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Add PanAxis mode that automatically pins scroll based on initial movement
This code is inspired by the implementation of the same feature for the Mx toolkit's MxKineticScrollView. See commit 4d08771. https://bugzilla.gnome.org/show_bug.cgi?id=707982
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@ -1018,6 +1018,8 @@ typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
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* @CLUTTER_PAN_AXIS_NONE: No constraint
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* @CLUTTER_PAN_X_AXIS: Set a constraint on the X axis
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* @CLUTTER_PAN_Y_AXIS: Set a constraint on the Y axis
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* @CLUTTER_PAN_AXIS_AUTO: Constrain panning automatically based on initial
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* movement (available since 1.24)
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*
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* The axis of the constraint that should be applied on the
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* panning action
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@ -1028,7 +1030,9 @@ typedef enum { /*< prefix=CLUTTER_PAN >*/
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CLUTTER_PAN_AXIS_NONE = 0,
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CLUTTER_PAN_X_AXIS,
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CLUTTER_PAN_Y_AXIS
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CLUTTER_PAN_Y_AXIS,
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CLUTTER_PAN_AXIS_AUTO
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} ClutterPanAxis;
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@ -5,7 +5,7 @@
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*
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* Copyright (C) 2010 Intel Corporation.
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* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
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* Copyright (C) 2012 Collabora Ltd.
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* Copyright (C) 2012, 2014 Collabora Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -80,6 +80,14 @@ typedef enum
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PAN_STATE_INTERPOLATING
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} PanState;
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typedef enum
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{
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SCROLL_PINNED_UNKNOWN,
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SCROLL_PINNED_NONE,
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SCROLL_PINNED_HORIZONTAL,
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SCROLL_PINNED_VERTICAL
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} PinState;
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struct _ClutterPanActionPrivate
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{
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ClutterPanAxis pan_axis;
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@ -102,6 +110,8 @@ struct _ClutterPanActionPrivate
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gfloat release_y;
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guint should_interpolate : 1;
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PinState pin_state;
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};
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enum
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@ -135,7 +145,34 @@ emit_pan (ClutterPanAction *self,
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ClutterActor *actor,
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gboolean is_interpolated)
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{
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ClutterPanActionPrivate *priv = self->priv;
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gboolean retval;
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if (priv->pin_state == SCROLL_PINNED_UNKNOWN)
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{
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priv->pin_state = SCROLL_PINNED_NONE;
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if (priv->pan_axis == CLUTTER_PAN_AXIS_AUTO)
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{
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gfloat delta_x;
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gfloat delta_y;
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gfloat scroll_threshold = G_PI_4/2;
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gfloat drag_angle;
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clutter_gesture_action_get_motion_delta (CLUTTER_GESTURE_ACTION (self), 0, &delta_x, &delta_y);
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if (delta_x != 0.0f)
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drag_angle = atanf (delta_y / delta_x);
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else
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drag_angle = G_PI_2;
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if ((drag_angle > -scroll_threshold) && (drag_angle < scroll_threshold))
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priv->pin_state = SCROLL_PINNED_HORIZONTAL;
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else if ((drag_angle > (G_PI_2 - scroll_threshold)) ||
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(drag_angle < -(G_PI_2 - scroll_threshold)))
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priv->pin_state = SCROLL_PINNED_VERTICAL;
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}
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}
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g_signal_emit (self, pan_signals[PAN], 0, actor, is_interpolated, &retval);
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}
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@ -207,6 +244,7 @@ gesture_begin (ClutterGestureAction *gesture,
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ClutterPanAction *self = CLUTTER_PAN_ACTION (gesture);
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ClutterPanActionPrivate *priv = self->priv;
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priv->pin_state = SCROLL_PINNED_UNKNOWN;
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priv->state = PAN_STATE_PANNING;
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priv->interpolated_x = priv->interpolated_y = 0.0f;
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priv->dx = priv->dy = 0.0f;
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@ -297,25 +335,10 @@ clutter_pan_action_real_pan (ClutterPanAction *self,
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ClutterActor *actor,
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gboolean is_interpolated)
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{
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ClutterPanActionPrivate *priv = self->priv;
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gfloat dx, dy;
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ClutterMatrix transform;
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clutter_pan_action_get_motion_delta (self, 0, &dx, &dy);
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switch (priv->pan_axis)
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{
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case CLUTTER_PAN_AXIS_NONE:
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break;
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case CLUTTER_PAN_X_AXIS:
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dy = 0.0f;
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break;
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case CLUTTER_PAN_Y_AXIS:
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dx = 0.0f;
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break;
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}
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clutter_pan_action_get_constrained_motion_delta (self, 0, &dx, &dy);
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clutter_actor_get_child_transform (actor, &transform);
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cogl_matrix_translate (&transform, dx, dy, 0.0f);
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@ -605,7 +628,7 @@ clutter_pan_action_set_pan_axis (ClutterPanAction *self,
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g_return_if_fail (CLUTTER_IS_PAN_ACTION (self));
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g_return_if_fail (axis >= CLUTTER_PAN_AXIS_NONE &&
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axis <= CLUTTER_PAN_Y_AXIS);
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axis <= CLUTTER_PAN_AXIS_AUTO);
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priv = self->priv;
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@ -831,6 +854,67 @@ clutter_pan_action_get_interpolated_delta (ClutterPanAction *self,
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return sqrt ((priv->dx * priv->dx) + (priv->dy * priv->dy));
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}
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/**
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* clutter_pan_action_get_constrained_motion_delta:
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* @self: A #ClutterPanAction
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* @point: the touch point index, with 0 being the first touch
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* point received by the action
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* @delta_x: (out) (optional): return location for the X delta
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* @delta_y: (out) (optional): return location for the Y delta
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*
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* Retrieves the delta, in stage space, dependent on the current state
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* of the #ClutterPanAction, and respecting the constraint specified by the
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* #ClutterPanAction:pan-axis property.
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*
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* Return value: the distance since last motion event
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*
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* Since: 1.24
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*/
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gfloat
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clutter_pan_action_get_constrained_motion_delta (ClutterPanAction *self,
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guint point,
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gfloat *out_delta_x,
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gfloat *out_delta_y)
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{
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ClutterPanActionPrivate *priv;
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gfloat delta_x = 0.f, delta_y = 0.f, distance;
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g_return_val_if_fail (CLUTTER_IS_PAN_ACTION (self), 0.0f);
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priv = self->priv;
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distance = clutter_pan_action_get_motion_delta (self, point, &delta_x, &delta_y);
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switch (priv->pan_axis)
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{
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case CLUTTER_PAN_AXIS_NONE:
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break;
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case CLUTTER_PAN_AXIS_AUTO:
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if (priv->pin_state == SCROLL_PINNED_VERTICAL)
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delta_x = 0.0f;
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else if (priv->pin_state == SCROLL_PINNED_HORIZONTAL)
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delta_y = 0.0f;
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break;
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case CLUTTER_PAN_X_AXIS:
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delta_y = 0.0f;
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break;
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case CLUTTER_PAN_Y_AXIS:
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delta_x = 0.0f;
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break;
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}
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if (out_delta_x)
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*out_delta_x = delta_x;
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if (out_delta_y)
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*out_delta_y = delta_y;
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return distance;
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}
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/**
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* clutter_pan_action_get_motion_delta:
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* @self: A #ClutterPanAction
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@ -142,6 +142,11 @@ void clutter_pan_action_get_motion_coords (ClutterPanAction *s
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guint point,
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gfloat *motion_x,
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gfloat *motion_y);
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CLUTTER_AVAILABLE_IN_1_24
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gfloat clutter_pan_action_get_constrained_motion_delta (ClutterPanAction *self,
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guint point,
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gfloat *delta_x,
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gfloat *delta_y);
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G_END_DECLS
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#endif /* __CLUTTER_PAN_ACTION_H__ */
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@ -3566,6 +3566,7 @@ clutter_pan_action_get_interpolated_coords
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clutter_pan_action_get_interpolated_delta
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clutter_pan_action_get_motion_coords
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clutter_pan_action_get_motion_delta
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clutter_pan_action_get_constrained_motion_delta
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<SUBSECTION Standard>
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CLUTTER_IS_PAN_ACTION
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CLUTTER_IS_PAN_ACTION_CLASS
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@ -83,7 +83,7 @@ create_scroll_actor (ClutterActor *stage)
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pan_action = clutter_pan_action_new ();
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clutter_pan_action_set_interpolate (CLUTTER_PAN_ACTION (pan_action), TRUE);
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g_signal_connect (pan_action, "pan", G_CALLBACK (on_pan), NULL);
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clutter_actor_add_action (scroll, pan_action);
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clutter_actor_add_action_with_name (scroll, "pan", pan_action);
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clutter_actor_set_reactive (scroll, TRUE);
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@ -113,10 +113,45 @@ on_key_press (ClutterActor *stage,
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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label_clicked_cb (ClutterText *label, ClutterEvent *event, ClutterActor *scroll)
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{
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ClutterPanAction *action = CLUTTER_PAN_ACTION (clutter_actor_get_action (scroll, "pan"));
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const gchar *label_text = clutter_text_get_text (label);
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if (g_str_equal (label_text, "X AXIS"))
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clutter_pan_action_set_pan_axis (action, CLUTTER_PAN_X_AXIS);
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else if (g_str_equal (label_text, "Y AXIS"))
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clutter_pan_action_set_pan_axis (action, CLUTTER_PAN_Y_AXIS);
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else if (g_str_equal (label_text, "AUTO"))
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clutter_pan_action_set_pan_axis (action, CLUTTER_PAN_AXIS_AUTO);
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else
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clutter_pan_action_set_pan_axis (action, CLUTTER_PAN_AXIS_NONE);
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return TRUE;
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}
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static void
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add_label (const gchar *text, ClutterActor *box, ClutterActor *scroll)
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{
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ClutterActor *label;
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label = clutter_text_new_with_text (NULL, text);
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clutter_actor_set_reactive (label, TRUE);
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clutter_actor_set_x_align (label, CLUTTER_ACTOR_ALIGN_START);
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clutter_actor_set_x_expand (label, TRUE);
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clutter_actor_add_child (box, label);
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g_signal_connect (label, "button-release-event",
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G_CALLBACK (label_clicked_cb), scroll);
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *scroll, *info;
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ClutterActor *stage, *scroll, *box, *info;
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ClutterLayoutManager *layout;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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@ -129,9 +164,24 @@ main (int argc, char *argv[])
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scroll = create_scroll_actor (stage);
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clutter_actor_add_child (stage, scroll);
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box = clutter_actor_new ();
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clutter_actor_add_child (stage, box);
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clutter_actor_set_position (box, 12, 12);
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layout = clutter_box_layout_new ();
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clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout), CLUTTER_ORIENTATION_VERTICAL);
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clutter_actor_set_layout_manager (box, layout);
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info = clutter_text_new_with_text (NULL, "Press <space> to reset the image position.");
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clutter_actor_add_child (stage, info);
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clutter_actor_set_position (info, 12, 12);
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clutter_actor_add_child (box, info);
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info = clutter_text_new_with_text (NULL, "Click labels below to change AXIS pinning.");
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clutter_actor_add_child (box, info);
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add_label ("NONE", box, scroll);
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add_label ("X AXIS", box, scroll);
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add_label ("Y AXIS", box, scroll);
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add_label ("AUTO", box, scroll);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), scroll);
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