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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction property, defining the direction (forward or backward) of the timeline. * tests/test-timeline.c: Test the direction property. * clutter.symbols: Update exported symbols
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ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction
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property, defining the direction (forward or backward) of the
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timeline.
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* tests/test-timeline.c: Test the direction property.
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* clutter.symbols: Update exported symbols
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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-effect.h:
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@ -422,9 +422,12 @@ clutter_texture_has_generated_tiles
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clutter_texture_is_tiled
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clutter_timeline_get_type
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clutter_timeline_new
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clutter_timeline_new_for_duration
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clutter_timeline_clone
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clutter_timeline_get_speed
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clutter_timeline_set_speed
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clutter_timeline_get_direction
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clutter_timeline_set_direction
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clutter_timeline_start
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clutter_timeline_pause
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clutter_timeline_stop
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@ -439,6 +442,8 @@ clutter_timeline_get_n_frames
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clutter_timeline_is_playing
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clutter_timeline_set_delay
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clutter_timeline_get_delay
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clutter_timeline_set_duration
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clutter_timeline_get_duration
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clutter_timeout_pool_new
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clutter_timeout_pool_add
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clutter_timeout_pool_remove
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@ -49,6 +49,7 @@
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
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@ -57,12 +58,15 @@ G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
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struct _ClutterTimelinePrivate
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{
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ClutterTimelineDirection direction;
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guint timeout_id;
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guint delay_id;
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gint current_frame_num;
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guint fps;
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guint n_frames;
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guint current_frame_num;
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guint delay;
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guint duration;
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@ -80,7 +84,8 @@ enum
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PROP_NUM_FRAMES,
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PROP_LOOP,
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PROP_DELAY,
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PROP_DURATION
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PROP_DURATION,
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PROP_DIRECTION
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};
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enum
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@ -186,6 +191,9 @@ clutter_timeline_set_property (GObject *object,
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case PROP_DURATION:
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clutter_timeline_set_duration (timeline, g_value_get_uint (value));
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break;
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case PROP_DIRECTION:
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clutter_timeline_set_direction (timeline, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -221,6 +229,9 @@ clutter_timeline_get_property (GObject *object,
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case PROP_DURATION:
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g_value_set_uint (value, priv->duration);
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break;
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case PROP_DIRECTION:
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g_value_set_enum (value, priv->direction);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -341,6 +352,22 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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0, G_MAXUINT,
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1000,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline:direction:
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*
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* The direction of the timeline, either %CLUTTER_TIMELINE_FORWARD or
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* %CLUTTER_TIMELINE_BACKWARD.
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*
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* Since: 0.6
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*/
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g_object_class_install_property (object_class,
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PROP_DIRECTION,
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g_param_spec_enum ("direction",
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"Direction",
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"Direction of the timeline",
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CLUTTER_TYPE_TIMELINE_DIRECTION,
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CLUTTER_TIMELINE_FORWARD,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline::new-frame:
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@ -499,10 +526,16 @@ timeline_timeout_func (gpointer data)
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priv->last_frame_msecs = msecs;
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/* Advance frames */
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priv->current_frame_num += n_frames;;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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priv->current_frame_num += n_frames;
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else
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priv->current_frame_num -= n_frames;
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/* Handle loop or stop */
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if (priv->current_frame_num > priv->n_frames)
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if (((priv->direction == CLUTTER_TIMELINE_FORWARD) &&
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(priv->current_frame_num > priv->n_frames)) ||
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((priv->direction == CLUTTER_TIMELINE_BACKWARD) &&
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(priv->current_frame_num < 0)))
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{
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guint frame_diff;
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@ -513,8 +546,16 @@ timeline_timeout_func (gpointer data)
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priv->n_frames,
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n_frames - 1);
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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{
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frame_diff = priv->current_frame_num - priv->n_frames;
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priv->current_frame_num = priv->n_frames;
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}
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else
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{
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frame_diff = priv->n_frames - priv->current_frame_num;
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priv->current_frame_num = 0;
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}
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/* if we skipped some frame to get here let's see whether we still need
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* to emit the last new-frame signal with the last frame
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@ -699,9 +740,16 @@ clutter_timeline_get_loop (ClutterTimeline *timeline)
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void
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clutter_timeline_rewind (ClutterTimeline *timeline)
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{
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ClutterTimelinePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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priv = timeline->priv;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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clutter_timeline_advance (timeline, 0);
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else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
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clutter_timeline_advance (timeline, priv->n_frames);
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}
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/**
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@ -723,8 +771,20 @@ clutter_timeline_skip (ClutterTimeline *timeline,
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priv->current_frame_num += n_frames;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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{
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priv->current_frame_num += n_frames;
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if (priv->current_frame_num > priv->n_frames)
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priv->current_frame_num = 1;
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}
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else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
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{
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priv->current_frame_num -= n_frames;
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if (priv->current_frame_num < 1)
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priv->current_frame_num = priv->n_frames - 1;
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}
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}
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/**
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@ -744,8 +804,7 @@ clutter_timeline_advance (ClutterTimeline *timeline,
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priv = timeline->priv;
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if (frame_num < priv->n_frames)
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priv->current_frame_num = frame_num;
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priv->current_frame_num = CLAMP (frame_num, 0, priv->n_frames);
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}
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/**
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@ -800,12 +859,9 @@ clutter_timeline_set_n_frames (ClutterTimeline *timeline,
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if (priv->n_frames != n_frames)
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{
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g_object_ref (timeline);
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priv->n_frames = n_frames;
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g_object_notify (G_OBJECT (timeline), "num-frames");
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g_object_unref (timeline);
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}
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}
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@ -905,6 +961,7 @@ clutter_timeline_clone (ClutterTimeline *timeline)
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"num-frames", clutter_timeline_get_n_frames (timeline),
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"loop", clutter_timeline_get_loop (timeline),
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"delay", clutter_timeline_get_delay (timeline),
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"direction", clutter_timeline_get_direction (timeline),
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NULL);
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return copy;
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@ -1091,6 +1148,60 @@ clutter_timeline_get_progressx (ClutterTimeline *timeline)
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priv = timeline->priv;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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return CLUTTER_FIXED_DIV (CLUTTER_INT_TO_FIXED (priv->current_frame_num),
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CLUTTER_INT_TO_FIXED (priv->n_frames));
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else
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return CLUTTER_FIXED_DIV (CLUTTER_INT_TO_FIXED (priv->n_frames),
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CLUTTER_INT_TO_FIXED (priv->current_frame_num));
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}
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/**
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* clutter_timeline_get_direction:
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* @timeline: a #ClutterTimeline
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*
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* Retrieves the direction of the timeline set with
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* clutter_timeline_set_direction().
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*
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* Return value: the direction of the timeline
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*
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* Since: 0.6
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*/
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ClutterTimelineDirection
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clutter_timeline_get_direction (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), CLUTTER_TIMELINE_FORWARD);
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return timeline->priv->direction;
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}
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/**
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* clutter_timeline_set_direction:
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* @timeline: a #ClutterTimeline
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* @direction: the direction of the timeline
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*
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* Sets the direction of @timeline, either %CLUTTER_TIMELINE_FORWARD or
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* %CLUTTER_TIMELINE_BACKWARD.
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*
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* Since: 0.6
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*/
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void
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clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction)
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{
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ClutterTimelinePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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priv = timeline->priv;
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if (priv->direction != direction)
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{
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priv->direction = direction;
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if (priv->current_frame_num == 0)
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priv->current_frame_num = priv->n_frames;
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g_object_notify (G_OBJECT (timeline), "direction");
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}
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}
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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/**
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* ClutterTimelineDirection:
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* @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
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* @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
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*
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* The direction of a #ClutterTimeline
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*
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* Since: 0.6
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*/
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typedef enum {
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CLUTTER_TIMELINE_FORWARD,
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CLUTTER_TIMELINE_BACKWARD
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} ClutterTimelineDirection;
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typedef struct _ClutterTimeline ClutterTimeline;
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typedef struct _ClutterTimelineClass ClutterTimelineClass;
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typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
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@ -100,6 +114,9 @@ void clutter_timeline_set_duration (ClutterTimeline *timeline,
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guint clutter_timeline_get_speed (ClutterTimeline *timeline);
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void clutter_timeline_set_speed (ClutterTimeline *timeline,
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guint fps);
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ClutterTimelineDirection clutter_timeline_get_direction (ClutterTimeline *timeline);
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void clutter_timeline_set_direction (ClutterTimeline *timeline,
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ClutterTimelineDirection direction);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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@ -1,3 +1,7 @@
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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-sections.txt: Add new ClutterTimeline API
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2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-sections.txt: Add new ClutterEffectTemplate constructor.
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@ -484,23 +484,36 @@ clutter_perspective_get_type
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ClutterTimeline
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ClutterTimelineClass
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clutter_timeline_new
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clutter_timeline_new_for_duration
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clutter_timeline_clone
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<SUBSECTION>
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clutter_timeline_set_speed
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clutter_timeline_get_speed
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clutter_timeline_set_duration
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clutter_timeline_get_duration
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clutter_timeline_set_loop
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clutter_timeline_get_loop
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clutter_timeline_set_n_frames
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clutter_timeline_get_n_frames
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clutter_timeline_set_delay
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clutter_timeline_get_delay
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ClutterTimelineDirection
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clutter_timeline_set_direction
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clutter_timeline_get_direction
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<SUBSECTION
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clutter_timeline_start
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clutter_timeline_pause
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clutter_timeline_stop
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clutter_timeline_set_loop
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clutter_timeline_get_loop
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clutter_timeline_rewind
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clutter_timeline_skip
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clutter_timeline_advance
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clutter_timeline_get_current_frame
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clutter_timeline_set_n_frames
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clutter_timeline_get_n_frames
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clutter_timeline_get_progress
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clutter_timeline_get_progressx
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clutter_timeline_is_playing
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clutter_timeline_set_delay
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clutter_timeline_get_delay
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<SUBSECTION Standard>
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CLUTTER_TIMELINE
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CLUTTER_IS_TIMELINE
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clutter_init (&argc, &argv);
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timeline_1 = clutter_timeline_new (10, 120);
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timeline_2 = clutter_timeline_clone (timeline_1);
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timeline_3 = clutter_timeline_clone (timeline_1);
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clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD);
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g_signal_connect (timeline_1,
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"new-frame", G_CALLBACK (timeline_1_new_frame_cb),
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