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wayland/actor-surface: Always store away frame callbacks on commit
We're expected by MetaWaylandSurface to always pick the frame callbacks out from the pending state when committing (applying) so that no frame callbacks are unaccounted for. We failed to do this if our actor for some reason (e.g. associated window was unmanaged) was destroyed. To handle this situation better, store away the frame callbacks until we some later point in time need to pass them on forward. https://gitlab.gnome.org/GNOME/mutter/merge_requests/893
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@ -38,6 +38,8 @@ struct _MetaWaylandActorSurfacePrivate
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MetaSurfaceActor *actor;
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MetaSurfaceActor *actor;
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gulong actor_destroyed_handler_id;
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gulong actor_destroyed_handler_id;
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struct wl_list frame_callback_list;
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};
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};
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
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@ -78,6 +80,7 @@ meta_wayland_actor_surface_dispose (GObject *object)
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MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
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MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
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MetaWaylandActorSurfacePrivate *priv =
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandFrameCallback *cb, *next;
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if (priv->actor)
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if (priv->actor)
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{
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{
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@ -85,6 +88,9 @@ meta_wayland_actor_surface_dispose (GObject *object)
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clear_surface_actor (actor_surface);
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clear_surface_actor (actor_surface);
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}
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}
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wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
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wl_resource_destroy (cb->resource);
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G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
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G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
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}
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}
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@ -113,6 +119,9 @@ meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor
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if (!priv->actor)
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if (!priv->actor)
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return;
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return;
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meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
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&priv->frame_callback_list);
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wl_list_init (&priv->frame_callback_list);
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meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
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meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
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&pending->frame_callback_list);
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&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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@ -239,7 +248,12 @@ meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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if (!priv->actor)
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if (!priv->actor)
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return;
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{
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wl_list_insert_list (&priv->frame_callback_list,
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&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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return;
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}
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if (!wl_list_empty (&pending->frame_callback_list) &&
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if (!wl_list_empty (&pending->frame_callback_list) &&
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cairo_region_is_empty (pending->surface_damage) &&
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cairo_region_is_empty (pending->surface_damage) &&
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@ -292,8 +306,12 @@ meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surfac
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}
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}
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static void
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static void
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meta_wayland_actor_surface_init (MetaWaylandActorSurface *role)
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meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
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{
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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wl_list_init (&priv->frame_callback_list);
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}
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}
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static void
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static void
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