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texture: Remove GStaticMutex
It's now possible to statically initialize a GMutex.
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1465aa04aa
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@ -166,7 +166,7 @@ static int texture_signals[LAST_SIGNAL] = { 0 };
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static GThreadPool *async_thread_pool = NULL;
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static guint repaint_upload_func = 0;
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static GList *upload_list = NULL;
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static GStaticMutex upload_list_mutex = G_STATIC_MUTEX_INIT;
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static GMutex upload_list_mutex = G_MUTEX_INIT;
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static CoglMaterial *texture_template_material = NULL;
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@ -1795,7 +1795,7 @@ texture_repaint_upload_func (gpointer user_data)
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{
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gulong start_time;
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g_static_mutex_lock (&upload_list_mutex);
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g_mutex_lock (&upload_list_mutex);
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if (upload_list)
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{
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@ -1823,7 +1823,7 @@ texture_repaint_upload_func (gpointer user_data)
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_clutter_master_clock_ensure_next_iteration (master_clock);
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}
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g_static_mutex_unlock (&upload_list_mutex);
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g_mutex_unlock (&upload_list_mutex);
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return TRUE;
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}
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@ -1870,7 +1870,7 @@ clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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* set it while we're holding the mutex so we can safely start the
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* idle handler now without the possibility of calling the
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* callback after it is aborted */
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g_static_mutex_lock (&upload_list_mutex);
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g_mutex_lock (&upload_list_mutex);
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if (repaint_upload_func == 0)
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{
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@ -1882,7 +1882,7 @@ clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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upload_list = g_list_append (upload_list, data);
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data->upload_queued = TRUE;
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g_static_mutex_unlock (&upload_list_mutex);
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g_mutex_unlock (&upload_list_mutex);
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g_mutex_unlock (data->mutex);
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