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2008-04-30 Robert Bragg <bob@openedhand.com>
* clutter/clutter/x11/clutter-x11-texture-pixmap.c: In _update_area_real with depth=16 we weren't setting up the alpha channel.
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2008-04-30 Robert Bragg <bob@openedhand.com>
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* clutter/clutter/x11/clutter-x11-texture-pixmap.c:
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In _update_area_real with depth=16 we weren't setting up the alpha
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channel.
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2008-04-29 Matthew Allum <mallum@openedhand.com>
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2008-04-29 Matthew Allum <mallum@openedhand.com>
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* clutter/glx/Makefile.am:
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* clutter/glx/Makefile.am:
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@ -651,7 +651,8 @@ clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
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*dst_pixel =
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*dst_pixel =
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((((*src_pixel << 3) & 0xf8) | ((*src_pixel >> 2) & 0x7)) | \
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((((*src_pixel << 3) & 0xf8) | ((*src_pixel >> 2) & 0x7)) | \
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(((*src_pixel << 5) & 0xfc00) | ((*src_pixel >> 1) & 0x300)) | \
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(((*src_pixel << 5) & 0xfc00) | ((*src_pixel >> 1) & 0x300)) | \
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(((*src_pixel << 8) & 0xf80000) | ((*src_pixel << 3) & 0x70000)));
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(((*src_pixel << 8) & 0xf80000) | ((*src_pixel << 3) & 0x70000)))
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| 0xff000000;
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}
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}
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}
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}
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else if (priv->depth == 32)
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else if (priv->depth == 32)
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@ -662,6 +663,32 @@ clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
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else
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else
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return;
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return;
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/* For debugging purposes, un comment to simply generate dummy
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* pixmap data. (A Green background and Blue cross) */
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#if 0
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{
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guint xpos, ypos;
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if (data_allocated)
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g_free (data);
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data_allocated = TRUE;
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data = g_malloc (width*height*4);
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bytes_per_line = width *4;
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for (ypos=0; ypos<height; ypos++)
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for (xpos=0; xpos<width; xpos++)
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{
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char *p = data + width*4*ypos + xpos * 4;
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guint32 *pixel = (guint32 *)p;
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if ((xpos > width/2 && xpos <= (width/2) + width/4)
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|| (ypos > height/2 && ypos <= (height/2) + height/4))
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*pixel=0xff0000ff;
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else
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*pixel=0xff00ff00;
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}
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}
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#endif
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if (x != 0 || y != 0 ||
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if (x != 0 || y != 0 ||
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width != priv->pixmap_width || height != priv->pixmap_height)
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width != priv->pixmap_width || height != priv->pixmap_height)
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clutter_texture_set_area_from_rgb_data (CLUTTER_TEXTURE (texture),
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clutter_texture_set_area_from_rgb_data (CLUTTER_TEXTURE (texture),
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