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material: Implements weak materials
Weak materials are ones that don't take a reference on their parent and they are associated with a callback that notifies when the material is destroyed, because its parent was freed or modified. More details can be found at: http://wiki.clutter-project.org/wiki/CoglDesign/CoglMaterial For now the concept is internal only but the plan is to make this public at some point once we have tested the design internally.
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@ -388,6 +388,17 @@ typedef struct
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CoglMaterialLayer *layer;
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} CoglMaterialLayerCacheEntry;
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/*
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* CoglMaterialDestroyCallback
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* @material: The #CoglMaterial that has been destroyed
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* @user_data: The private data associated with the callback
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*
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* Notifies when a weak material has been destroyed because one
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* of its ancestors has been freed or modified.
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*/
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typedef void (*CoglMaterialDestroyCallback)(CoglMaterial *material,
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void *user_data);
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struct _CoglMaterial
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{
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/* XXX: Please think twice about adding members that *have* be
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@ -415,6 +426,14 @@ struct _CoglMaterial
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* flushing the journal first */
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unsigned long journal_ref_count;
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/* When weak materials are destroyed the user is notified via this
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* callback */
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CoglMaterialDestroyCallback destroy_callback;
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/* When notifying that a weak material has been destroyed this
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* private data is passed to the above callback */
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void *destroy_data;
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/* A mask of which sparse state groups are different in this
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* material in comparison to its parent. */
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unsigned long differences;
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@ -685,6 +704,129 @@ _cogl_use_program (CoglHandle program_handle, CoglMaterialProgramType type);
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unsigned int
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_cogl_get_n_args_for_combine_func (GLint func);
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/*
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* _cogl_material_weak_copy:
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* @material: A #CoglMaterial object
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* @callback: A callback to notify when your weak material is destroyed
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* @user_data: Private data to pass to your given callback.
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*
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* Returns a weak copy of the given source @material. Unlike a normal
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* copy no internal reference is taken on the source @material and you
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* can expect that later modifications of the source material (or in
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* fact any other material) can result in the weak material being
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* destroyed.
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*
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* To understand this better its good to know a bit about the internal
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* design of #CoglMaterial...
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*
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* Internally #CoglMaterial<!-- -->s are represented as a graph of
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* property diff's, where each node is a diff of properties that gets
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* applied on top of its parent. Copying a material creates an empty
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* diff and a child->parent relationship between the empty diff and
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* the source @material, parent.
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*
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* Because of this internal graph design a single #CoglMaterial may
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* indirectly depend on a chain of ancestors to fully define all of
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* its properties. Because a node depends on its ancestors it normally
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* owns a reference to its parent to stop it from being freed. Also if
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* you try to modify a material with children we internally use a
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* copy-on-write mechanism to ensure that you don't indirectly change
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* the properties those children.
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*
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* Weak materials avoid the use of copy-on-write to preserve the
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* integrity of weak dependants and instead weak dependants are
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* simply destroyed allowing the parent to be modified directly. Also
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* because weak materials don't own a reference to their parent they
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* won't stop the source @material from being freed when the user
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* releases their reference on it.
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*
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* Because weak materials don't own a reference on their parent they
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* are the recommended mechanism for creating derived materials that you
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* want to cache as a private property of the original material
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* because they won't result in a circular dependency.
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*
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* An example use case:
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*
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* Consider for example you are implementing a custom primitive that is
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* not compatible with certain source materials. To handle this you
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* implement a validation stage that given an arbitrary material as
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* input will create a derived material that is suitable for drawing
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* your primitive.
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*
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* Because you don't want to have to repeat this validation every time
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* the same incompatible material is given as input you want to cache
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* the result as a private property of the original material. If the
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* derived material were created using cogl_material_copy that would
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* create a circular dependency so the original material can never be
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* freed.
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*
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* If you instead create a weak copy you won't stop the original material
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* from being freed if it's no longer needed, and you will instead simply
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* be notified that your weak material has been destroyed.
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*
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* This is the recommended coding pattern for validating an input
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* material and caching a derived result:
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* |[
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* static CoglUserDataKey _cogl_my_cache_key;
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*
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* typedef struct {
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* CoglMaterial *validated_source;
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* } MyValidatedMaterialCache;
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*
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* static void
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* destroy_cache_cb (CoglObject *object, void *user_data)
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* {
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* g_slice_free (MyValidatedMaterialCache, user_data);
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* }
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*
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* static void
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* invalidate_cache_cb (CoglMaterial *destroyed, void *user_data)
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* {
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* MyValidatedMaterialCache *cache = user_data;
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* cogl_object_unref (cache->validated_source);
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* cache->validated_source = NULL;
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* }
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*
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* static CoglMaterial *
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* get_validated_material (CoglMaterial *source)
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* {
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* MyValidatedMaterialCache *cache =
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* cogl_object_get_user_data (COGL_OBJECT (source),
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* &_cogl_my_cache_key);
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* if (G_UNLIKELY (cache == NULL))
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* {
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* cache = g_slice_new (MyValidatedMaterialCache);
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* cogl_object_set_user_data (COGL_OBJECT (source),
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* &_cogl_my_cache_key,
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* cache, destroy_cache_cb);
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* cache->validated_source = source;
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* }
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*
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* if (G_UNLIKELY (cache->validated_source == NULL))
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* {
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* cache->validated_source = source;
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*
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* / * Start validating source... * /
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*
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* / * If you find you need to change something... * /
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* if (cache->validated_source == source)
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* cache->validated_source =
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* cogl_material_weak_copy (source,
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* invalidate_cache_cb,
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* cache);
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*
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* / * Modify cache->validated_source * /
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* }
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*
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* return cache->validated_source;
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* }
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* ]|
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*/
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CoglMaterial *
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_cogl_material_weak_copy (CoglMaterial *material,
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CoglMaterialDestroyCallback callback,
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void *user_data);
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void
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_cogl_material_set_backend (CoglMaterial *material, int backend);
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@ -62,6 +62,7 @@ static void _cogl_material_add_layer_difference (CoglMaterial *material,
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static void handle_automatic_blend_enable (CoglMaterial *material,
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CoglMaterialState changes);
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static void recursively_free_layer_caches (CoglMaterial *material);
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static gboolean _cogl_material_is_weak (CoglMaterial *material);
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const CoglMaterialBackend *_cogl_material_backends[COGL_MATERIAL_N_BACKENDS];
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@ -99,10 +100,18 @@ _cogl_material_node_init (CoglMaterialNode *node)
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static void
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_cogl_material_node_set_parent_real (CoglMaterialNode *node,
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CoglMaterialNode *parent,
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CoglMaterialNodeUnparentVFunc unparent)
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CoglMaterialNodeUnparentVFunc unparent,
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gboolean take_strong_reference)
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{
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/* NB: the old parent may indirectly be keeping the new parent alive so we
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* have to ref the new parent before unrefing the old */
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/* NB: the old parent may indirectly be keeping the new parent alive
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* so we have to ref the new parent before unrefing the old.
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*
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* Note: we take a reference here regardless of
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* take_strong_reference because weak children may need special
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* handling when the parent disposes itself which relies on a
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* consistent link to all weak nodes. Once the node is linked to its
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* parent then we remove the reference at the end if
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* take_strong_reference == FALSE. */
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cogl_object_ref (parent);
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if (node->parent)
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@ -118,6 +127,13 @@ _cogl_material_node_set_parent_real (CoglMaterialNode *node,
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}
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node->parent = parent;
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/* Now that there is a consistent parent->child link we can remove
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* the parent reference if no reference was requested. If it turns
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* out that the new parent was only being kept alive by the old
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* parent then it will be disposed of here. */
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if (!take_strong_reference)
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cogl_object_unref (parent);
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}
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static void
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@ -312,12 +328,15 @@ recursively_free_layer_caches (CoglMaterial *material)
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}
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static void
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_cogl_material_set_parent (CoglMaterial *material, CoglMaterial *parent)
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_cogl_material_set_parent (CoglMaterial *material,
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CoglMaterial *parent,
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gboolean take_strong_reference)
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{
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/* Chain up */
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_cogl_material_node_set_parent_real (COGL_MATERIAL_NODE (material),
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COGL_MATERIAL_NODE (parent),
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_cogl_material_unparent);
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_cogl_material_unparent,
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take_strong_reference);
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/* Since we just changed the ancestry of the material its cache of
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* layers could now be invalid so free it... */
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@ -337,16 +356,56 @@ _cogl_material_set_parent (CoglMaterial *material, CoglMaterial *parent)
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}
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}
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static void
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_cogl_material_promote_weak_ancestors (CoglMaterial *strong)
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{
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CoglMaterialNode *n;
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g_return_if_fail (!strong->is_weak);
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for (n = COGL_MATERIAL_NODE (strong)->parent; n; n = n->parent)
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{
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CoglMaterial *material = COGL_MATERIAL (n);
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cogl_object_ref (material);
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if (!material->is_weak)
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return;
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}
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}
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static void
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_cogl_material_revert_weak_ancestors (CoglMaterial *strong)
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{
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CoglMaterial *parent = _cogl_material_get_parent (strong);
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CoglMaterialNode *n;
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g_return_if_fail (!strong->is_weak);
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if (!parent || !parent->is_weak)
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return;
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for (n = COGL_MATERIAL_NODE (strong)->parent; n; n = n->parent)
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{
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CoglMaterial *material = COGL_MATERIAL (n);
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cogl_object_unref (material);
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if (!material->is_weak)
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return;
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}
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}
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/* XXX: Always have an eye out for opportunities to lower the cost of
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* cogl_material_copy. */
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CoglMaterial *
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cogl_material_copy (CoglMaterial *src)
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static CoglMaterial *
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_cogl_material_copy (CoglMaterial *src, gboolean is_weak)
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{
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CoglMaterial *material = g_slice_new (CoglMaterial);
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_cogl_material_node_init (COGL_MATERIAL_NODE (material));
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material->is_weak = FALSE;
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material->is_weak = is_weak;
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material->journal_ref_count = 0;
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@ -375,26 +434,35 @@ cogl_material_copy (CoglMaterial *src)
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material->age = 0;
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_cogl_material_set_parent (material, src);
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_cogl_material_set_parent (material, src, !is_weak);
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/* The semantics for copying a weak material are that we promote all
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* weak ancestors to temporarily become strong materials until the
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* copy is freed. */
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if (!is_weak)
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_cogl_material_promote_weak_ancestors (material);
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return _cogl_material_object_new (material);
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}
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/* XXX: we should give this more thought before making anything like
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* this API public! */
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CoglMaterial *
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_cogl_material_weak_copy (CoglMaterial *material)
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cogl_material_copy (CoglMaterial *src)
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{
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return _cogl_material_copy (src, FALSE);
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}
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CoglMaterial *
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_cogl_material_weak_copy (CoglMaterial *material,
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CoglMaterialDestroyCallback callback,
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void *user_data)
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{
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CoglMaterial *copy;
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CoglMaterial *copy_material;
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/* If we make a public API we might want want to allow weak copies
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* of weak material? */
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g_return_val_if_fail (!material->is_weak, NULL);
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copy = cogl_material_copy (material);
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copy = _cogl_material_copy (material, TRUE);
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copy_material = COGL_MATERIAL (copy);
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copy_material->is_weak = TRUE;
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copy_material->destroy_callback = callback;
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copy_material->destroy_data = user_data;
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return copy;
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}
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@ -423,9 +491,38 @@ _cogl_material_backend_free_priv (CoglMaterial *material)
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}
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}
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static gboolean
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destroy_weak_children_cb (CoglMaterialNode *node,
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void *user_data)
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{
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CoglMaterial *material = COGL_MATERIAL (node);
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if (_cogl_material_is_weak (material))
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{
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_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
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destroy_weak_children_cb,
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NULL);
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material->destroy_callback (material, material->destroy_data);
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_cogl_material_unparent (COGL_MATERIAL_NODE (material));
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}
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return TRUE;
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}
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static void
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_cogl_material_free (CoglMaterial *material)
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{
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if (!material->is_weak)
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_cogl_material_revert_weak_ancestors (material);
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/* Weak materials don't take a reference on their parent */
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_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
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destroy_weak_children_cb,
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NULL);
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g_assert (!COGL_MATERIAL_NODE (material)->has_children);
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_cogl_material_backend_free_priv (material);
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_cogl_material_unparent (COGL_MATERIAL_NODE (material));
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@ -940,11 +1037,12 @@ check_if_strong_cb (CoglMaterialNode *node, void *user_data)
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CoglMaterial *material = COGL_MATERIAL (node);
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gboolean *has_strong_child = user_data;
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if (!material->is_weak)
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if (!_cogl_material_is_weak (material))
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{
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*has_strong_child = TRUE;
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return FALSE;
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}
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return TRUE;
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}
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@ -959,16 +1057,22 @@ has_strong_children (CoglMaterial *material)
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}
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static gboolean
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reparent_strong_children_cb (CoglMaterialNode *node,
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void *user_data)
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_cogl_material_is_weak (CoglMaterial *material)
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{
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if (material->is_weak && !has_strong_children (material))
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return TRUE;
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else
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return FALSE;
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}
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static gboolean
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reparent_children_cb (CoglMaterialNode *node,
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void *user_data)
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{
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CoglMaterial *material = COGL_MATERIAL (node);
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CoglMaterial *parent = user_data;
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if (material->is_weak)
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return TRUE;
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_cogl_material_set_parent (material, parent);
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_cogl_material_set_parent (material, parent, TRUE);
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return TRUE;
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}
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@ -1029,18 +1133,28 @@ _cogl_material_pre_change_notify (CoglMaterial *material,
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backend->material_pre_change_notify (material, change, new_color);
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}
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/*
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* There is an arbitrary tree of descendants of this material; any of
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* which may indirectly depend on this material as the authority for
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* some set of properties. (Meaning for example that one of its
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* descendants derives its color or blending state from this
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* material.)
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/* There may be an arbitrary tree of descendants of this material;
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* any of which may indirectly depend on this material as the
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* authority for some set of properties. (Meaning for example that
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* one of its descendants derives its color or blending state from
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* this material.)
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*
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* We can't modify any property that this material is the authority
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* for unless we create another material to take its place first and
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* make sure descendants reference this new material instead.
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*/
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if (has_strong_children (material))
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/* The simplest descendants to handle are weak materials; we simply
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* destroy them if we are modifying a material they depend on. This
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* means weak materials never cause us to do a copy-on-write. */
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_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
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destroy_weak_children_cb,
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NULL);
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/* If there are still children remaining though we'll need to
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* perform a copy-on-write and reparent the dependants as children
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* of the copy. */
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if (COGL_MATERIAL_NODE (material)->has_children)
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{
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CoglMaterial *new_authority;
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@ -1072,10 +1186,10 @@ _cogl_material_pre_change_notify (CoglMaterial *material,
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_cogl_material_copy_differences (new_authority, material,
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material->differences);
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/* Reparent the strong children of material to be children of
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/* Reparent the dependants of material to be children of
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* new_authority instead... */
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_cogl_material_node_foreach_child (COGL_MATERIAL_NODE (material),
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reparent_strong_children_cb,
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reparent_children_cb,
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new_authority);
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/* The children will keep the new authority alive so drop the
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@ -1513,7 +1627,8 @@ _cogl_material_layer_set_parent (CoglMaterialLayer *layer,
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/* Chain up */
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_cogl_material_node_set_parent_real (COGL_MATERIAL_NODE (layer),
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COGL_MATERIAL_NODE (parent),
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_cogl_material_layer_unparent);
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_cogl_material_layer_unparent,
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TRUE);
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||||
}
|
||||
|
||||
/* XXX: This is duplicated logic; the same as for
|
||||
@ -3342,7 +3457,11 @@ _cogl_material_prune_redundant_ancestry (CoglMaterial *material)
|
||||
material->differences)
|
||||
new_parent = _cogl_material_get_parent (new_parent);
|
||||
|
||||
_cogl_material_set_parent (material, new_parent);
|
||||
if (new_parent != _cogl_material_get_parent (material))
|
||||
{
|
||||
gboolean is_weak = _cogl_material_is_weak (material);
|
||||
_cogl_material_set_parent (material, new_parent, is_weak ? FALSE : TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
Loading…
Reference in New Issue
Block a user