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cogl/gl-framebuffer: Move stereo mode state flushing to backend
It's currently only handled by a surface backend framebuffer (assuming the right GLX extensions are available). While it's theoretically possible to do the same with the offcreen by having multiple textures, it's not supported, so leave the FBO variant with a single warning if we end up there. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
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@ -49,6 +49,8 @@ struct _CoglGlFramebufferClass
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void (* bind) (CoglGlFramebuffer *gl_framebuffer,
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GLenum target);
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void (* flush_stereo_mode_state) (CoglGlFramebuffer *gl_framebuffer);
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};
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void
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@ -194,40 +194,10 @@ cogl_gl_framebuffer_flush_front_face_winding_state (CoglGlFramebuffer *gl_frameb
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static void
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cogl_gl_framebuffer_flush_stereo_mode_state (CoglGlFramebuffer *gl_framebuffer)
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{
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CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
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CoglFramebuffer *framebuffer =
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cogl_framebuffer_driver_get_framebuffer (driver);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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GLenum draw_buffer = GL_BACK;
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CoglGlFramebufferClass *klass =
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COGL_GL_FRAMEBUFFER_GET_CLASS (gl_framebuffer);
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if (COGL_IS_OFFSCREEN (framebuffer))
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return;
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if (!ctx->glDrawBuffer)
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return;
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/* The one-shot default draw buffer setting in _cogl_framebuffer_gl_bind
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* must have already happened. If not it would override what we set here. */
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g_assert (ctx->was_bound_to_onscreen);
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switch (cogl_framebuffer_get_stereo_mode (framebuffer))
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{
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case COGL_STEREO_BOTH:
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draw_buffer = GL_BACK;
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break;
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case COGL_STEREO_LEFT:
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draw_buffer = GL_BACK_LEFT;
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break;
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case COGL_STEREO_RIGHT:
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draw_buffer = GL_BACK_RIGHT;
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break;
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}
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if (ctx->current_gl_draw_buffer != draw_buffer)
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{
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GE (ctx, glDrawBuffer (draw_buffer));
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ctx->current_gl_draw_buffer = draw_buffer;
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}
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klass->flush_stereo_mode_state (gl_framebuffer);
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}
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void
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@ -227,6 +227,42 @@ cogl_gl_framebuffer_back_bind (CoglGlFramebuffer *gl_framebuffer,
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}
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}
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static void
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cogl_gl_framebuffer_back_flush_stereo_mode_state (CoglGlFramebuffer *gl_framebuffer)
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{
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CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
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CoglFramebuffer *framebuffer =
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cogl_framebuffer_driver_get_framebuffer (driver);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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GLenum draw_buffer = GL_BACK;
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if (!ctx->glDrawBuffer)
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return;
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/* The one-shot default draw buffer setting in _cogl_framebuffer_gl_bind
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* must have already happened. If not it would override what we set here. */
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g_assert (ctx->was_bound_to_onscreen);
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switch (cogl_framebuffer_get_stereo_mode (framebuffer))
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{
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case COGL_STEREO_BOTH:
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draw_buffer = GL_BACK;
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break;
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case COGL_STEREO_LEFT:
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draw_buffer = GL_BACK_LEFT;
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break;
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case COGL_STEREO_RIGHT:
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draw_buffer = GL_BACK_RIGHT;
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break;
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}
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if (ctx->current_gl_draw_buffer != draw_buffer)
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{
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GE (ctx, glDrawBuffer (draw_buffer));
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ctx->current_gl_draw_buffer = draw_buffer;
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}
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}
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CoglGlFramebufferBack *
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cogl_gl_framebuffer_back_new (CoglFramebuffer *framebuffer,
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const CoglFramebufferDriverConfig *driver_config,
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@ -262,4 +298,6 @@ cogl_gl_framebuffer_back_class_init (CoglGlFramebufferBackClass *klass)
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driver_class->discard_buffers = cogl_gl_framebuffer_back_discard_buffers;
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gl_framebuffer_class->bind = cogl_gl_framebuffer_back_bind;
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gl_framebuffer_class->flush_stereo_mode_state =
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cogl_gl_framebuffer_back_flush_stereo_mode_state;
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}
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@ -214,6 +214,24 @@ cogl_gl_framebuffer_fbo_bind (CoglGlFramebuffer *gl_framebuffer,
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GE (ctx, glBindFramebuffer (target, gl_framebuffer_fbo->gl_fbo.fbo_handle));
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}
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static void
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cogl_gl_framebuffer_fbo_flush_stereo_mode_state (CoglGlFramebuffer *gl_framebuffer)
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{
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CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
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CoglFramebuffer *framebuffer =
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cogl_framebuffer_driver_get_framebuffer (driver);
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switch (cogl_framebuffer_get_stereo_mode (framebuffer))
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{
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case COGL_STEREO_BOTH:
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break;
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case COGL_STEREO_LEFT:
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case COGL_STEREO_RIGHT:
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g_warn_if_reached ();
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break;
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}
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}
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static GList *
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try_creating_renderbuffers (CoglContext *ctx,
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int width,
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@ -636,4 +654,6 @@ cogl_gl_framebuffer_fbo_class_init (CoglGlFramebufferFboClass *klass)
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driver_class->discard_buffers = cogl_gl_framebuffer_fbo_discard_buffers;
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gl_framebuffer_class->bind = cogl_gl_framebuffer_fbo_bind;
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gl_framebuffer_class->flush_stereo_mode_state =
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cogl_gl_framebuffer_fbo_flush_stereo_mode_state;
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}
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