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default plugin: add a random color background on each monitor
Instead of a full white background, make one with a random color. This way the different "monitors" are visible and it's easier to debug the DBus API.
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@ -24,7 +24,10 @@
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#include <meta/meta-plugin.h>
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#include <meta/window.h>
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#include <meta/util.h>
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#include <meta/meta-background-group.h>
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#include <meta/meta-background-actor.h>
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#include <stdlib.h>
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#include <libintl.h>
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#define _(x) dgettext (GETTEXT_PACKAGE, x)
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#define N_(x) x
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@ -113,6 +116,8 @@ struct _MetaDefaultPluginPrivate
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ClutterActor *desktop1;
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ClutterActor *desktop2;
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ClutterActor *background_group;
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MetaPluginInfo info;
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};
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@ -299,9 +304,58 @@ show_stage (MetaPlugin *plugin)
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return FALSE;
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}
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static void
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on_monitors_changed (MetaScreen *screen,
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MetaPlugin *plugin)
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{
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MetaDefaultPlugin *self = META_DEFAULT_PLUGIN (plugin);
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int i, n;
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clutter_actor_destroy_all_children (self->priv->background_group);
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n = meta_screen_get_n_monitors (screen);
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for (i = 0; i < n; i++)
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{
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MetaRectangle rect;
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ClutterActor *background;
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ClutterColor color;
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meta_screen_get_monitor_geometry (screen, i, &rect);
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background = meta_background_actor_new ();
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clutter_actor_set_position (background, rect.x, rect.y);
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clutter_actor_set_size (background, rect.width, rect.height);
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/* Don't use rand() here, mesa calls srand() internally when
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parsing the driconf XML, but it's nice if the colors are
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reproducible.
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*/
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clutter_color_init (&color,
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g_random_int () % 255,
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g_random_int () % 255,
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g_random_int () % 255,
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255);
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clutter_actor_set_background_color (background, &color);
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clutter_actor_add_child (self->priv->background_group, background);
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}
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}
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static void
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start (MetaPlugin *plugin)
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{
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MetaDefaultPlugin *self = META_DEFAULT_PLUGIN (plugin);
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MetaScreen *screen = meta_plugin_get_screen (plugin);
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self->priv->background_group = meta_background_group_new ();
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clutter_actor_insert_child_below (meta_get_window_group_for_screen (screen),
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self->priv->background_group, NULL);
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g_signal_connect (screen, "monitors-changed",
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G_CALLBACK (on_monitors_changed), plugin);
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on_monitors_changed (screen, plugin);
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meta_later_add (META_LATER_BEFORE_REDRAW,
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(GSourceFunc) show_stage,
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plugin,
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