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clutter/actor: Move root node to ClutterStage
For now, it goes the "easy" way of creating the root node and immediately painting and destroying it. From now on, the main root node is created only by ClutterStage itself. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3007>
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@ -3520,31 +3520,8 @@ clutter_actor_paint_node (ClutterActor *actor,
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bg_color = priv->bg_color;
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if (CLUTTER_ACTOR_IS_TOPLEVEL (actor))
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{
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ClutterPaintNode *node;
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CoglFramebuffer *fb;
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CoglBufferBit clear_flags;
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fb = clutter_paint_context_get_base_framebuffer (paint_context);
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bg_color.alpha = 255;
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CLUTTER_NOTE (PAINT, "Stage clear color: (%d, %d, %d, %d)",
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bg_color.red,
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bg_color.green,
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bg_color.blue,
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bg_color.alpha);
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clear_flags = COGL_BUFFER_BIT_DEPTH;
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node = clutter_root_node_new (fb, &bg_color, clear_flags);
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clutter_paint_node_set_static_name (node, "stageClear");
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clutter_paint_node_add_rectangle (node, &box);
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clutter_paint_node_add_child (root, node);
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clutter_paint_node_unref (node);
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}
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else if (priv->bg_color_set &&
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if (!CLUTTER_ACTOR_IS_TOPLEVEL (actor) &&
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priv->bg_color_set &&
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!clutter_color_equal (&priv->bg_color, CLUTTER_COLOR_Transparent))
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{
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ClutterPaintNode *node;
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@ -412,6 +412,9 @@ clutter_stage_do_paint_view (ClutterStage *stage,
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cairo_rectangle_int_t clip_rect;
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g_autoptr (GArray) clip_frusta = NULL;
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graphene_frustum_t clip_frustum;
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ClutterPaintNode *root_node;
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CoglFramebuffer *fb;
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ClutterColor bg_color;
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int n_rectangles;
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n_rectangles = redraw_clip ? cairo_region_num_rectangles (redraw_clip) : 0;
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@ -454,6 +457,16 @@ clutter_stage_do_paint_view (ClutterStage *stage,
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if (frame)
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clutter_paint_context_assign_frame (paint_context, frame);
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clutter_actor_get_background_color (CLUTTER_ACTOR (stage), &bg_color);
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bg_color.alpha = 255;
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fb = clutter_stage_view_get_framebuffer (view);
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root_node = clutter_root_node_new (fb, &bg_color, COGL_BUFFER_BIT_DEPTH);
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clutter_paint_node_set_static_name (root_node, "Stage (root)");
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clutter_paint_node_paint (root_node, paint_context);
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clutter_paint_node_unref (root_node);
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clutter_actor_paint (CLUTTER_ACTOR (stage), paint_context);
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clutter_paint_context_destroy (paint_context);
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}
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