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cogl: Remove COGL_PRIVATE_FEATURE_GL_FIXED, track it in the driver
At this point only the gl driver is at all aware of the difference between core and compat contexts. COGL_PRIVATE_FEATURE_GL_FIXED is also now quite misnamed, since we're using the GLSL pipeline even for pre-GL3 contexts. Remove the private feature and handle the few remaining differences by checking the driver class inside the gl driver. https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
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@ -68,7 +68,6 @@ typedef enum
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* driver being used and instead check for broad opengl feature
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* sets that can be shared by several GL apis */
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COGL_PRIVATE_FEATURE_ANY_GL,
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COGL_PRIVATE_FEATURE_GL_FIXED,
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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COGL_PRIVATE_FEATURE_GL_EMBEDDED,
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COGL_PRIVATE_FEATURE_GL_WEB,
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@ -91,7 +91,6 @@ static CoglDriverDescription _cogl_drivers[] =
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COGL_DRIVER_GL,
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"gl",
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{ COGL_PRIVATE_FEATURE_ANY_GL,
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COGL_PRIVATE_FEATURE_GL_FIXED,
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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-1 },
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&_cogl_driver_gl,
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@ -59,8 +59,7 @@ toggle_builtin_attribute_enabled_cb (int bit_num, void *user_data)
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ForeachChangedBitState *state = user_data;
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CoglContext *context = state->context;
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g_return_val_if_fail (_cogl_has_private_feature
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(context, COGL_PRIVATE_FEATURE_GL_FIXED),
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g_return_val_if_fail (context->driver == COGL_DRIVER_GL,
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FALSE);
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#ifdef HAVE_COGL_GL
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@ -98,8 +97,7 @@ toggle_texcood_attribute_enabled_cb (int bit_num, void *user_data)
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ForeachChangedBitState *state = user_data;
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CoglContext *context = state->context;
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g_return_val_if_fail (_cogl_has_private_feature
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(context, COGL_PRIVATE_FEATURE_GL_FIXED),
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g_return_val_if_fail (context->driver == COGL_DRIVER_GL,
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FALSE);
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#ifdef HAVE_COGL_GL
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@ -360,8 +360,7 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* On GLES2 we'll flush the color later */
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED) &&
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!with_color_attrib)
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if (ctx->driver == COGL_DRIVER_GL && !with_color_attrib)
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{
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if ((pipelines_difference & COGL_PIPELINE_STATE_COLOR) ||
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/* Assume if we were previously told to skip the color, then
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@ -563,7 +562,7 @@ get_max_activateable_texture_units (void)
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#endif
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#ifdef HAVE_COGL_GL
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
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if (ctx->driver == COGL_DRIVER_GL)
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{
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/* GL_MAX_TEXTURE_UNITS defines the number of units that are
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usable from the fixed function pipeline, therefore it isn't
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@ -695,7 +694,7 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
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* glsl progend.
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*/
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#ifdef HAVE_COGL_GL
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED) &&
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if (ctx->driver == COGL_DRIVER_GL &&
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(layers_difference & COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS))
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{
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CoglPipelineState change = COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS;
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@ -86,7 +86,7 @@ _cogl_driver_gl_context_init (CoglContext *context,
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pipeline to track whether any layers have point sprite coords
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enabled. We don't need to do this for GL3 or GLES2 because point
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sprites are handled using a builtin varying in the shader. */
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if (_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_GL_FIXED))
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if (context->driver == COGL_DRIVER_GL)
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GE (context, glEnable (GL_POINT_SPRITE));
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return TRUE;
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@ -504,7 +504,6 @@ _cogl_driver_update_features (CoglContext *ctx,
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if (ctx->driver == COGL_DRIVER_GL)
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{
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/* Features which are not available in GL 3 */
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_GL_FIXED, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
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