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docs: Annotation fixes
The introspection scanner has become slightly more annoying, in the hope that people start fixing their annotations. As it turns out, it was the right move.
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@ -967,6 +967,7 @@ Cally_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-@CLUTTER_API_VERSION@.la
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Cally_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cally_sources_h) $(cally_sources_c)
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Cally_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cally_sources_h) $(cally_sources_c)
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Cally_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(CLUTTER_CFLAGS) $(AM_CPPFLAGS)
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Cally_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(CLUTTER_CFLAGS) $(AM_CPPFLAGS)
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Cally_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
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Cally_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
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--warn-all \
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--identifier-prefix=Cally \
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--identifier-prefix=Cally \
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--symbol-prefix=cally \
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--symbol-prefix=cally \
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--c-include='cally/cally.h' \
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--c-include='cally/cally.h' \
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@ -979,6 +980,7 @@ if SUPPORT_X11
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ClutterX11-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
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ClutterX11-@CLUTTER_API_VERSION@.gir: Makefile Clutter-@CLUTTER_API_VERSION@.gir
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ClutterX11_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
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ClutterX11_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = \
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--warn-all \
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--identifier-prefix=ClutterX11 \
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--identifier-prefix=ClutterX11 \
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--symbol-prefix=clutter_x11 \
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--symbol-prefix=clutter_x11 \
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--c-include='clutter/x11/clutter-x11.h' \
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--c-include='clutter/x11/clutter-x11.h' \
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@ -6863,7 +6863,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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CLUTTER_TYPE_ACTOR);
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CLUTTER_TYPE_ACTOR);
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/**
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/**
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* ClutterActor::queue-relayout
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* ClutterActor::queue-relayout:
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* @actor: the actor being queued for relayout
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* @actor: the actor being queued for relayout
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*
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*
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* The ::queue_layout signal is emitted when clutter_actor_queue_relayout()
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* The ::queue_layout signal is emitted when clutter_actor_queue_relayout()
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@ -85,7 +85,7 @@ typedef void (*ClutterCallback) (ClutterActor *actor,
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gpointer data);
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gpointer data);
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/**
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/**
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* CLUTTER_CALLBACK
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* CLUTTER_CALLBACK:
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* @f: a function
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* @f: a function
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*
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*
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* Convenience macro to cast a function to #ClutterCallback
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* Convenience macro to cast a function to #ClutterCallback
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@ -707,7 +707,7 @@ clutter_drag_action_class_init (ClutterDragActionClass *klass)
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CLUTTER_TYPE_MODIFIER_TYPE);
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CLUTTER_TYPE_MODIFIER_TYPE);
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/**
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/**
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* ClutterDragAction::drag-motion
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* ClutterDragAction::drag-motion:
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* @action: the #ClutterDragAction that emitted the signal
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* @action: the #ClutterDragAction that emitted the signal
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* @actor: the #ClutterActor attached to the action
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* @actor: the #ClutterActor attached to the action
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* @delta_x: the X component of the distance between the press event
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* @delta_x: the X component of the distance between the press event
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@ -552,7 +552,7 @@ clutter_event_get_related (const ClutterEvent *event)
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}
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}
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/**
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/**
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* clutter_event_set_related
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* clutter_event_set_related:
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* @event: a #ClutterEvent of type %CLUTTER_ENTER or %CLUTTER_LEAVE
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* @event: a #ClutterEvent of type %CLUTTER_ENTER or %CLUTTER_LEAVE
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* @actor: (allow-none): a #ClutterActor or %NULL
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* @actor: (allow-none): a #ClutterActor or %NULL
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*
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*
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@ -47,7 +47,7 @@ G_BEGIN_DECLS
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typedef struct _ClutterLayoutMetaClass ClutterLayoutMetaClass;
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typedef struct _ClutterLayoutMetaClass ClutterLayoutMetaClass;
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/**
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/**
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* ClutterLayoutMeta
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* ClutterLayoutMeta:
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* @manager: the layout manager handling this data
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* @manager: the layout manager handling this data
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*
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*
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* Sub-class of #ClutterChildMeta specific for layout managers
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* Sub-class of #ClutterChildMeta specific for layout managers
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@ -44,7 +44,7 @@
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#define CLUTTER_FLAVOUR "deprecated"
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#define CLUTTER_FLAVOUR "deprecated"
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/**
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/**
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* CLUTTER_COGL
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* CLUTTER_COGL:
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*
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*
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* Cogl (internal GL abstraction utility library) backend. Can be "gl" or
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* Cogl (internal GL abstraction utility library) backend. Can be "gl" or
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* "gles" currently
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* "gles" currently
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@ -75,7 +75,7 @@
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*
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*
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* Set to 1 if Clutter was built without FPU (i.e fixed math), 0 otherwise
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* Set to 1 if Clutter was built without FPU (i.e fixed math), 0 otherwise
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*
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*
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* @Deprecated: 0.6: This macro is no longer defined (identical code is used
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* Deprecated: 0.6: This macro is no longer defined (identical code is used
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* regardless the presence of FPU).
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* regardless the presence of FPU).
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*/
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*/
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#define CLUTTER_NO_FPU (0)
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#define CLUTTER_NO_FPU (0)
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@ -2354,7 +2354,7 @@ is_off_stage (ClutterActor *stage,
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}
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}
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/**
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/**
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* clutter_do_event
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* clutter_do_event:
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* @event: a #ClutterEvent.
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* @event: a #ClutterEvent.
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*
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*
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* Processes an event.
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* Processes an event.
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@ -339,6 +339,14 @@ struct _ClutterPipelineNode
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CoglPipeline *pipeline;
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CoglPipeline *pipeline;
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};
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};
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/**
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* ClutterPipelineNodeClass:
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*
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* The <structname>ClutterPipelineNodeClass</structname> structure is an opaque
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* type whose members cannot be directly accessed.
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*
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* Since: 1.10
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*/
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struct _ClutterPipelineNodeClass
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struct _ClutterPipelineNodeClass
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{
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{
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ClutterPaintNodeClass parent_class;
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ClutterPaintNodeClass parent_class;
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@ -520,21 +528,13 @@ clutter_pipeline_node_new (CoglPipeline *pipeline)
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* Color node
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* Color node
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*/
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*/
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/**
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* ClutterColorNode:
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*
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* The <structname>ClutterColorNode</structname> structure is an opaque
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* type whose members cannot be directly accessed.
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*
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* Since: 1.10
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*/
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struct _ClutterColorNode
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struct _ClutterColorNode
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{
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{
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ClutterPipelineNode parent_instance;
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ClutterPipelineNode parent_instance;
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};
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};
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/**
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/**
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* ClutterColorNode:
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* ClutterColorNodeClass:
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*
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*
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* The <structname>ClutterColorNodeClass</structname> structure is an
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* The <structname>ClutterColorNodeClass</structname> structure is an
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* opaque type whose members cannot be directly accessed.
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* opaque type whose members cannot be directly accessed.
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@ -603,21 +603,13 @@ clutter_color_node_new (const ClutterColor *color)
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* Texture node
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* Texture node
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*/
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*/
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/**
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* ClutterTextureNode:
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*
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* The <structname>ClutterTextureNode</structname> structure is an opaque
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* type whose members cannot be directly accessed.
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*
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* Since: 1.10
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*/
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struct _ClutterTextureNode
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struct _ClutterTextureNode
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{
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{
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ClutterPipelineNode parent_instance;
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ClutterPipelineNode parent_instance;
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};
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};
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/**
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/**
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* ClutterTextureNode:
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* ClutterTextureNodeClass:
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*
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*
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* The <structname>ClutterTextureNodeClass</structname> structure is an
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* The <structname>ClutterTextureNodeClass</structname> structure is an
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* opaque type whose members cannot be directly accessed.
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* opaque type whose members cannot be directly accessed.
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@ -723,6 +715,14 @@ struct _ClutterTextNode
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CoglColor color;
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CoglColor color;
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};
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};
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/**
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* ClutterTextNodeClass:
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*
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* The <structname>ClutterTextNodeClass</structure> structure is an opaque
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* type whose contents cannot be directly accessed.
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*
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* Since: 1.10
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*/
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struct _ClutterTextNodeClass
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struct _ClutterTextNodeClass
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{
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{
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ClutterPaintNodeClass parent_class;
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ClutterPaintNodeClass parent_class;
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@ -915,6 +915,14 @@ struct _ClutterClipNode
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ClutterPaintNode parent_instance;
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ClutterPaintNode parent_instance;
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};
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};
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/**
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* ClutterClipNodeClass:
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*
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* The <structname>ClutterClipNodeClass</structname> structure is an opaque
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* type whose members cannot be directly accessed.
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*
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* Since: 1.10
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*/
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struct _ClutterClipNodeClass
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struct _ClutterClipNodeClass
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{
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{
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ClutterPaintNodeClass parent_class;
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ClutterPaintNodeClass parent_class;
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@ -2088,7 +2088,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_object_class_install_property (gobject_class, PROP_ACCEPT_FOCUS, pspec);
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g_object_class_install_property (gobject_class, PROP_ACCEPT_FOCUS, pspec);
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/**
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/**
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* ClutterStage::fullscreen
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* ClutterStage::fullscreen:
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* @stage: the stage which was fullscreened
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* @stage: the stage which was fullscreened
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*
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*
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* The ::fullscreen signal is emitted when the stage is made fullscreen.
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* The ::fullscreen signal is emitted when the stage is made fullscreen.
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@ -2104,7 +2104,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
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_clutter_marshal_VOID__VOID,
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_clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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G_TYPE_NONE, 0);
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/**
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/**
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* ClutterStage::unfullscreen
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* ClutterStage::unfullscreen:
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* @stage: the stage which has left a fullscreen state.
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* @stage: the stage which has left a fullscreen state.
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*
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*
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* The ::unfullscreen signal is emitted when the stage leaves a fullscreen
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* The ::unfullscreen signal is emitted when the stage leaves a fullscreen
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@ -2121,7 +2121,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
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_clutter_marshal_VOID__VOID,
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_clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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G_TYPE_NONE, 0);
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/**
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/**
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* ClutterStage::activate
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* ClutterStage::activate:
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* @stage: the stage which was activated
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* @stage: the stage which was activated
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*
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*
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* The ::activate signal is emitted when the stage receives key focus
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* The ::activate signal is emitted when the stage receives key focus
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@ -2138,7 +2138,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
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_clutter_marshal_VOID__VOID,
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_clutter_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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G_TYPE_NONE, 0);
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/**
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/**
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* ClutterStage::deactivate
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* ClutterStage::deactivate:
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* @stage: the stage which was deactivated
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* @stage: the stage which was deactivated
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*
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*
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* The ::activate signal is emitted when the stage loses key focus
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* The ::activate signal is emitted when the stage loses key focus
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@ -2960,7 +2960,7 @@ clutter_stage_event (ClutterStage *stage,
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}
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}
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/**
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/**
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* clutter_stage_set_title
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* clutter_stage_set_title:
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* @stage: A #ClutterStage
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* @stage: A #ClutterStage
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* @title: A utf8 string for the stage windows title.
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* @title: A utf8 string for the stage windows title.
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*
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*
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@ -2990,7 +2990,7 @@ clutter_stage_set_title (ClutterStage *stage,
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}
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}
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/**
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/**
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* clutter_stage_get_title
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* clutter_stage_get_title:
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* @stage: A #ClutterStage
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* @stage: A #ClutterStage
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*
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*
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* Gets the stage title.
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* Gets the stage title.
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@ -3509,7 +3509,7 @@ clutter_text_class_init (ClutterTextClass *klass)
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CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
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CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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/**
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* ClutterText::activate
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* ClutterText::activate:
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* @self: the #ClutterText that emitted the signal
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* @self: the #ClutterText that emitted the signal
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*
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*
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* The ::activate signal is emitted each time the actor is 'activated'
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* The ::activate signal is emitted each time the actor is 'activated'
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@ -1436,7 +1436,7 @@ clutter_texture_get_cogl_texture (ClutterTexture *texture)
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}
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}
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/**
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/**
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* clutter_texture_set_cogl_texture
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* clutter_texture_set_cogl_texture:
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* @texture: A #ClutterTexture
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* @texture: A #ClutterTexture
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* @cogl_tex: A CoglHandle for a texture
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* @cogl_tex: A CoglHandle for a texture
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*
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*
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@ -2134,7 +2134,7 @@ clutter_texture_set_filter_quality (ClutterTexture *texture,
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}
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}
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/**
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/**
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* clutter_texture_get_filter_quality
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* clutter_texture_get_filter_quality:
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* @texture: A #ClutterTexture
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* @texture: A #ClutterTexture
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*
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*
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* Gets the filter quality used when scaling a texture.
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* Gets the filter quality used when scaling a texture.
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@ -2175,7 +2175,7 @@ clutter_texture_get_filter_quality (ClutterTexture *texture)
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}
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}
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/**
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/**
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* clutter_texture_get_max_tile_waste
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* clutter_texture_get_max_tile_waste:
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* @texture: A #ClutterTexture
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* @texture: A #ClutterTexture
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*
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*
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* Gets the maximum waste that will be used when creating a texture or
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* Gets the maximum waste that will be used when creating a texture or
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@ -1322,7 +1322,7 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
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* Create a new #ClutterTimeline instance which has property values
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* Create a new #ClutterTimeline instance which has property values
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* matching that of supplied timeline. The cloned timeline will not
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* matching that of supplied timeline. The cloned timeline will not
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* be started and will not be positioned to the current position of
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* be started and will not be positioned to the current position of
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* @timeline: you will have to start it with clutter_timeline_start().
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* the original @timeline: you will have to start it with clutter_timeline_start().
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*
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*
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* <note><para>The only cloned properties are:</para>
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* <note><para>The only cloned properties are:</para>
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* <itemizedlist>
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* <itemizedlist>
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@ -27,6 +27,9 @@
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#error "Only <clutter/clutter.h> can be included directly."
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#endif
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#ifndef __CLUTTER_VERSION_H__
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#define __CLUTTER_VERSION_H__
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/**
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/**
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* SECTION:clutter-version
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* SECTION:clutter-version
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* @short_description: Versioning utility macros
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* @short_description: Versioning utility macros
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@ -70,9 +73,6 @@
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* header.
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* header.
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*/
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*/
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#ifndef __CLUTTER_VERSION_H__
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#define __CLUTTER_VERSION_H__
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#include <glib.h>
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#include <glib.h>
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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@ -80,7 +80,7 @@ struct _ClutterBehaviourPath
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};
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};
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/**
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/**
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* ClutterBehaviourPathClass
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* ClutterBehaviourPathClass:
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* @knot_reached: signal class handler for the
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* @knot_reached: signal class handler for the
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* ClutterBehaviourPath::knot_reached signal
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* ClutterBehaviourPath::knot_reached signal
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*
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*
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@ -94,7 +94,7 @@ struct _ClutterBehaviour
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};
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};
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/**
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/**
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* ClutterBehaviourClass
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* ClutterBehaviourClass:
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* @alpha_notify: virtual function, called each time the #ClutterAlpha
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* @alpha_notify: virtual function, called each time the #ClutterAlpha
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* computes a new alpha value; the actors to which the behaviour applies
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* computes a new alpha value; the actors to which the behaviour applies
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* should be changed in this function. Every subclass of #ClutterBehaviour
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* should be changed in this function. Every subclass of #ClutterBehaviour
|
||||||
|
@ -669,7 +669,7 @@ clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass)
|
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G_TYPE_INT);
|
G_TYPE_INT);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* ClutterX11TexturePixmap::queue-damage-redraw
|
* ClutterX11TexturePixmap::queue-damage-redraw:
|
||||||
* @texture: the object which received the signal
|
* @texture: the object which received the signal
|
||||||
* @x: The top left x position of the damage region
|
* @x: The top left x position of the damage region
|
||||||
* @y: The top left y position of the damage region
|
* @y: The top left y position of the damage region
|
||||||
|
Loading…
Reference in New Issue
Block a user