 16) / 0xff,
(color->blue << 16) / 0xff,
0xff);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable (GL_LIGHTING);
glDisable (GL_DEPTH_TEST);
}
/* FIXME: inline most of these */
void
cogl_push_matrix (void)
{
glPushMatrix();
}
void
cogl_pop_matrix (void)
{
glPopMatrix();
}
void
cogl_scaled (ClutterFixed x, ClutterFixed y)
{
glScalex (x, y, CFX_ONE);
}
void
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
{
glTranslatex (x, y, z);
}
void
cogl_translate (gint x, gint y, gint z)
{
glTranslatex (CLUTTER_INT_TO_FIXED(x),
CLUTTER_INT_TO_FIXED(y),
CLUTTER_INT_TO_FIXED(z));
}
void
cogl_rotatex (ClutterFixed angle,
ClutterFixed x,
ClutterFixed y,
ClutterFixed z)
{
glRotatex (angle,x,y,z);
}
void
cogl_rotate (gint angle, gint x, gint y, gint z)
{
glRotatef (CLUTTER_INT_TO_FIXED(angle),
CLUTTER_INT_TO_FIXED(x),
CLUTTER_INT_TO_FIXED(y),
CLUTTER_INT_TO_FIXED(z));
}

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@ -4,15 +4,36 @@
#include "clutter-stage-egl.h"
#include "../clutter-private.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
static ClutterBackendEgl *backend_singleton = NULL;
/* options */
static gchar *clutter_display_name = NULL;
static gint clutter_screen = 0;
/* X error trap */
static int TrappedErrorCode = 0;
static int (*old_error_handler) (Display *, XErrorEvent *);
G_DEFINE_TYPE (ClutterBackendEgl, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
static gboolean
clutter_backend_egl_pre_parse (ClutterBackend *backend,
GError **error)
{
const gchar *env_string;
/* we don't fail here if DISPLAY is not set, as the user
* might pass the --display command line switch
*/
env_string = g_getenv ("DISPLAY");
if (env_string)
{
clutter_display_name = g_strdup (env_string);
env_string = NULL;
}
return TRUE;
}
@ -20,6 +41,50 @@ static gboolean
clutter_backend_egl_post_parse (ClutterBackend *backend,
GError **error)
{
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
if (clutter_display_name)
{
backend_egl->xdpy = XOpenDisplay (clutter_display_name);
}
else
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to open display. You have to set the DISPLAY "
"environment variable, or use the --display command "
"line argument");
return FALSE;
}
if (backend_egl->xdpy)
{
CLUTTER_NOTE (MISC, "Getting the X screen");
if (clutter_screen == 0)
backend_egl->xscreen = DefaultScreen (backend_egl->xdpy);
else
{
Screen *xscreen;
xscreen = ScreenOfDisplay (backend_egl->xdpy, clutter_screen);
backend_egl->xscreen = XScreenNumberOfScreen (xscreen);
}
backend_egl->xwin_root = RootWindow (backend_egl->xdpy,
backend_egl->xscreen);
backend_egl->display_name = g_strdup (clutter_display_name);
}
g_free (clutter_display_name);
CLUTTER_NOTE (MISC, "X Display `%s' [%p] opened (screen:%d, root:%u)",
backend_egl->display_name,
backend_egl->xdpy,
backend_egl->xscreen,
(unsigned int) backend_egl->xwin_root);
return TRUE;
}
@ -27,20 +92,68 @@ static gboolean
clutter_backend_egl_init_stage (ClutterBackend *backend,
GError **error)
{
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
if (!backend_egl->stage)
{
ClutterStageEgl *stage_egl;
ClutterActor *stage;
stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
/* copy backend data into the stage */
stage_egl = CLUTTER_STAGE_EGL (stage);
stage_egl->xdpy = backend_egl->xdpy;
stage_egl->xwin_root = backend_egl->xwin_root;
stage_egl->xscreen = backend_egl->xscreen;
g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
backend_egl->stage = g_object_ref_sink (stage);
}
clutter_actor_realize (backend_egl->stage);
if (!CLUTTER_ACTOR_IS_REALIZED (backend_egl->stage))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_INTERNAL,
"Unable to realize the main stage");
return FALSE;
}
return TRUE;
}
static void
clutter_backend_egl_init_events (ClutterBackend *backend)
{
_clutter_events_init (backend);
}
static const GOptionEntry entries[] =
{
{
"display", 0,
G_OPTION_FLAG_IN_MAIN,
G_OPTION_ARG_STRING, &clutter_display_name,
"X display to use", "DISPLAY"
},
{
"screen", 0,
G_OPTION_FLAG_IN_MAIN,
G_OPTION_ARG_INT, &clutter_screen,
"X screen to use", "SCREEN"
},
{ NULL }
};
static void
clutter_backend_egl_add_options (ClutterBackend *backend,
GOptionGroup *group)
{
g_option_group_add_entries (group, entries);
}
static ClutterActor *
@ -49,11 +162,72 @@ clutter_backend_egl_get_stage (ClutterBackend *backend)
return NULL;
}
static void
clutter_backend_egl_finalize (GObject *gobject)
{
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (gobject);
g_free (backend_egl->display_name);
XCloseDisplay (backend_egl->xdpy);
if (backend_singleton)
backend_singleton = NULL;
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
}
static void
clutter_backend_egl_dispose (GObject *gobject)
{
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (gobject);
_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
if (backend_egl->stage)
{
g_object_unref (backend_egl->stage);
backend_egl->stage = NULL;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_egl_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_EGL (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static void
clutter_backend_egl_class_init (ClutterBackendEglClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_egl_constructor;
gobject_class->dispose = clutter_backend_egl_dispose;
gobject_class->finalize = clutter_backend_egl_finalize;
backend_class->pre_parse = clutter_backend_egl_pre_parse;
backend_class->post_parse = clutter_backend_egl_post_parse;
backend_class->init_stage = clutter_backend_egl_init_stage;
@ -73,3 +247,111 @@ _clutter_backend_impl_get_type (void)
{
return clutter_backend_egl_get_type ();
}
static int
error_handler(Display *xdpy,
XErrorEvent *error)
{
TrappedErrorCode = error->error_code;
return 0;
}
/**
* clutter_egl_trap_x_errors:
*
* FIXME
*
* Since: 0.4
*/
void
clutter_egl_trap_x_errors (void)
{
TrappedErrorCode = 0;
old_error_handler = XSetErrorHandler (error_handler);
}
/**
* clutter_egl_untrap_x_errors:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
gint
clutter_egl_untrap_x_errors (void)
{
XSetErrorHandler (old_error_handler);
return TrappedErrorCode;
}
/**
* clutter_egl_get_default_display:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
Display *
clutter_egl_get_default_display (void)
{
if (!backend_singleton)
{
g_critical ("EGL backend has not been initialised");
return NULL;
}
return backend_singleton->xdpy;
}
/**
* clutter_egl_get_default_screen:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
gint
clutter_egl_get_default_screen (void)
{
if (!backend_singleton)
{
g_critical ("EGL backend has not been initialised");
return -1;
}
return backend_singleton->xscreen;
}
/**
* clutter_egl_get_default_root_window:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
Window
clutter_egl_get_default_root_window (void)
{
if (!backend_singleton)
{
g_critical ("EGL backend has not been initialised");
return None;
}
return backend_singleton->xwin_root;
}
EGLDisplay
clutter_egl_display (void)
{
return (EGLDisplay)clutter_egl_get_default_display ();
}

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@ -24,6 +24,8 @@
#include <glib-object.h>
#include <clutter/clutter-backend.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
G_BEGIN_DECLS
@ -41,6 +43,17 @@ struct _ClutterBackendEgl
{
ClutterBackend parent_instance;
Display *xdpy;
gchar *display_name;
Window xwin_root;
int xscreen;
/* main stage singleton */
ClutterActor *stage;
/* event source */
GSource *event_source;
/*< private >*/
};

60
clutter/egl/clutter-egl.h Normal file
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@ -0,0 +1,60 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_EGL_H__
#define __CLUTTER_EGL_H__
#include <glib.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <GLES/gl.h>
#include <GLES/egl.h>
#include <clutter/clutter-stage.h>
G_BEGIN_DECLS
void clutter_egl_trap_x_errors (void);
gint clutter_egl_untrap_x_errors (void);
Display *clutter_egl_get_default_display (void);
gint clutter_egl_get_default_screen (void);
Window clutter_egl_get_default_root_window (void);
Window clutter_egl_get_stage_window (ClutterStage *stage);
XVisualInfo *clutter_egl_get_stage_visual (ClutterStage *stage);
void clutter_egl_set_stage_foreign (ClutterStage *stage,
Window window);
EGLDisplay
clutter_egl_display (void);
G_END_DECLS
#endif /* __CLUTTER_EGL_H__ */

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@ -0,0 +1,415 @@
/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "clutter-stage-egl.h"
#include "clutter-backend-egl.h"
#include "clutter-egl.h"
#include "../clutter-backend.h"
#include "../clutter-event.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#include "../clutter-main.h"
#include <string.h>
#include <glib.h>
#ifdef HAVE_XFIXES
#include <X11/extensions/Xfixes.h>
#endif
#include <X11/Xatom.h>
typedef struct _ClutterEventSource ClutterEventSource;
struct _ClutterEventSource
{
GSource source;
ClutterBackend *backend;
GPollFD event_poll_fd;
};
static gboolean clutter_event_prepare (GSource *source,
gint *timeout);
static gboolean clutter_event_check (GSource *source);
static gboolean clutter_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data);
static GList *event_sources = NULL;
static GSourceFuncs event_funcs = {
clutter_event_prepare,
clutter_event_check,
clutter_event_dispatch,
NULL
};
static GSource *
clutter_event_source_new (ClutterBackend *backend)
{
GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
ClutterEventSource *event_source = (ClutterEventSource *) source;
event_source->backend = backend;
return source;
}
static gboolean
clutter_check_xpending (ClutterBackend *backend)
{
return XPending (CLUTTER_BACKEND_EGL (backend)->xdpy);
}
void
_clutter_events_init (ClutterBackend *backend)
{
GSource *source;
ClutterEventSource *event_source;
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
int connection_number;
connection_number = ConnectionNumber (backend_egl->xdpy);
CLUTTER_NOTE (EVENT, "Connection number: %d", connection_number);
source = backend_egl->event_source = clutter_event_source_new (backend);
event_source = (ClutterEventSource *) source;
g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
event_source->event_poll_fd.fd = connection_number;
event_source->event_poll_fd.events = G_IO_IN;
event_sources = g_list_prepend (event_sources, event_source);
g_source_add_poll (source, &event_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_attach (source, NULL);
}
void
_clutter_events_uninit (ClutterBackend *backend)
{
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
if (backend_egl->event_source)
{
CLUTTER_NOTE (EVENT, "Destroying the event source");
event_sources = g_list_remove (event_sources,
backend_egl->event_source);
g_source_destroy (backend_egl->event_source);
g_source_unref (backend_egl->event_source);
backend_egl->event_source = NULL;
}
}
static void
set_user_time (Display *display,
Window *xwindow,
ClutterEvent *event)
{
if (clutter_event_get_time (event) != CLUTTER_CURRENT_TIME)
{
Atom atom_WM_USER_TIME;
long timestamp = clutter_event_get_time (event);
atom_WM_USER_TIME = XInternAtom (display, "_NET_WM_USER_TIME", False);
XChangeProperty (display, *xwindow,
atom_WM_USER_TIME,
XA_CARDINAL, 32, PropModeReplace,
(unsigned char *) &timestamp, 1);
}
}
/**
* clutter_events_pending:
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
gboolean
clutter_events_pending (void)
{
GList *i;
for (i = event_sources; i != NULL; i = i->next)
{
ClutterEventSource *source = i->data;
ClutterBackend *backend = source->backend;
if (_clutter_event_queue_check_pending (backend))
return TRUE;
}
for (i = event_sources; i != NULL; i = i->next)
{
ClutterEventSource *source = i->data;
ClutterBackend *backend = source->backend;
if (clutter_check_xpending (backend))
return TRUE;
}
return FALSE;
}
static void
translate_key_event (ClutterBackend *backend,
ClutterEvent *event,
XEvent *xevent)
{
CLUTTER_NOTE (EVENT, "Translating key %s event",
xevent->xany.type == KeyPress ? "press" : "release");
event->key.type = (xevent->xany.type == KeyPress) ? CLUTTER_KEY_PRESS
: CLUTTER_KEY_RELEASE;
event->key.time = xevent->xkey.time;
event->key.modifier_state = xevent->xkey.state; /* FIXME: handle modifiers */
event->key.hardware_keycode = xevent->xkey.keycode;
event->key.keyval = XKeycodeToKeysym (xevent->xkey.display,
xevent->xkey.keycode,
0); /* FIXME: index with modifiers */
}
static gboolean
clutter_event_translate (ClutterBackend *backend,
ClutterEvent *event,
XEvent *xevent)
{
ClutterBackendEgl *backend_egl;
ClutterStage *stage;
gboolean res;
Window xwindow, stage_xwindow;
backend_egl = CLUTTER_BACKEND_EGL (backend);
stage = CLUTTER_STAGE (_clutter_backend_get_stage (backend));
stage_xwindow = clutter_egl_get_stage_window (stage);
xwindow = xevent->xany.window;
if (xwindow == None)
xwindow = stage_xwindow;
res = TRUE;
switch (xevent->type)
{
case Expose:
{
XEvent foo_xev;
/* Cheap compress */
while (XCheckTypedWindowEvent (backend_egl->xdpy,
xevent->xexpose.window,
Expose,
&foo_xev));
/* FIXME: need to make stage an 'actor' so can que
* a paint direct from there rather than hack here...
*/
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
res = FALSE;
}
break;
case KeyPress:
event->type = CLUTTER_KEY_PRESS;
translate_key_event (backend, event, xevent);
set_user_time (backend_egl->xdpy, &xwindow, event);
break;
case KeyRelease:
event->type = CLUTTER_KEY_RELEASE;
translate_key_event (backend, event, xevent);
break;
case ButtonPress:
switch (xevent->xbutton.button)
{
case 4: /* up */
case 5: /* down */
case 6: /* left */
case 7: /* right */
event->scroll.type = event->type = CLUTTER_SCROLL;
if (xevent->xbutton.button == 4)
event->scroll.direction = CLUTTER_SCROLL_UP;
else if (xevent->xbutton.button == 5)
event->scroll.direction = CLUTTER_SCROLL_DOWN;
else if (xevent->xbutton.button == 6)
event->scroll.direction = CLUTTER_SCROLL_LEFT;
else
event->scroll.direction = CLUTTER_SCROLL_RIGHT;
event->scroll.time = xevent->xbutton.time;
event->scroll.x = xevent->xbutton.x;
event->scroll.y = xevent->xbutton.y;
event->scroll.modifier_state = xevent->xbutton.state;
break;
default:
event->button.type = event->type = CLUTTER_BUTTON_PRESS;
event->button.time = xevent->xbutton.time;
event->button.x = xevent->xbutton.x;
event->button.y = xevent->xbutton.y;
event->button.modifier_state = xevent->xbutton.state;
event->button.button = xevent->xbutton.button;
_clutter_event_button_generate (backend, event);
break;
}
set_user_time (backend_egl->xdpy, &xwindow, event);
break;
case ButtonRelease:
/* scroll events don't have a corresponding release */
if (xevent->xbutton.button == 4 ||
xevent->xbutton.button == 5 ||
xevent->xbutton.button == 6 ||
xevent->xbutton.button == 7)
{
res = FALSE;
break;
}
event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
event->button.time = xevent->xbutton.time;
event->button.x = xevent->xbutton.x;
event->button.y = xevent->xbutton.y;
event->button.modifier_state = xevent->xbutton.state;
event->button.button = xevent->xbutton.button;
break;
case MotionNotify:
event->motion.type = event->type = CLUTTER_MOTION;
event->motion.time = xevent->xmotion.time;
event->motion.x = xevent->xmotion.x;
event->motion.y = xevent->xmotion.y;
event->motion.modifier_state = xevent->xmotion.state;
break;
case DestroyNotify:
CLUTTER_NOTE (EVENT, "destroy notify:\twindow: %ld",
xevent->xdestroywindow.window);
event->type = event->any.type = CLUTTER_DESTROY_NOTIFY;
break;
default:
/* ignore every other event */
res = FALSE;
break;
}
return res;
}
void
_clutter_events_queue (ClutterBackend *backend)
{
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterEvent *event;
XEvent xevent;
Display *xdisplay = backend_egl->xdpy;
while (!_clutter_event_queue_check_pending (backend) && XPending (xdisplay))
{
XNextEvent (xdisplay, &xevent);
switch (xevent.type)
{
case KeyPress:
case KeyRelease:
break;
default:
if (XFilterEvent (&xevent, None))
continue;
}
event = clutter_event_new (CLUTTER_NOTHING);
if (clutter_event_translate (backend, event, &xevent))
{
_clutter_event_queue_push (backend, event);
}
else
{
clutter_event_free (event);
}
}
}
static gboolean
clutter_event_prepare (GSource *source,
gint *timeout)
{
ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
gboolean retval;
*timeout = -1;
retval = (_clutter_event_queue_check_pending (backend) ||
clutter_check_xpending (backend));
return retval;
}
static gboolean
clutter_event_check (GSource *source)
{
ClutterEventSource *event_source = (ClutterEventSource *) source;
ClutterBackend *backend = event_source->backend;
gboolean retval;
if (event_source->event_poll_fd.revents & G_IO_IN)
retval = (_clutter_event_queue_check_pending (backend) ||
clutter_check_xpending (backend));
else
retval = FALSE;
return retval;
}
static gboolean
clutter_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
ClutterEvent *event;
_clutter_events_queue (backend);
event = _clutter_event_queue_pop (backend);
if (event)
{
if (_clutter_event_func)
{
CLUTTER_NOTE (EVENT, "Dispatching _clutter_event_func");
(* _clutter_event_func) (event, _clutter_event_data);
}
clutter_event_free (event);
}
return TRUE;
}

View File

@ -1,19 +1,485 @@
#include "config.h"
#include "clutter-stage-egl.h"
#include "../clutter-private.h"
#include "clutter-egl.h"
#include "../clutter-main.h"
#include "../clutter-feature.h"
#include "../clutter-color.h"
#include "../clutter-util.h"
#include "../clutter-event.h"
#include "../clutter-enum-types.h"
#include "../clutter-private.h"
#include "../clutter-debug.h"
#ifdef HAVE_XFIXES
#include <X11/extensions/Xfixes.h>
#endif
G_DEFINE_TYPE (ClutterStageEgl, clutter_stage_egl, CLUTTER_TYPE_STAGE);
/* This is currently an EGL on X implementation (eg for use with vincent)
*
*
*/
static void
clutter_stage_egl_show (ClutterActor *actor)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor);
if (stage_egl->xwin)
XMapWindow (stage_egl->xdpy, stage_egl->xwin);
}
static void
clutter_stage_egl_hide (ClutterActor *actor)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor);
if (stage_egl->xwin)
XUnmapWindow (stage_egl->xdpy, stage_egl->xwin);
}
static void
clutter_stage_egl_unrealize (ClutterActor *actor)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor);
gboolean was_offscreen;
CLUTTER_MARK();
g_object_get (actor, "offscreen", &was_offscreen, NULL);
if (G_UNLIKELY (was_offscreen))
{
/* No support as yet for this */
}
else
{
if (stage_egl->xwin != None)
{
XDestroyWindow (stage_egl->xdpy, stage_egl->xwin);
stage_egl->xwin = None;
}
else
stage_egl->xwin = None;
}
if (stage_egl->egl_surface)
eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
stage_egl->egl_surface = NULL;
if (stage_egl->egl_context)
eglDestroyContext (clutter_egl_display(), stage_egl->egl_context);
stage_egl->egl_context = NULL;
eglMakeCurrent (clutter_egl_display(),
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
stage_egl->egl_context = None;
}
static void
clutter_stage_egl_realize (ClutterActor *actor)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (actor);
EGLConfig configs[2];
EGLint config_count;
EGLBoolean status;
gboolean is_offscreen;
CLUTTER_NOTE (MISC, "Realizing main stage");
g_object_get (actor, "offscreen", &is_offscreen, NULL);
if (G_LIKELY (!is_offscreen))
{
EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_NONE };
status = eglGetConfigs (clutter_egl_get_default_display(),
configs,
2,
&config_count);
if (status != EGL_TRUE)
g_warning ("eglGetConfigs");
status = eglChooseConfig (clutter_egl_get_default_display(),
cfg_attribs,
configs,
sizeof configs / sizeof configs[0],
&config_count);
if (stage_egl->xwin == None)
stage_egl->xwin = XCreateSimpleWindow(clutter_egl_get_default_display(),
clutter_egl_get_default_root_window(),
0, 0,
stage_egl->xwin_width,
stage_egl->xwin_height,
0, 0,
WhitePixel(clutter_egl_get_default_display(),
clutter_egl_get_default_screen()));
XSelectInput(clutter_egl_get_default_display(),
stage_egl->xwin,
StructureNotifyMask
|ExposureMask
/* FIXME: we may want to eplicity enable MotionMask */
|PointerMotionMask
|KeyPressMask
|KeyReleaseMask
|ButtonPressMask
|ButtonReleaseMask
|PropertyChangeMask);
if (stage_egl->egl_context)
eglDestroyContext (clutter_egl_display(), stage_egl->egl_context);
if (stage_egl->egl_surface)
eglDestroySurface (clutter_egl_display(), stage_egl->egl_surface);
stage_egl->egl_surface
= eglCreateWindowSurface (clutter_egl_display(),
configs[0],
(NativeWindowType)stage_egl->xwin,
NULL);
if (stage_egl->egl_surface == EGL_NO_SURFACE)
g_warning ("eglCreateWindowSurface");
stage_egl->egl_context = eglCreateContext (clutter_egl_display(),
configs[0],
EGL_NO_CONTEXT,
NULL);
if (stage_egl->egl_context == EGL_NO_CONTEXT)
g_warning ("eglCreateContext");
status = eglMakeCurrent (clutter_egl_display(),
stage_egl->egl_surface,
EGL_NO_SURFACE,
stage_egl->egl_context);
if (status != EGL_TRUE)
g_warning ("eglMakeCurrent");
}
else
{
/* FIXME */
}
_clutter_stage_sync_viewport (CLUTTER_STAGE (stage_egl));
}
static void
clutter_stage_egl_paint (ClutterActor *self)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (self);
ClutterStage *stage = CLUTTER_STAGE (self);
ClutterColor stage_color;
static GTimer *timer = NULL;
static guint timer_n_frames = 0;
CLUTTER_NOTE (PAINT, " Redraw enter");
if (clutter_get_show_fps ())
{
if (!timer)
timer = g_timer_new ();
}
clutter_stage_get_color (stage, &stage_color);
/* FIXME: move below into cogl_paint_start() ? */
glClearColorx ((stage_color.red << 16) / 0xff,
(stage_color.green << 16) / 0xff,
(stage_color.blue << 16) / 0xff,
0xff);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable (GL_LIGHTING);
glDisable (GL_DEPTH_TEST);
/* FIXME Check is redundant */
if (G_LIKELY(CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->paint))
/* Basically call up to ClutterGroup paint here */
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->paint (self);
/* Why this paint is done in backend as likely GL windowing system
* specific calls, like swapping buffers.
*/
if (stage_egl->xwin)
{
clutter_feature_wait_for_vblank ();
eglSwapBuffers ((EGLDisplay)stage_egl->xdpy,
(EGLSurface)stage_egl->xwin);
}
else
{
eglWaitGL ();
CLUTTER_GLERR ();
}
if (clutter_get_show_fps ())
{
timer_n_frames++;
if (g_timer_elapsed (timer, NULL) >= 1.0)
{
g_print ("*** FPS: %i ***\n", timer_n_frames);
timer_n_frames = 0;
g_timer_start (timer);
}
}
CLUTTER_NOTE (PAINT, " Redraw leave");
}
static void
clutter_stage_egl_allocate_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (self);
box->x1 = box->y1 = 0;
box->x2 = box->x1 + stage_egl->xwin_width;
box->y2 = box->y1 + stage_egl->xwin_height;
}
static void
clutter_stage_egl_request_coords (ClutterActor *self,
ClutterActorBox *box)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (self);
gint new_width, new_height;
/* FIXME: some how have X configure_notfiys call this ? */
new_width = ABS (box->x2 - box->x1);
new_height = ABS (box->y2 - box->y1);
if (new_width != stage_egl->xwin_width ||
new_height != stage_egl->xwin_height)
{
stage_egl->xwin_width = new_width;
stage_egl->xwin_height = new_height;
if (stage_egl->xwin != None)
XResizeWindow (stage_egl->xdpy,
stage_egl->xwin,
stage_egl->xwin_width,
stage_egl->xwin_height);
_clutter_stage_sync_viewport (CLUTTER_STAGE (stage_egl));
}
if (stage_egl->xwin != None) /* Do we want to bother ? */
XMoveWindow (stage_egl->xdpy,
stage_egl->xwin,
box->x1,
box->y1);
}
static void
clutter_stage_egl_set_fullscreen (ClutterStage *stage,
gboolean fullscreen)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (stage);
Atom atom_WM_STATE, atom_WM_STATE_FULLSCREEN;
atom_WM_STATE = XInternAtom (stage_egl->xdpy, "_NET_WM_STATE", False);
atom_WM_STATE_FULLSCREEN = XInternAtom (stage_egl->xdpy,
"_NET_WM_STATE_FULLSCREEN",
False);
if (fullscreen)
{
gint width, height;
width = DisplayWidth (stage_egl->xdpy, stage_egl->xscreen);
height = DisplayHeight (stage_egl->xdpy, stage_egl->xscreen);
clutter_actor_set_size (CLUTTER_ACTOR (stage_egl), width, height);
if (stage_egl->xwin != None)
XChangeProperty (stage_egl->xdpy,
stage_egl->xwin,
atom_WM_STATE, XA_ATOM, 32,
PropModeReplace,
(unsigned char *) &atom_WM_STATE_FULLSCREEN, 1);
}
else
{
if (stage_egl->xwin != None)
XDeleteProperty (stage_egl->xdpy, stage_egl->xwin, atom_WM_STATE);
}
_clutter_stage_sync_viewport (stage);
}
static void
clutter_stage_egl_set_cursor_visible (ClutterStage *stage,
gboolean show_cursor)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (stage);
if (stage_egl->xwin == None)
return;
CLUTTER_NOTE (MISC, "setting cursor state (%s) over stage window (%u)",
show_cursor ? "visible" : "invisible",
(unsigned int) stage_egl->xwin);
if (show_cursor)
{
#ifdef HAVE_XFIXES
XFixesShowCursor (stage_egl->xdpy, stage_egl->xwin);
#else
XUndefineCursor (stage_egl->xdpy, stage_egl->xwin);
#endif /* HAVE_XFIXES */
}
else
{
#ifdef HAVE_XFIXES
XFixesHideCursor (stage_egl->xdpy, stage_egl->xwin);
#else
XColor col;
Pixmap pix;
Cursor curs;
pix = XCreatePixmap (stage_egl->xdpy, stage_egl->xwin, 1, 1, 1);
memset (&col, 0, sizeof (col));
curs = XCreatePixmapCursor (stage_egl->xdpy,
pix, pix,
&col, &col,
1, 1);
XFreePixmap (stage_egl->xdpy, pix);
XDefineCursor (stage_egl->xdpy, stage_egl->xwin, curs);
#endif /* HAVE_XFIXES */
}
_clutter_stage_sync_viewport (stage);
}
static void
clutter_stage_egl_set_offscreen (ClutterStage *stage,
gboolean offscreen)
{
}
static void
snapshot_pixbuf_free (guchar *pixels,
gpointer data)
{
g_free (pixels);
}
static void
clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage,
GdkPixbuf *dest,
gint x,
gint y,
gint width,
gint height)
{
/* FIXME: implement */
}
static void
clutter_stage_egl_dispose (GObject *gobject)
{
ClutterStageEgl *stage_egl = CLUTTER_STAGE_EGL (gobject);
if (stage_egl->xwin)
clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
}
static void
clutter_stage_egl_class_init (ClutterStageEglClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
gobject_class->dispose = clutter_stage_egl_dispose;
actor_class->show = clutter_stage_egl_show;
actor_class->hide = clutter_stage_egl_hide;
actor_class->realize = clutter_stage_egl_realize;
actor_class->unrealize = clutter_stage_egl_unrealize;
actor_class->paint = clutter_stage_egl_paint;
actor_class->request_coords = clutter_stage_egl_request_coords;
actor_class->allocate_coords = clutter_stage_egl_allocate_coords;
stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen;
stage_class->set_cursor_visible = clutter_stage_egl_set_cursor_visible;
stage_class->set_offscreen = clutter_stage_egl_set_offscreen;
stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf;
}
static void
clutter_stage_egl_init (ClutterStageEgl *stage)
{
stage->xdpy = NULL;
stage->xwin_root = None;
stage->xscreen = 0;
stage->xwin = None;
stage->xwin_width = 640;
stage->xwin_height = 480;
stage->xvisinfo = None;
}
/**
* clutter_egl_get_stage_window:
* @stage: a #ClutterStage
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
Window
clutter_egl_get_stage_window (ClutterStage *stage)
{
g_return_val_if_fail (CLUTTER_IS_STAGE_EGL (stage), None);
return CLUTTER_STAGE_EGL (stage)->xwin;
}
/**
* clutter_egl_get_stage_visual:
* @stage: a #ClutterStage
*
* FIXME
*
* Return value: FIXME
*
* Since: 0.4
*/
XVisualInfo *
clutter_egl_get_stage_visual (ClutterStage *stage)
{
g_return_val_if_fail (CLUTTER_IS_STAGE_EGL (stage), NULL);
return CLUTTER_STAGE_EGL (stage)->xvisinfo;
}
void
clutter_egl_set_stage_foreign (ClutterStage *stage,
Window window)
{
g_return_if_fail (CLUTTER_IS_STAGE_EGL (stage));
/* FIXME */
}

View File

@ -1,8 +1,17 @@
#ifndef __CLUTTER_STAGE_EGL_H__
#define __CLUTTER_STAGE_EGL_H__
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <GLES/gl.h>
#include <GLES/egl.h>
#define CLUTTER_TYPE_STAGE_EGL (clutter_stage_egl_get_type ())
#define CLUTTER_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_EGL, ClutterStageEgl))
#define CLUTTER_IS_STAGE_EGL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_EGL))
@ -16,6 +25,18 @@ typedef struct _ClutterStageEglClass ClutterStageEglClass;
struct _ClutterStageEgl
{
ClutterStage parent_instance;
/* from the backend */
Display *xdpy;
Window xwin_root;
int xscreen;
XVisualInfo *xvisinfo;
Window xwin;
gint xwin_width;
gint xwin_height;
EGLSurface egl_surface;
EGLContext egl_context;
};
struct _ClutterStageEglClass

View File

@ -36,7 +36,9 @@
#include "../clutter-private.h"
#include "../clutter-debug.h"
#ifdef HAVE_XFIXES
#include <X11/extensions/Xfixes.h>
#endif
#include <GL/glx.h>
#include <GL/gl.h>

View File

@ -92,18 +92,6 @@ if $PKG_CONFIG --exists xfixes ; then
X11_LIBS="$X11_LIBS -lXfixes"
fi
AC_CHECK_HEADERS([GL/gl.h GL/glx.h],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_LIB(GL, glXCreateContext, HAVE_LIBGL=yes, HAVE_LIBGL=no)
if test "x$HAVE_LIBGL" = "xno"; then
AC_MSG_ERROR(libGL not found);
else
GLX_LIBS="$X11_LIBS -lGL"
fi
GLX_CFLAGS="$X11_CFLAGS"
clutterbackend=glx
AC_ARG_WITH([flavour],
@ -112,19 +100,46 @@ AC_ARG_WITH([flavour],
clutterbackend=$with_flavour)
AC_SUBST([clutterbackend])
case $clutterbackend in
glx)
CLUTTER_FLAVOUR="glx"
CLUTTER_GOGL="gl"
AC_DEFINE([HAVE_CLUTTER_GLX], 1, [Have the GLX backend])
AC_CHECK_HEADERS([GL/gl.h GL/glx.h],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
AC_CHECK_LIB(GL, glXCreateContext, HAVE_LIBGL=yes, HAVE_LIBGL=no)
if test "x$HAVE_LIBGL" = "xno"; then
AC_MSG_ERROR([GLX not found and GLX backend requested]);
fi
GLX_LIBS="$X11_LIBS -lGL"
GLX_CFLAGS="$X11_CFLAGS"
;;
egl)
CLUTTER_FLAVOUR="egl"
CLUTTER_GOGL="gles"
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
PKG_CHECK_MODULES(EGL, libvincent, HAVE_OGLES=yes, HAVE_OGLES=no)
if test "x$HAVE_OGLES" = "xno"; then
AC_MSG_ERROR([libvincent (ogles) not found and egl backend requested.]);
fi
EGL_LIBS="$EGL_LIBS $X11_LIBS"
EGL_CFLAGS="$EGL_CFLAGS $X11_CFLAGS"
;;
*) AC_MSG_ERROR([Invalid backend for Clutter: use glx or egl])
;;
esac
AC_SUBST(CLUTTER_FLAVOUR)
@ -186,8 +201,8 @@ dnl ========================================================================
AC_SUBST(GCC_FLAGS)
CLUTTER_CFLAGS="$GLX_CLAGS $CLUTTER_DEPS_CFLAGS $CLUTTER_FIXED_CFLAGS"
CLUTTER_LIBS="$GLX_LIBS $CLUTTER_DEPS_LIBS"
CLUTTER_CFLAGS="$EGL_CFLAGS $GLX_CFLAGS $CLUTTER_DEPS_CFLAGS $CLUTTER_FIXED_CFLAGS"
CLUTTER_LIBS="$EGL_LIBS $GLX_LIBS $CLUTTER_DEPS_LIBS"
AC_SUBST(CLUTTER_CFLAGS)
AC_SUBST(CLUTTER_LIBS)
@ -201,6 +216,7 @@ AC_CONFIG_FILES([
clutter/egl/Makefile
clutter/cogl/Makefile
clutter/cogl/gl/Makefile
clutter/cogl/gles/Makefile
examples/Makefile
doc/Makefile
doc/reference/Makefile