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wayland-pointer: Fix infinite loop when leaving focus from a destroyed surface
To prevent corruption, our focus listener needs to be removed even when the surface is destroyed. So, bailing out when pointer->focus->resource is NULL just isn't good enough.
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@ -322,12 +322,16 @@ meta_wayland_pointer_set_focus (MetaWaylandPointer *pointer,
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return;
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return;
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resource = pointer->focus_resource;
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resource = pointer->focus_resource;
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if (resource && pointer->focus->resource)
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if (resource)
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{
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if (pointer->focus->resource)
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{
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{
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struct wl_client *client = wl_resource_get_client (resource);
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struct wl_client *client = wl_resource_get_client (resource);
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struct wl_display *display = wl_client_get_display (client);
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struct wl_display *display = wl_client_get_display (client);
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serial = wl_display_next_serial (display);
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serial = wl_display_next_serial (display);
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wl_pointer_send_leave (resource, serial, pointer->focus->resource);
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wl_pointer_send_leave (resource, serial, pointer->focus->resource);
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}
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wl_list_remove (&pointer->focus_listener.link);
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wl_list_remove (&pointer->focus_listener.link);
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}
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}
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