Bug 1172 - Disjoint paths and clip to path

* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
This commit is contained in:
Neil Roberts
2008-12-04 13:45:09 +00:00
parent be655b05ad
commit 10d7cf3273
17 changed files with 984 additions and 758 deletions

View File

@@ -82,28 +82,60 @@ void cogl_rectanglex (CoglFixed x,
/**
* cogl_path_fill:
*
* Fills the constructed shape using the current drawing color.
* Fills the constructed shape using the current drawing color. The
* current path is then cleared. To use the path again, call
* cogl_path_fill_preserve() instead.
**/
void cogl_path_fill (void);
void cogl_path_fill (void);
/**
* cogl_path_fill_preserve:
*
* Fills the constructed shape using the current drawing color and
* preserves the path to be used again.
*
* Since: 1.0
**/
void cogl_path_fill_preserve (void);
/**
* cogl_path_stroke:
*
* Strokes the constructed shape using the current drawing color
* and a width of 1 pixel (regardless of the current transformation
* matrix).
* Strokes the constructed shape using the current drawing color and a
* width of 1 pixel (regardless of the current transformation
* matrix). To current path is then cleared. To use the path again,
* call cogl_path_stroke_preserve() instead.
**/
void cogl_path_stroke (void);
void cogl_path_stroke (void);
/**
* cogl_path_stroke_preserve:
*
* Strokes the constructed shape using the current drawing color and
* preserves the path to be used again.
*
* Since: 1.0
**/
void cogl_path_stroke_preserve (void);
/**
* cogl_path_new:
*
* Clears the current path and starts a new one.
*
* Since: 1.0
*/
void cogl_path_new (void);
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates.
**/
* Moves the pen to the given location. If there is an existing path
* this will start a new disjoint subpath.
**/
void cogl_path_move_to (CoglFixed x,
CoglFixed y);
@@ -113,9 +145,9 @@ void cogl_path_move_to (CoglFixed x,
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Clears the previously constructed shape and begins a new path
* contour by moving the pen to the given coordinates relative
* to the current pen location.
* Moves the pen to the given offset relative to the current pen
* location. If there is an existing path this will start a new
* disjoint subpath.
**/
void cogl_path_rel_move_to (CoglFixed x,
CoglFixed y);
@@ -222,8 +254,9 @@ void cogl_path_close (void);
* @x2: X coordinate of the end line vertex
* @y2: Y coordinate of the end line vertex
*
* Clears the previously constructed shape and constructs a straight
* line shape start and ending at the given coordinates.
* Constructs a straight line shape starting and ending at the given
* coordinates. If there is an existing path this will start a new
* disjoint sub-path.
**/
void cogl_path_line (CoglFixed x1,
CoglFixed y1,
@@ -236,10 +269,11 @@ void cogl_path_line (CoglFixed x1,
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a series of straight
* line segments, starting from the first given vertex coordinate. Each
* subsequent segment stars where the previous one ended and ends at the next
* given vertex coordinate.
* Constructs a series of straight line segments, starting from the
* first given vertex coordinate. If there is an existing path this
* will start a new disjoint sub-path. Each subsequent segment starts
* where the previous one ended and ends at the next given vertex
* coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
@@ -257,8 +291,8 @@ void cogl_path_polyline (CoglFixed *coords,
* values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Clears the previously constructed shape and constructs a polygonal
* shape of the given number of vertices.
* Constructs a polygonal shape of the given number of vertices. If
* there is an existing path this will start a new disjoint sub-path.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
@@ -276,8 +310,8 @@ void cogl_path_polygon (CoglFixed *coords,
* @width: Rectangle width.
* @height: Rectangle height.
*
* Clears the previously constructed shape and constructs a rectangular
* shape at the given coordinates.
* Constructs a rectangular shape at the given coordinates. If there
* is an existing path this will start a new disjoint sub-path.
**/
void cogl_path_rectangle (CoglFixed x,
CoglFixed y,
@@ -291,8 +325,8 @@ void cogl_path_rectangle (CoglFixed x,
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
*
* Clears the previously constructed shape and constructs an ellipse
* shape.
* Constructs an ellipse shape. If there is an existing path this will
* start a new disjoint sub-path.
**/
void cogl_path_ellipse (CoglFixed center_x,
CoglFixed center_y,
@@ -309,9 +343,9 @@ void cogl_path_ellipse (CoglFixed center_x,
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Clears the previously constructed shape and constructs a rectangular
* shape with rounded corners.
**/
* Constructs a rectangular shape with rounded corners. If there is an
* existing path this will start a new disjoint sub-path.
**/
void cogl_path_round_rectangle (CoglFixed x,
CoglFixed y,
CoglFixed width,