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Add a cast in shaped-texture.c to prevent warnings about comparing
signed and unsigned integers.
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@ -258,8 +258,8 @@ meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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GL_TEXTURE_HEIGHT,
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GL_TEXTURE_HEIGHT,
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&priv->mask_gl_height);
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&priv->mask_gl_height);
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if (priv->mask_gl_width == tex_width
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if ((guint) priv->mask_gl_width == tex_width
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&& priv->mask_gl_height == tex_height)
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&& (guint) priv->mask_gl_height == tex_height)
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meta_shaped_texture_set_coord_array (0.0f, 0.0f, 1.0f, 1.0f,
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meta_shaped_texture_set_coord_array (0.0f, 0.0f, 1.0f, 1.0f,
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priv->mask_tex_coords);
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priv->mask_tex_coords);
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else
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else
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@ -375,7 +375,8 @@ meta_shaped_texture_paint (ClutterActor *actor)
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- alloc.y1),
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- alloc.y1),
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vertex_coords);
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vertex_coords);
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if (paint_gl_width == tex_width && paint_gl_height == tex_height)
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if ((guint) paint_gl_width == tex_width
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&& (guint) paint_gl_height == tex_height)
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meta_shaped_texture_set_coord_array (0.0f, 0.0f, 1.0f, 1.0f,
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meta_shaped_texture_set_coord_array (0.0f, 0.0f, 1.0f, 1.0f,
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paint_tex_coords);
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paint_tex_coords);
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else
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else
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