mirror of
https://github.com/brl/mutter.git
synced 2024-11-21 23:50:41 -05:00
cogl: Remove COGL_INVALID_HANDLE
Just use `NULL`, which is the normal C convention https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
This commit is contained in:
parent
23f77a1b63
commit
0d0286d59e
@ -627,7 +627,7 @@ clutter_backend_init (ClutterBackend *self)
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self->units_per_em = -1.0;
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self->units_serial = 1;
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self->dummy_onscreen = COGL_INVALID_HANDLE;
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self->dummy_onscreen = NULL;
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}
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void
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@ -1012,7 +1012,7 @@ _clutter_backend_get_keymap_direction (ClutterBackend *backend)
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void
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_clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend)
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{
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if (backend->dummy_onscreen == COGL_INVALID_HANDLE)
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if (backend->dummy_onscreen == NULL)
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{
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GError *internal_error = NULL;
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@ -537,7 +537,7 @@ clutter_offscreen_effect_init (ClutterOffscreenEffect *self)
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* used instead of clutter_offscreen_effect_get_target() when the
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* effect subclass wants to paint using its own material.
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*
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* Return value: (transfer none): a #CoglHandle or %COGL_INVALID_HANDLE. The
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* Return value: (transfer none): a #CoglHandle or %NULL. The
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* returned texture is owned by Clutter and it should not be
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* modified or freed
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*
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@ -602,7 +602,7 @@ clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect)
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* Calls the create_texture() virtual function of the @effect
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*
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* Return value: (transfer full): a handle to a Cogl texture, or
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* %COGL_INVALID_HANDLE. The returned handle has its reference
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* %NULL. The returned handle has its reference
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* count increased.
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*
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* Since: 1.4
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@ -177,18 +177,18 @@ clutter_shader_effect_clear (ClutterShaderEffect *self,
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{
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ClutterShaderEffectPrivate *priv = self->priv;
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if (priv->shader != COGL_INVALID_HANDLE)
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if (priv->shader != NULL)
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{
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cogl_object_unref (priv->shader);
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priv->shader = COGL_INVALID_HANDLE;
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priv->shader = NULL;
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}
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if (priv->program != COGL_INVALID_HANDLE)
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if (priv->program != NULL)
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{
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cogl_object_unref (priv->program);
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priv->program = COGL_INVALID_HANDLE;
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priv->program = NULL;
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}
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if (reset_uniforms && priv->uniforms != NULL)
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@ -208,7 +208,7 @@ clutter_shader_effect_update_uniforms (ClutterShaderEffect *effect)
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gpointer key, value;
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gsize size;
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if (priv->program == COGL_INVALID_HANDLE)
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if (priv->program == NULL)
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return;
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if (priv->uniforms == NULL)
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@ -333,7 +333,7 @@ clutter_shader_effect_create_shader (ClutterShaderEffect *self)
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default:
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g_assert_not_reached ();
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return COGL_INVALID_HANDLE;
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return NULL;
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}
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}
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@ -353,7 +353,7 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
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CLUTTER_TYPE_SHADER_EFFECT,
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ClutterShaderEffectClassPrivate);
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if (class_priv->shader == COGL_INVALID_HANDLE)
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if (class_priv->shader == NULL)
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{
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gchar *source;
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@ -389,7 +389,7 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
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priv->shader = cogl_object_ref (class_priv->shader);
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if (class_priv->program != COGL_INVALID_HANDLE)
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if (class_priv->program != NULL)
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priv->program = cogl_object_ref (class_priv->program);
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}
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}
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@ -404,13 +404,13 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect)
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/* If the source hasn't been set then we'll try to get it from the
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static source instead */
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if (priv->shader == COGL_INVALID_HANDLE)
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if (priv->shader == NULL)
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clutter_shader_effect_try_static_source (self);
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/* we haven't been prepared or we don't have support for
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* GLSL shaders in Clutter
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*/
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if (priv->program == COGL_INVALID_HANDLE)
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if (priv->program == NULL)
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goto out;
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CLUTTER_NOTE (SHADER, "Applying the shader effect of type '%s'",
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@ -534,7 +534,7 @@ clutter_shader_effect_new (ClutterShaderType shader_type)
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* Retrieves a pointer to the shader's handle
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*
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* Return value: (transfer none): a pointer to the shader's handle,
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* or %COGL_INVALID_HANDLE
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* or %NULL
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*
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* Since: 1.4
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*/
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@ -542,7 +542,7 @@ CoglHandle
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clutter_shader_effect_get_shader (ClutterShaderEffect *effect)
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{
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g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect),
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COGL_INVALID_HANDLE);
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NULL);
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return effect->priv->shader;
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}
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@ -554,7 +554,7 @@ clutter_shader_effect_get_shader (ClutterShaderEffect *effect)
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* Retrieves a pointer to the program's handle
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*
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* Return value: (transfer none): a pointer to the program's handle,
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* or %COGL_INVALID_HANDLE
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* or %NULL
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*
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* Since: 1.4
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*/
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@ -562,7 +562,7 @@ CoglHandle
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clutter_shader_effect_get_program (ClutterShaderEffect *effect)
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{
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g_return_val_if_fail (CLUTTER_IS_SHADER_EFFECT (effect),
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COGL_INVALID_HANDLE);
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NULL);
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return effect->priv->program;
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}
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@ -892,7 +892,7 @@ clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
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priv = effect->priv;
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if (priv->shader != COGL_INVALID_HANDLE)
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if (priv->shader != NULL)
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return TRUE;
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priv->shader = clutter_shader_effect_create_shader (effect);
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@ -294,7 +294,7 @@ clutter_cairo_texture_context_destroy (void *data)
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cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (cairo));
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if (cairo_width == 0 ||
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cairo_height == 0 ||
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cogl_texture == COGL_INVALID_HANDLE)
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cogl_texture == NULL)
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{
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draw_context_destroy (ctxt);
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return;
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@ -1070,7 +1070,7 @@ cogl_pipeline_get_user_program (CoglPipeline *pipeline)
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{
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CoglPipeline *authority;
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g_return_val_if_fail (cogl_is_pipeline (pipeline), COGL_INVALID_HANDLE);
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g_return_val_if_fail (cogl_is_pipeline (pipeline), NULL);
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authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_USER_SHADER);
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@ -1105,7 +1105,7 @@ cogl_pipeline_set_user_program (CoglPipeline *pipeline,
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
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if (program != COGL_INVALID_HANDLE)
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if (program != NULL)
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_cogl_pipeline_set_progend (pipeline, COGL_PIPELINE_PROGEND_UNDEFINED);
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/* If we are the current authority see if we can revert to one of our
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@ -1130,10 +1130,10 @@ cogl_pipeline_set_user_program (CoglPipeline *pipeline,
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_cogl_pipeline_prune_redundant_ancestry (pipeline);
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}
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if (program != COGL_INVALID_HANDLE)
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if (program != NULL)
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cogl_object_ref (program);
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if (authority == pipeline &&
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pipeline->big_state->user_program != COGL_INVALID_HANDLE)
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pipeline->big_state->user_program != NULL)
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cogl_object_unref (pipeline->big_state->user_program);
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pipeline->big_state->user_program = program;
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@ -578,7 +578,7 @@ cogl_pipeline_get_per_vertex_point_size (CoglPipeline *pipeline);
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* Queries what user program has been associated with the given
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* @pipeline using cogl_pipeline_set_user_program().
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*
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* Return value: (transfer none): The current user program or %COGL_INVALID_HANDLE.
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* Return value: (transfer none): The current user program or %NULL.
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*
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* Since: 2.0
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* Stability: Unstable
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@ -182,7 +182,7 @@ _cogl_pipeline_init_default_pipeline (void)
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blend_state->blend_src_factor_rgb = GL_ONE;
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blend_state->blend_dst_factor_rgb = GL_ONE_MINUS_SRC_ALPHA;
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big_state->user_program = COGL_INVALID_HANDLE;
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big_state->user_program = NULL;
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cogl_depth_state_init (&big_state->depth_state);
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@ -749,7 +749,7 @@ _cogl_pipeline_change_implies_transparency (CoglPipeline *pipeline,
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*
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* TODO: check that it isn't just a vertex shader!
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*/
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if (_cogl_pipeline_get_user_program (pipeline) != COGL_INVALID_HANDLE)
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if (_cogl_pipeline_get_user_program (pipeline) != NULL)
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return TRUE;
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}
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@ -992,7 +992,7 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
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big_state->user_program =
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cogl_object_ref (src->big_state->user_program);
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else
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big_state->user_program = COGL_INVALID_HANDLE;
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big_state->user_program = NULL;
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}
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if (differences & COGL_PIPELINE_STATE_DEPTH)
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@ -2558,7 +2558,7 @@ _cogl_pipeline_apply_legacy_state (CoglPipeline *pipeline)
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/* A program explicitly set on the pipeline has higher precedence than
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* one associated with the context using cogl_program_use() */
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if (ctx->current_program &&
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cogl_pipeline_get_user_program (pipeline) == COGL_INVALID_HANDLE)
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cogl_pipeline_get_user_program (pipeline) == NULL)
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cogl_pipeline_set_user_program (pipeline, ctx->current_program);
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if (ctx->legacy_depth_test_enabled)
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@ -80,14 +80,6 @@ typedef struct { \
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*/
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typedef void * CoglHandle;
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
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GType
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cogl_handle_get_type (void) G_GNUC_CONST;
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@ -706,7 +706,7 @@ cogl_material_get_point_size (CoglMaterial *material);
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* @material using cogl_material_set_user_program().
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*
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* Return value: (transfer none): The current user program
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* or %COGL_INVALID_HANDLE.
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* or %NULL.
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*
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* Since: 1.4
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* Deprecated: 1.16: Use #CoglSnippet api instead instead
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@ -1021,7 +1021,7 @@ cogl_material_layer_get_type (CoglMaterialLayer *layer);
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* Extracts a texture handle for a specific layer.
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*
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* <note>In the future Cogl may support purely GLSL based layers; for those
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* layers this function which will likely return %COGL_INVALID_HANDLE if you
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* layers this function which will likely return %NULL if you
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* try to get the texture handle from them. Considering this scenario, you
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* should call cogl_material_layer_get_type() first in order check it is of
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* type %COGL_MATERIAL_LAYER_TYPE_TEXTURE before calling this function.</note>
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@ -131,17 +131,16 @@ cogl_program_use (CoglHandle handle)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (handle == COGL_INVALID_HANDLE ||
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cogl_is_program (handle));
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g_return_if_fail (handle == NULL || cogl_is_program (handle));
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if (ctx->current_program == 0 && handle != 0)
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ctx->legacy_state_set++;
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else if (handle == 0 && ctx->current_program != 0)
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ctx->legacy_state_set--;
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if (handle != COGL_INVALID_HANDLE)
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if (handle != NULL)
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cogl_object_ref (handle);
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if (ctx->current_program != COGL_INVALID_HANDLE)
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if (ctx->current_program != NULL)
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cogl_object_unref (ctx->current_program);
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ctx->current_program = handle;
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}
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@ -71,7 +71,7 @@ cogl_create_shader (CoglShaderType type)
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{
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CoglShader *shader;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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_COGL_GET_CONTEXT (ctx, NULL);
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switch (type)
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{
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@ -81,7 +81,7 @@ cogl_create_shader (CoglShaderType type)
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default:
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g_warning ("Unexpected shader type (0x%08lX) given to "
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"cogl_create_shader", (unsigned long) type);
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return COGL_INVALID_HANDLE;
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return NULL;
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}
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shader = g_slice_new (CoglShader);
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@ -453,10 +453,10 @@ cogl_program_link (CoglHandle handle);
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/**
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* cogl_program_use:
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* @handle: a #CoglHandle for a shader program or %COGL_INVALID_HANDLE.
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* @handle: a #CoglHandle for a shader program or %NULL.
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*
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* Activate a specific shader program replacing that part of the GL
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* rendering pipeline, if passed in %COGL_INVALID_HANDLE the default
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* rendering pipeline, if passed in %NULL the default
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* behavior of GL is reinstated.
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*
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* This function affects the global state of the current Cogl
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@ -138,7 +138,7 @@ cogl_vertex_buffer_new (unsigned int n_vertices)
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buffer->primitive = cogl_primitive_new (COGL_VERTICES_MODE_TRIANGLES,
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n_vertices, NULL);
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/* return COGL_INVALID_HANDLE; */
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/* return NULL; */
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return _cogl_vertex_buffer_handle_new (buffer);
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}
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@ -1675,7 +1675,7 @@ cogl_vertex_buffer_indices_new (CoglIndicesType indices_type,
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{
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CoglIndices *indices;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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_COGL_GET_CONTEXT (ctx, NULL);
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indices = cogl_indices_new (ctx, indices_type, indices_array, indices_len);
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return _cogl_vertex_buffer_indices_new_real (indices);
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@ -1749,11 +1749,11 @@ _cogl_vertex_buffer_free (CoglVertexBuffer *buffer)
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CoglHandle
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cogl_vertex_buffer_indices_get_for_quads (unsigned int n_indices)
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{
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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_COGL_GET_CONTEXT (ctx, NULL);
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if (n_indices <= 256 / 4 * 6)
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{
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if (ctx->quad_buffer_indices_byte == COGL_INVALID_HANDLE)
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if (ctx->quad_buffer_indices_byte == NULL)
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{
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/* NB: cogl_get_quad_indices takes n_quads not n_indices... */
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CoglIndices *indices = cogl_get_rectangle_indices (ctx, 256 / 4);
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@ -1770,10 +1770,10 @@ cogl_vertex_buffer_indices_get_for_quads (unsigned int n_indices)
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ctx->quad_buffer_indices_len < n_indices)
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{
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cogl_object_unref (ctx->quad_buffer_indices);
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ctx->quad_buffer_indices = COGL_INVALID_HANDLE;
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ctx->quad_buffer_indices = NULL;
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}
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if (ctx->quad_buffer_indices == COGL_INVALID_HANDLE)
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if (ctx->quad_buffer_indices == NULL)
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{
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/* NB: cogl_get_quad_indices takes n_quads not n_indices... */
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CoglIndices *indices =
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@ -91,7 +91,7 @@ paint_legacy (TestState *state)
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/* Draw it again using the program. It should look exactly the same */
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cogl_program_use (program);
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cogl_rectangle (50, 0, 100, 50);
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cogl_program_use (COGL_INVALID_HANDLE);
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cogl_program_use (NULL);
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cogl_object_unref (material);
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cogl_object_unref (program);
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@ -163,7 +163,7 @@ paint (TestState *state)
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cogl_object_unref (program);
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cogl_rectangle (50, 0, 100, 50);
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cogl_pipeline_set_user_program (pipeline, COGL_INVALID_HANDLE);
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cogl_pipeline_set_user_program (pipeline, NULL);
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cogl_object_unref (pipeline);
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}
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@ -256,7 +256,7 @@ test_coglbox_map (ClutterActor *actor)
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cogl_pop_framebuffer ();
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if (priv->offscreen_id == COGL_INVALID_HANDLE)
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if (priv->offscreen_id == NULL)
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printf ("Failed creating offscreen to texture!\n");
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}
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@ -281,7 +281,7 @@ test_coglbox_init (TestCoglbox *self)
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_RGB_888);
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if (priv->texture_id == COGL_INVALID_HANDLE)
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if (priv->texture_id == NULL)
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printf ("Failed creating texture with size!\n");
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}
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@ -320,7 +320,7 @@ test_cogl_shader_glsl_main (int argc, char *argv[])
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COGL_TEXTURE_NO_ATLAS,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (redhand == COGL_INVALID_HANDLE)
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if (redhand == NULL)
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g_error ("image load failed: %s", error->message);
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material = cogl_material_new ();
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@ -259,7 +259,7 @@ test_coglbox_init (TestCoglbox *self)
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (priv->sliced_tex == COGL_INVALID_HANDLE)
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if (priv->sliced_tex == NULL)
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{
|
||||
if (error)
|
||||
{
|
||||
@ -276,7 +276,7 @@ test_coglbox_init (TestCoglbox *self)
|
||||
COGL_TEXTURE_NO_SLICING,
|
||||
COGL_PIXEL_FORMAT_ANY,
|
||||
&error);
|
||||
if (priv->not_sliced_tex == COGL_INVALID_HANDLE)
|
||||
if (priv->not_sliced_tex == NULL)
|
||||
{
|
||||
if (error)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user