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matrix-stack: use GArray instead of GSList for stack
In some micro-benchmarks testing journal throughput the list manipulation jumps pretty high in the profile. This replaces the GSList usage with a GArray instead which is effectively a grow only allocation that means we avoid ongoing allocations while manipulating the stack mid-scene.
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@ -53,7 +53,7 @@ typedef struct {
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*/
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struct _CoglMatrixStack
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{
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GSList *stack;
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GArray *stack;
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/* which state does GL have, NULL if unknown */
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CoglMatrixState *flushed_state;
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@ -61,28 +61,17 @@ struct _CoglMatrixStack
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};
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/* XXX: this doesn't initialize the matrix! */
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static CoglMatrixState*
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_cogl_matrix_state_new (void)
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static void
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_cogl_matrix_state_init (CoglMatrixState *state)
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{
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CoglMatrixState *state;
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state = g_slice_new (CoglMatrixState);
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state->push_count = 0;
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state->is_identity = FALSE;
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return state;
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}
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static void
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_cogl_matrix_state_destroy (CoglMatrixState *state)
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{
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g_slice_free (CoglMatrixState, state);
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}
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static CoglMatrixState*
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static CoglMatrixState *
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_cogl_matrix_stack_top (CoglMatrixStack *stack)
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{
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return stack->stack->data;
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return &g_array_index (stack->stack, CoglMatrixState, stack->stack->len - 1);
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}
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/* XXX:
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@ -115,7 +104,10 @@ _cogl_matrix_stack_top_mutable (CoglMatrixStack *stack,
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state->push_count -= 1;
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new_top = _cogl_matrix_state_new ();
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g_array_set_size (stack->stack, stack->stack->len + 1);
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new_top = &g_array_index (stack->stack, CoglMatrixState,
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stack->stack->len - 1);
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_cogl_matrix_state_init (new_top);
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if (initialize)
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{
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@ -128,8 +120,6 @@ _cogl_matrix_stack_top_mutable (CoglMatrixStack *stack,
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stack->flushed_state = new_top;
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}
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stack->stack = g_slist_prepend (stack->stack, new_top);
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return new_top;
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}
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@ -141,28 +131,20 @@ _cogl_matrix_stack_new (void)
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stack = g_slice_new0 (CoglMatrixStack);
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state = _cogl_matrix_state_new ();
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stack->stack = g_array_sized_new (FALSE, FALSE,
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sizeof (CoglMatrixState), 10);
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g_array_set_size (stack->stack, 1);
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state = &g_array_index (stack->stack, CoglMatrixState, 0);
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_cogl_matrix_state_init (state);
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state->is_identity = TRUE;
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stack->stack = g_slist_prepend (stack->stack, state);
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return stack;
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}
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void
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_cogl_matrix_stack_destroy (CoglMatrixStack *stack)
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{
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while (stack->stack)
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{
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CoglMatrixState *state;
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state = stack->stack->data;
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_cogl_matrix_state_destroy (state);
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stack->stack =
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g_slist_delete_link (stack->stack,
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stack->stack);
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}
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g_array_free (stack->stack, TRUE);
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g_slice_free (CoglMatrixStack, stack);
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}
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@ -192,7 +174,7 @@ _cogl_matrix_stack_pop (CoglMatrixStack *stack)
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}
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else
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{
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if (stack->stack->next == NULL)
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if (stack->stack->len == 1)
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{
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g_warning ("Too many matrix pops");
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return;
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@ -203,10 +185,7 @@ _cogl_matrix_stack_pop (CoglMatrixStack *stack)
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stack->flushed_state = NULL;
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}
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stack->stack =
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g_slist_delete_link (stack->stack,
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stack->stack);
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_cogl_matrix_state_destroy (state);
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g_array_set_size (stack->stack, stack->stack->len - 1);
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}
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}
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