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https://github.com/brl/mutter.git
synced 2024-11-25 01:20:42 -05:00
wayland: Move buffer use count to MetaWaylandSurface
Each wl_surface.commit with a newly attached buffer should result in one wl_buffer.release for the attached buffer. For example attaching the same buffer to two different surfaces must always result in two wl_buffer.release events being emitted by the server. The client is responsible for counting the wl_buffer.release events and be sure to have received as many release events as it has attached and committed the buffer, before reusing it. https://bugzilla.gnome.org/show_bug.cgi?id=762828
This commit is contained in:
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aa7bc501d5
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10a0114856
@ -136,7 +136,8 @@ meta_surface_actor_wayland_get_subsurface_rect (MetaSurfaceActorWayland *self,
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MetaRectangle *rect)
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{
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MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
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CoglTexture *texture = surface->buffer->texture;
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MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
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CoglTexture *texture = buffer->texture;
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MetaWindow *toplevel_window;
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int monitor_scale;
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float x, y;
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@ -726,7 +726,7 @@ client_window_should_be_mapped (MetaWindow *window)
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{
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#ifdef HAVE_WAYLAND
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if (window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND &&
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!window->surface->buffer)
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!meta_wayland_surface_get_buffer (window->surface))
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return FALSE;
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#endif
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@ -1554,7 +1554,7 @@ meta_window_should_be_showing (MetaWindow *window)
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{
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#ifdef HAVE_WAYLAND
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if (window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND &&
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!window->surface->buffer)
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!meta_wayland_surface_get_buffer (window->surface))
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return FALSE;
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#endif
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@ -53,25 +53,6 @@ meta_wayland_buffer_destroy_handler (struct wl_listener *listener,
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g_object_unref (buffer);
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}
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void
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meta_wayland_buffer_ref_use_count (MetaWaylandBuffer *buffer)
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{
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g_warn_if_fail (buffer->resource);
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buffer->use_count++;
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}
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void
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meta_wayland_buffer_unref_use_count (MetaWaylandBuffer *buffer)
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{
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g_return_if_fail (buffer->use_count != 0);
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buffer->use_count--;
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if (buffer->use_count == 0 && buffer->resource)
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wl_resource_queue_event (buffer->resource, WL_BUFFER_RELEASE);
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}
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MetaWaylandBuffer *
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meta_wayland_buffer_from_resource (struct wl_resource *resource)
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{
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@ -106,7 +87,6 @@ meta_wayland_buffer_ensure_texture (MetaWaylandBuffer *buffer)
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CoglTexture *texture;
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struct wl_shm_buffer *shm_buffer;
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g_return_val_if_fail (buffer->use_count != 0, NULL);
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g_return_val_if_fail (buffer->resource, NULL);
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if (buffer->texture)
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@ -142,8 +122,6 @@ meta_wayland_buffer_process_damage (MetaWaylandBuffer *buffer,
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{
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struct wl_shm_buffer *shm_buffer;
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g_return_if_fail (buffer->use_count != 0);
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shm_buffer = wl_shm_buffer_get (buffer->resource);
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if (shm_buffer)
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@ -39,7 +39,6 @@ struct _MetaWaylandBuffer
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struct wl_listener destroy_listener;
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CoglTexture *texture;
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uint32_t use_count;
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};
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#define META_TYPE_WAYLAND_BUFFER (meta_wayland_buffer_get_type ())
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@ -47,8 +46,6 @@ G_DECLARE_FINAL_TYPE (MetaWaylandBuffer, meta_wayland_buffer,
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META, WAYLAND_BUFFER, GObject);
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MetaWaylandBuffer * meta_wayland_buffer_from_resource (struct wl_resource *resource);
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void meta_wayland_buffer_ref_use_count (MetaWaylandBuffer *buffer);
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void meta_wayland_buffer_unref_use_count (MetaWaylandBuffer *buffer);
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CoglTexture * meta_wayland_buffer_ensure_texture (MetaWaylandBuffer *buffer);
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void meta_wayland_buffer_process_damage (MetaWaylandBuffer *buffer,
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cairo_region_t *region);
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@ -966,24 +966,25 @@ update_cursor_sprite_texture (MetaWaylandSurface *surface)
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MetaWaylandSurfaceRoleCursor *cursor_role =
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META_WAYLAND_SURFACE_ROLE_CURSOR (surface->role);
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MetaCursorSprite *cursor_sprite = cursor_role->cursor_sprite;
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MetaWaylandBuffer *buffer = meta_wayland_surface_get_buffer (surface);
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g_return_if_fail (!surface->buffer || surface->buffer->texture);
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g_return_if_fail (!buffer || buffer->texture);
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if (surface->buffer)
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if (buffer)
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{
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meta_cursor_sprite_set_texture (cursor_sprite,
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surface->buffer->texture,
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buffer->texture,
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cursor_role->hot_x * surface->scale,
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cursor_role->hot_y * surface->scale);
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if (surface->using_buffer)
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if (surface->buffer_ref.use_count > 0)
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{
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struct wl_resource *buffer;
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struct wl_resource *buffer_resource;
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buffer = surface->buffer->resource;
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buffer_resource = buffer->resource;
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meta_cursor_renderer_realize_cursor_from_wl_buffer (cursor_renderer,
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cursor_sprite,
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buffer);
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buffer_resource);
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}
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}
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else
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@ -175,56 +175,29 @@ meta_wayland_surface_assign_role (MetaWaylandSurface *surface,
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}
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}
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static void
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surface_use_buffer (MetaWaylandSurface *surface)
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{
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g_return_if_fail (!surface->using_buffer);
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meta_wayland_buffer_ref_use_count (surface->buffer);
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surface->using_buffer = TRUE;
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}
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static void
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surface_stop_using_buffer (MetaWaylandSurface *surface)
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{
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if (!surface->using_buffer)
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return;
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meta_wayland_buffer_unref_use_count (surface->buffer);
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surface->using_buffer = FALSE;
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}
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static void
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surface_set_buffer (MetaWaylandSurface *surface,
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MetaWaylandBuffer *buffer)
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{
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if (surface->buffer == buffer)
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return;
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if (surface->buffer)
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surface_stop_using_buffer (surface);
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g_set_object (&surface->buffer, buffer);
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}
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static void
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surface_process_damage (MetaWaylandSurface *surface,
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cairo_region_t *region)
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{
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MetaWaylandBuffer *buffer = surface->buffer_ref.buffer;
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unsigned int buffer_width;
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unsigned int buffer_height;
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cairo_rectangle_int_t surface_rect;
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cairo_region_t *scaled_region;
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int i, n_rectangles;
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if (!surface->buffer)
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/* If the client destroyed the buffer it attached before committing, but
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* still posted damage, or posted damage without any buffer, don't try to
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* process it on the non-existing buffer.
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*/
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if (!buffer)
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return;
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/* Intersect the damage region with the surface region before scaling in
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* order to avoid integer overflow when scaling a damage region is too large
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* (for example INT32_MAX which mesa passes). */
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buffer_width = cogl_texture_get_width (surface->buffer->texture);
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buffer_height = cogl_texture_get_height (surface->buffer->texture);
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buffer_width = cogl_texture_get_width (buffer->texture);
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buffer_height = cogl_texture_get_height (buffer->texture);
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surface_rect = (cairo_rectangle_int_t) {
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.width = buffer_width / surface->scale,
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.height = buffer_height / surface->scale,
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@ -236,7 +209,7 @@ surface_process_damage (MetaWaylandSurface *surface,
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scaled_region = meta_region_scale (region, surface->scale);
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/* First update the buffer. */
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meta_wayland_buffer_process_damage (surface->buffer, scaled_region);
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meta_wayland_buffer_process_damage (buffer, scaled_region);
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/* Now damage the actor. The actor expects damage in the unscaled texture
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* coordinate space, i.e. same as the buffer. */
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@ -290,7 +263,7 @@ calculate_surface_window_geometry (MetaWaylandSurface *surface,
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if (!CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (surface_actor)))
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return;
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if (!surface->buffer)
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if (!surface->buffer_ref.buffer)
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return;
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meta_surface_actor_wayland_get_subsurface_rect (surface_actor,
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@ -326,6 +299,36 @@ destroy_window (MetaWaylandSurface *surface)
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g_assert (surface->window == NULL);
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}
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MetaWaylandBuffer *
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meta_wayland_surface_get_buffer (MetaWaylandSurface *surface)
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{
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return surface->buffer_ref.buffer;
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}
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void
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meta_wayland_surface_ref_buffer_use_count (MetaWaylandSurface *surface)
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{
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g_return_if_fail (surface->buffer_ref.buffer);
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g_warn_if_fail (surface->buffer_ref.buffer->resource);
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surface->buffer_ref.use_count++;
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}
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void
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meta_wayland_surface_unref_buffer_use_count (MetaWaylandSurface *surface)
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{
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MetaWaylandBuffer *buffer = surface->buffer_ref.buffer;
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g_return_if_fail (surface->buffer_ref.use_count != 0);
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surface->buffer_ref.use_count--;
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g_return_if_fail (buffer);
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if (surface->buffer_ref.use_count == 0 && buffer->resource)
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wl_resource_queue_event (buffer->resource, WL_BUFFER_RELEASE);
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}
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static void
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queue_surface_actor_frame_callbacks (MetaWaylandSurface *surface,
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MetaWaylandPendingState *pending)
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@ -344,6 +347,7 @@ toplevel_surface_commit (MetaWaylandSurfaceRole *surface_role,
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{
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaWaylandBuffer *buffer = surface->buffer_ref.buffer;
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MetaWindow *window = surface->window;
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queue_surface_actor_frame_callbacks (surface, pending);
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@ -359,12 +363,12 @@ toplevel_surface_commit (MetaWaylandSurfaceRole *surface_role,
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/* For wl_shell, it's equivalent to an unmap. Semantics
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* are poorly defined, so we can choose some that are
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* convenient for us. */
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if (surface->buffer && !window)
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if (buffer && !window)
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{
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window = meta_window_wayland_new (meta_get_display (), surface);
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meta_wayland_surface_set_window (surface, window);
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}
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else if (surface->buffer == NULL && window)
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else if (buffer == NULL && window)
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{
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destroy_window (surface);
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return;
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@ -372,7 +376,7 @@ toplevel_surface_commit (MetaWaylandSurfaceRole *surface_role,
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}
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else
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{
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if (surface->buffer == NULL)
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if (buffer == NULL)
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{
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/* XDG surfaces can't commit NULL buffers */
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wl_resource_post_error (surface->resource,
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@ -390,7 +394,7 @@ toplevel_surface_commit (MetaWaylandSurfaceRole *surface_role,
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{
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MetaRectangle geom = { 0 };
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CoglTexture *texture = surface->buffer->texture;
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CoglTexture *texture = buffer->texture;
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/* Update the buffer rect immediately. */
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window->buffer_rect.width = cogl_texture_get_width (texture);
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window->buffer_rect.height = cogl_texture_get_height (texture);
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@ -559,7 +563,7 @@ subsurface_surface_commit (MetaWaylandSurfaceRole *surface_role,
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queue_surface_actor_frame_callbacks (surface, pending);
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if (surface->buffer != NULL)
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if (surface->buffer_ref.buffer != NULL)
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clutter_actor_show (CLUTTER_ACTOR (surface_actor));
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else
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clutter_actor_hide (CLUTTER_ACTOR (surface_actor));
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@ -656,28 +660,46 @@ static void
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apply_pending_state (MetaWaylandSurface *surface,
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MetaWaylandPendingState *pending)
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{
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gboolean release_new_buffer = FALSE;
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MetaSurfaceActorWayland *surface_actor_wayland =
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META_SURFACE_ACTOR_WAYLAND (surface->surface_actor);
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if (pending->newly_attached)
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{
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if (!surface->buffer && surface->window)
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gboolean switched_buffer;
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if (!surface->buffer_ref.buffer && surface->window)
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meta_window_queue (surface->window, META_QUEUE_CALC_SHOWING);
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surface_set_buffer (surface, pending->buffer);
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/* Always release any previously held buffer. If the buffer held is same
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* as the newly attached buffer, we still need to release it here, because
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* wl_surface.attach+commit and wl_buffer.release on the attached buffer
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* is symmetric.
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*/
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if (surface->buffer_held)
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meta_wayland_surface_unref_buffer_use_count (surface);
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if (pending->buffer && !surface->using_buffer)
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switched_buffer = g_set_object (&surface->buffer_ref.buffer,
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pending->buffer);
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if (pending->buffer)
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meta_wayland_surface_ref_buffer_use_count (surface);
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if (switched_buffer && pending->buffer)
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{
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struct wl_shm_buffer *shm_buffer = wl_shm_buffer_get (pending->buffer->resource);
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CoglTexture *texture;
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surface_use_buffer (surface);
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CoglTexture *texture = meta_wayland_buffer_ensure_texture (pending->buffer);
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meta_surface_actor_wayland_set_texture (META_SURFACE_ACTOR_WAYLAND (surface->surface_actor), texture);
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/* Release the buffer as soon as possible, so the client can reuse it
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*/
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if (shm_buffer)
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release_new_buffer = TRUE;
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texture = meta_wayland_buffer_ensure_texture (pending->buffer);
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meta_surface_actor_wayland_set_texture (surface_actor_wayland,
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texture);
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}
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/* If the newly attached buffer is going to be accessed directly without
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* making a copy, such as an EGL buffer, mark it as in-use don't release
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* it until is replaced by a subsequent wl_surface.commit or when the
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* wl_surface is destroyed.
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*/
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surface->buffer_held = (pending->buffer &&
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!wl_shm_buffer_get (pending->buffer->resource));
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}
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if (pending->scale > 0)
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@ -686,8 +708,12 @@ apply_pending_state (MetaWaylandSurface *surface,
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if (!cairo_region_is_empty (pending->damage))
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surface_process_damage (surface, pending->damage);
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if (release_new_buffer)
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surface_stop_using_buffer (surface);
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/* If we have a buffer that we are not using, decrease the use count so it may
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* be released if no-one else has a use-reference to it.
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*/
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if (pending->newly_attached &&
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!surface->buffer_held && surface->buffer_ref.buffer)
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meta_wayland_surface_unref_buffer_use_count (surface);
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surface->offset_x += pending->dx;
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surface->offset_y += pending->dy;
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@ -732,8 +758,7 @@ apply_pending_state (MetaWaylandSurface *surface,
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pending_state_signals[PENDING_STATE_SIGNAL_APPLIED],
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0);
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meta_surface_actor_wayland_sync_state (
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META_SURFACE_ACTOR_WAYLAND (surface->surface_actor));
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meta_surface_actor_wayland_sync_state (surface_actor_wayland);
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pending_state_reset (pending);
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@ -1122,7 +1147,10 @@ wl_surface_destructor (struct wl_resource *resource)
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if (surface->window)
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destroy_window (surface);
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surface_set_buffer (surface, NULL);
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if (surface->buffer_held)
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meta_wayland_surface_unref_buffer_use_count (surface);
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g_clear_object (&surface->buffer_ref.buffer);
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g_clear_object (&surface->pending);
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if (surface->opaque_region)
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@ -2771,10 +2799,10 @@ meta_wayland_surface_calculate_input_region (MetaWaylandSurface *surface)
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cairo_rectangle_int_t buffer_rect;
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CoglTexture *texture;
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if (!surface->buffer)
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if (!surface->buffer_ref.buffer)
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return NULL;
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texture = surface->buffer->texture;
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texture = surface->buffer_ref.buffer->texture;
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buffer_rect = (cairo_rectangle_int_t) {
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.width = cogl_texture_get_width (texture) / surface->scale,
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.height = cogl_texture_get_height (texture) / surface->scale,
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@ -151,8 +151,6 @@ struct _MetaWaylandSurface
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MetaSurfaceActor *surface_actor;
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MetaWaylandSurfaceRole *role;
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MetaWindow *window;
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MetaWaylandBuffer *buffer;
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gboolean using_buffer;
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cairo_region_t *input_region;
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cairo_region_t *opaque_region;
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int scale;
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@ -160,6 +158,15 @@ struct _MetaWaylandSurface
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GList *subsurfaces;
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GHashTable *outputs_to_destroy_notify_id;
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/* Buffer reference state. */
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struct {
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MetaWaylandBuffer *buffer;
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unsigned int use_count;
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} buffer_ref;
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/* Buffer renderer state. */
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gboolean buffer_held;
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/* List of pending frame callbacks that needs to stay queued longer than one
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* commit sequence, such as when it has not yet been assigned a role.
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*/
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@ -230,6 +237,12 @@ MetaWaylandSurface *meta_wayland_surface_create (MetaWaylandCompositor *composit
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gboolean meta_wayland_surface_assign_role (MetaWaylandSurface *surface,
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GType role_type);
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MetaWaylandBuffer *meta_wayland_surface_get_buffer (MetaWaylandSurface *surface);
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void meta_wayland_surface_ref_buffer_use_count (MetaWaylandSurface *surface);
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void meta_wayland_surface_unref_buffer_use_count (MetaWaylandSurface *surface);
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void meta_wayland_surface_set_window (MetaWaylandSurface *surface,
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MetaWindow *window);
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