mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
Upgraded the Win32 backend to work with the multi-stage
subclassing code. * clutter/win32/clutter-stage-win32.h: * clutter/win32/clutter-stage-win32.c: Now inherits from ClutterGroup and implements ClutterStageWindow instead of inheriting directly from ClutterStage. * clutter/win32/clutter-event-win32.c (message_translate): Now takes an extra parameter to return whether DefWindowProc should be called. This is needed to prevent the default WM_CLOSE handler from destroying the window. * clutter/win32/clutter-backend-win32.c (clutter_backend_win32_dispose): Destroy all of the stages using g_slist_foreach as per bug #871. Now also destroys the GL context. (clutter_backend_win32_get_features): Added assertions to ensure there is a valid GL context. (clutter_backend_win32_ensure_context): Accepts NULL stage. Gets implementation pointer from the stage.
This commit is contained in:
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23
ChangeLog
23
ChangeLog
@ -1,3 +1,26 @@
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2008-04-13 Neil Roberts <neil@o-hand.com>
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Upgraded the Win32 backend to work with the multi-stage
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subclassing code.
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* clutter/win32/clutter-stage-win32.h:
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* clutter/win32/clutter-stage-win32.c: Now inherits from
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ClutterGroup and implements ClutterStageWindow instead of
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inheriting directly from ClutterStage.
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* clutter/win32/clutter-event-win32.c (message_translate): Now
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takes an extra parameter to return whether DefWindowProc should be
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called. This is needed to prevent the default WM_CLOSE handler
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from destroying the window.
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* clutter/win32/clutter-backend-win32.c
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(clutter_backend_win32_dispose): Destroy all of the stages using
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g_slist_foreach as per bug #871. Now also destroys the GL context.
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(clutter_backend_win32_get_features): Added assertions to ensure
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there is a valid GL context.
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(clutter_backend_win32_ensure_context): Accepts NULL stage. Gets
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implementation pointer from the stage.
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2008-04-11 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-container.c:
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@ -33,6 +33,7 @@
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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#include "../clutter-private.h"
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#include "../clutter-version.h"
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#include "cogl.h"
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@ -100,22 +101,27 @@ clutter_backend_win32_dispose (GObject *gobject)
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
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ClutterMainContext *context;
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ClutterStageManager *stage_manager;
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GSList *l;
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CLUTTER_NOTE (BACKEND, "Disposing the of stages");
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context = clutter_context_get_default ();
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stage_manager = context->stage_manager;
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for (l = stage_manager->stages; l; l = l->next)
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{
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ClutterActor *stage = CLUTTER_ACTOR (l->data);
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clutter_actor_destroy (stage);
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}
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/* Destroy all of the stages. g_slist_foreach is used because the
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finalizer for the stages will remove the stage from the
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stage_manager's list and g_slist_foreach has some basic
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protection against this */
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g_slist_foreach (stage_manager->stages, (GFunc) clutter_actor_destroy, NULL);
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CLUTTER_NOTE (BACKEND, "Removing the event source");
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_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
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if (backend_win32->gl_context)
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{
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wglDeleteContext (backend_win32->gl_context);
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backend_win32->gl_context = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
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}
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@ -155,11 +161,18 @@ clutter_backend_win32_get_features (ClutterBackend *backend)
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ClutterFeatureFlags flags;
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const gchar *extensions;
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SwapIntervalProc swap_interval;
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ClutterBackendWin32 *backend_win32;
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/* FIXME: we really need to check if gl context is set */
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extensions = glGetString (GL_EXTENSIONS);
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/* this will make sure that the GL context exists and is bound to a
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drawable */
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backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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g_return_val_if_fail (backend_win32->gl_context != NULL, 0);
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g_return_val_if_fail (wglGetCurrentDC () != NULL, 0);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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@ -217,24 +230,70 @@ static void
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clutter_backend_win32_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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if (stage == NULL)
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{
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CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
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wglMakeCurrent (NULL, NULL);
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}
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else
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{
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ClutterBackendWin32 *backend_win32;
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ClutterStageWin32 *stage_win32;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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g_return_if_fail (impl != NULL);
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CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
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g_type_name (G_OBJECT_TYPE (impl)),
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impl);
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stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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stage_win32 = CLUTTER_STAGE_WIN32 (impl);
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CLUTTER_NOTE (MULTISTAGE, "setting context for stage:%p", stage );
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/* no GL context to set */
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if (backend_win32->gl_context == NULL)
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return;
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/* we might get here inside the final dispose cycle, so we
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* need to handle this gracefully
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*/
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if (stage_win32->client_dc == NULL)
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{
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CLUTTER_NOTE (MULTISTAGE,
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"Received a stale stage, clearing all context");
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wglMakeCurrent (NULL, NULL);
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}
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else
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{
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CLUTTER_NOTE (BACKEND,
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"MakeCurrent window %p, context %p",
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stage_win32->hwnd,
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backend_win32->gl_context);
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wglMakeCurrent (stage_win32->client_dc,
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backend_win32->gl_context);
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}
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}
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}
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static void
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clutter_backend_win32_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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ClutterStageWin32 *stage_win32;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (impl == NULL)
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return;
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g_return_if_fail (CLUTTER_IS_STAGE_WIN32 (impl));
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stage_win32 = CLUTTER_STAGE_WIN32 (impl);
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/* this will cause the stage implementation to be painted */
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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if (stage_win32->client_dc)
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@ -243,21 +302,33 @@ clutter_backend_win32_redraw (ClutterBackend *backend,
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static ClutterActor *
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clutter_backend_win32_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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ClutterStageWin32 *stage_win32;
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ClutterActor *stage;
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stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL);
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CLUTTER_NOTE (BACKEND, "Creating stage of type `%s'",
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g_type_name (CLUTTER_STAGE_TYPE));
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stage = g_object_new (CLUTTER_STAGE_TYPE, NULL);
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/* copy backend data into the stage */
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stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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stage_win32->backend = backend_win32;
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stage_win32->wrapper = wrapper;
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/* set the pointer back into the wrapper */
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_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage));
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/* needed ? */
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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/* FIXME - is this needed? we should call realize inside the clutter
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* init sequence for the default stage, and let the usual realization
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* sequence be used for any other stage
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*/
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clutter_actor_realize (stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (stage))
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@ -301,11 +301,13 @@ get_key_modifier_state (const BYTE *key_states)
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static gboolean
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message_translate (ClutterBackend *backend,
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ClutterEvent *event,
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const MSG *msg)
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const MSG *msg,
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gboolean *call_def_window_proc)
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{
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ClutterBackendWin32 *backend_win32;
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ClutterStageWin32 *stage_win32;
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ClutterStage *stage;
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ClutterStageWindow *impl;
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gboolean res;
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backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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@ -315,7 +317,8 @@ message_translate (ClutterBackend *backend,
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if (stage == NULL)
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return FALSE;
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stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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impl = _clutter_stage_get_window (stage);
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stage_win32 = CLUTTER_STAGE_WIN32 (impl);
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event->any.stage = stage;
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@ -404,6 +407,16 @@ message_translate (ClutterBackend *backend,
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event->type = CLUTTER_DESTROY_NOTIFY;
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break;
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case WM_CLOSE:
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CLUTTER_NOTE (EVENT, "WM_CLOSE");
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event->type = CLUTTER_DELETE;
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/* The default window proc will destroy the window so we want to
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prevent this to allow applications to optionally destroy the
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window themselves */
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if (call_def_window_proc)
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*call_def_window_proc = FALSE;
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break;
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case WM_LBUTTONDOWN:
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make_button_event (msg, event, 1, 1, FALSE);
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break;
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@ -552,6 +565,15 @@ message_translate (ClutterBackend *backend,
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}
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break;
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case WM_GETMINMAXINFO:
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{
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MINMAXINFO *min_max_info = (MINMAXINFO *) msg->lParam;
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_clutter_stage_win32_get_min_max_info (stage_win32, min_max_info);
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if (call_def_window_proc)
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*call_def_window_proc = FALSE;
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}
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break;
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default:
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/* ignore every other message */
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res = FALSE;
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@ -567,6 +589,7 @@ _clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
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{
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ClutterStageWin32 *stage_win32
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= (ClutterStageWin32 *) GetWindowLongPtrW (hwnd, 0);
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gboolean call_def_window_proc = TRUE;
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/* Ignore any messages before SetWindowLongPtr has been called to
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set the stage */
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@ -590,25 +613,18 @@ _clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
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msg.pt.x = (SHORT) LOWORD (message_pos);
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msg.pt.y = (SHORT) HIWORD (message_pos);
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/* Some messages are handled here specially outside of
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message_translate so that DefWindowProc can be overridden */
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if (umsg == WM_GETMINMAXINFO)
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{
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MINMAXINFO *min_max_info = (MINMAXINFO *) lparam;
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_clutter_stage_win32_get_min_max_info (stage_win32, min_max_info);
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return 0;
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}
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else
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{
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event = clutter_event_new (CLUTTER_NOTHING);
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if (message_translate (CLUTTER_BACKEND (backend_win32), event, &msg))
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if (message_translate (CLUTTER_BACKEND (backend_win32), event,
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&msg, &call_def_window_proc))
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/* push directly here to avoid copy of queue_put */
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g_queue_push_head (clutter_context->events_queue, event);
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else
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clutter_event_free (event);
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}
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}
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if (call_def_window_proc)
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return DefWindowProcW (hwnd, umsg, wparam, lparam);
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else
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return 0;
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}
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@ -27,6 +27,7 @@
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#include "clutter-stage-win32.h"
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#include "clutter-win32.h"
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#include "../clutter-stage-window.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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@ -36,13 +37,21 @@
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-shader.h"
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#include "../clutter-stage.h"
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#include "cogl.h"
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#include <windows.h>
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G_DEFINE_TYPE (ClutterStageWin32, clutter_stage_win32, CLUTTER_TYPE_STAGE);
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageWin32,
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clutter_stage_win32,
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CLUTTER_TYPE_GROUP,
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G_IMPLEMENT_INTERFACE
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(CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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clutter_stage_win32_show (ClutterActor *actor)
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@ -122,7 +131,7 @@ get_full_window_pos (ClutterStageWin32 *stage_win32,
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int *xpos_out, int *ypos_out)
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{
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gboolean resizable
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= clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32));
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= clutter_stage_get_user_resizable (stage_win32->wrapper);
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/* The window position passed to CreateWindow includes the window
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decorations */
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*xpos_out = xpos_in - GetSystemMetrics (resizable ? SM_CXSIZEFRAME
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@ -138,7 +147,7 @@ get_full_window_size (ClutterStageWin32 *stage_win32,
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int *width_out, int *height_out)
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{
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gboolean resizable
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= clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32));
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= clutter_stage_get_user_resizable (stage_win32->wrapper);
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/* The window size passed to CreateWindow includes the window
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decorations */
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*width_out = width_in + GetSystemMetrics (resizable ? SM_CXSIZEFRAME
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@ -154,7 +163,7 @@ _clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32,
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{
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/* If the window isn't resizable then set the max and min size to
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the current size */
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if (!clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32)))
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if (!clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32->wrapper)))
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{
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int full_width, full_height;
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get_full_window_size (stage_win32,
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@ -214,7 +223,8 @@ clutter_stage_win32_request_coords (ClutterActor *self,
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change_flags);
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}
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CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_SYNC_MATRICES);
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CLUTTER_SET_PRIVATE_FLAGS (stage_win32->wrapper,
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CLUTTER_ACTOR_SYNC_MATRICES);
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}
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CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)
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@ -222,10 +232,10 @@ clutter_stage_win32_request_coords (ClutterActor *self,
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}
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static void
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clutter_stage_win32_set_title (ClutterStage *stage,
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clutter_stage_win32_set_title (ClutterStageWindow *stage_window,
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const gchar *title)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
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wchar_t *wtitle;
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/* Empty window titles not allowed, so set it to just a period. */
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@ -240,36 +250,44 @@ clutter_stage_win32_set_title (ClutterStage *stage,
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static LONG
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get_window_style (ClutterStageWin32 *stage_win32)
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{
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ClutterStage *wrapper = stage_win32->wrapper;
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/* Fullscreen mode shouldn't have any borders */
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if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN))
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return WS_POPUP;
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/* Otherwise it's an overlapped window but if it isn't resizable
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then it shouldn't have a thick frame */
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else if (clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32)))
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else if (clutter_stage_get_user_resizable (wrapper))
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return WS_OVERLAPPEDWINDOW;
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else
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return WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME;
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}
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static void
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clutter_stage_win32_set_user_resize (ClutterStage *stage,
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clutter_stage_win32_set_user_resize (ClutterStageWindow *stage_window,
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gboolean value)
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{
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HWND hwnd = CLUTTER_STAGE_WIN32 (stage)->hwnd;
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HWND hwnd = CLUTTER_STAGE_WIN32 (stage_window)->hwnd;
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LONG old_style = GetWindowLongW (hwnd, GWL_STYLE);
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/* Update the window style but preserve the visibility */
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SetWindowLongW (hwnd, GWL_STYLE,
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get_window_style (CLUTTER_STAGE_WIN32 (stage))
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get_window_style (CLUTTER_STAGE_WIN32 (stage_window))
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| (old_style & WS_VISIBLE));
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}
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static ClutterActor *
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clutter_stage_win32_get_wrapper (ClutterStageWindow *stage_window)
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{
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return CLUTTER_ACTOR (CLUTTER_STAGE_WIN32 (stage_window)->wrapper);
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}
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static void
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clutter_stage_win32_set_fullscreen (ClutterStage *stage,
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clutter_stage_win32_set_fullscreen (ClutterStageWindow *stage_window,
|
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gboolean value)
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{
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage);
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HWND hwnd = CLUTTER_STAGE_WIN32 (stage)->hwnd;
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ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
|
||||
HWND hwnd = CLUTTER_STAGE_WIN32 (stage_window)->hwnd;
|
||||
LONG old_style = GetWindowLongW (hwnd, GWL_STYLE);
|
||||
ClutterStageStateEvent event;
|
||||
|
||||
@ -316,13 +334,14 @@ clutter_stage_win32_set_fullscreen (ClutterStage *stage,
|
||||
SWP_NOZORDER);
|
||||
}
|
||||
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
}
|
||||
|
||||
/* Report the state change */
|
||||
memset (&event, 0, sizeof (event));
|
||||
event.type = CLUTTER_STAGE_STATE;
|
||||
event.stage = CLUTTER_STAGE (stage_win32);
|
||||
event.stage = CLUTTER_STAGE (stage_win32->wrapper);
|
||||
event.new_state = stage_win32->state;
|
||||
event.changed_mask = CLUTTER_STAGE_STATE_FULLSCREEN;
|
||||
clutter_event_put ((ClutterEvent *) &event);
|
||||
@ -407,6 +426,8 @@ clutter_stage_win32_realize (ClutterActor *actor)
|
||||
if (window_class == 0)
|
||||
{
|
||||
g_critical ("Unable to register window class");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
@ -449,6 +470,8 @@ clutter_stage_win32_realize (ClutterActor *actor)
|
||||
if (stage_win32->hwnd == NULL)
|
||||
{
|
||||
g_critical ("Unable to create stage window");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
@ -490,6 +513,8 @@ clutter_stage_win32_realize (ClutterActor *actor)
|
||||
|| !SetPixelFormat (stage_win32->client_dc, pf, &pfd))
|
||||
{
|
||||
g_critical ("Unable to find suitable GL pixel format");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
@ -501,24 +526,30 @@ clutter_stage_win32_realize (ClutterActor *actor)
|
||||
if (backend_win32->gl_context == NULL)
|
||||
{
|
||||
g_critical ("Unable to create suitable GL context");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (GL, "wglMakeCurrent");
|
||||
|
||||
clutter_stage_ensure_current (CLUTTER_STAGE (stage_win32));
|
||||
/* below will call wglMakeCurrent */
|
||||
CLUTTER_ACTOR_SET_FLAGS (stage_win32->wrapper, CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_SET_FLAGS (stage_win32, CLUTTER_ACTOR_REALIZED);
|
||||
clutter_stage_ensure_current (stage_win32->wrapper);
|
||||
|
||||
if (!clutter_stage_win32_check_gl_version ())
|
||||
{
|
||||
g_critical ("OpenGL version number is too low");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_REALIZED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Make sure the viewport gets set up correctly */
|
||||
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage_win32->wrapper,
|
||||
CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -526,7 +557,18 @@ clutter_stage_win32_unrealize (ClutterActor *actor)
|
||||
{
|
||||
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor);
|
||||
|
||||
wglMakeCurrent (NULL, NULL);
|
||||
CLUTTER_NOTE (BACKEND, "Unrealizing stage");
|
||||
|
||||
/* Chain up so all children get unrealized, needed to move texture
|
||||
* data across contexts
|
||||
*/
|
||||
CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)->unrealize (actor);
|
||||
|
||||
/* Unrealize all shaders, since the GL context is going away */
|
||||
_clutter_shader_release_all ();
|
||||
|
||||
/* As unrealised the context will now get cleared */
|
||||
clutter_stage_ensure_current (stage_win32->wrapper);
|
||||
|
||||
if (stage_win32->client_dc)
|
||||
{
|
||||
@ -536,6 +578,11 @@ clutter_stage_win32_unrealize (ClutterActor *actor)
|
||||
|
||||
if (stage_win32->hwnd)
|
||||
{
|
||||
/* Drop the pointer to this stage in the window so that any
|
||||
further messages won't be processed. The stage might be being
|
||||
destroyed so otherwise the messages would be handled with an
|
||||
invalid stage instance */
|
||||
SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) 0);
|
||||
DestroyWindow (stage_win32->hwnd);
|
||||
stage_win32->hwnd = NULL;
|
||||
}
|
||||
@ -557,7 +604,6 @@ clutter_stage_win32_class_init (ClutterStageWin32Class *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
|
||||
|
||||
gobject_class->dispose = clutter_stage_win32_dispose;
|
||||
|
||||
@ -567,10 +613,6 @@ clutter_stage_win32_class_init (ClutterStageWin32Class *klass)
|
||||
actor_class->query_coords = clutter_stage_win32_query_coords;
|
||||
actor_class->realize = clutter_stage_win32_realize;
|
||||
actor_class->unrealize = clutter_stage_win32_unrealize;
|
||||
|
||||
stage_class->set_title = clutter_stage_win32_set_title;
|
||||
stage_class->set_user_resize = clutter_stage_win32_set_user_resize;
|
||||
stage_class->set_fullscreen = clutter_stage_win32_set_fullscreen;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -584,6 +626,19 @@ clutter_stage_win32_init (ClutterStageWin32 *stage)
|
||||
stage->win_height = 480;
|
||||
stage->backend = NULL;
|
||||
stage->scroll_pos = 0;
|
||||
|
||||
stage->wrapper = NULL;
|
||||
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_IS_TOPLEVEL);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
||||
{
|
||||
iface->get_wrapper = clutter_stage_win32_get_wrapper;
|
||||
iface->set_title = clutter_stage_win32_set_title;
|
||||
iface->set_fullscreen = clutter_stage_win32_set_fullscreen;
|
||||
iface->set_user_resizable = clutter_stage_win32_set_user_resize;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -599,9 +654,15 @@ clutter_stage_win32_init (ClutterStageWin32 *stage)
|
||||
HWND
|
||||
clutter_win32_get_stage_window (ClutterStage *stage)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE_WIN32 (stage), NULL);
|
||||
ClutterStageWindow *impl;
|
||||
|
||||
return CLUTTER_STAGE_WIN32 (stage)->hwnd;
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
||||
|
||||
impl = _clutter_stage_get_window (stage);
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE_WIN32 (impl), NULL);
|
||||
|
||||
return CLUTTER_STAGE_WIN32 (impl)->hwnd;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -624,7 +685,7 @@ clutter_win32_get_stage_from_window (HWND hwnd)
|
||||
== clutter_stage_win32_get_window_class ())
|
||||
/* If it is there should be a pointer to the stage in the window
|
||||
extra data */
|
||||
return (ClutterStage *) GetWindowLongPtrW (hwnd, 0);
|
||||
return CLUTTER_STAGE_WIN32 (GetWindowLongPtrW (hwnd, 0))->wrapper;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
@ -633,12 +694,14 @@ void
|
||||
clutter_stage_win32_map (ClutterStageWin32 *stage_win32)
|
||||
{
|
||||
CLUTTER_ACTOR_SET_FLAGS (stage_win32, CLUTTER_ACTOR_MAPPED);
|
||||
CLUTTER_ACTOR_SET_FLAGS (stage_win32->wrapper, CLUTTER_ACTOR_MAPPED);
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage_win32));
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage_win32->wrapper));
|
||||
}
|
||||
|
||||
void
|
||||
clutter_stage_win32_unmap (ClutterStageWin32 *stage_win32)
|
||||
{
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32, CLUTTER_ACTOR_MAPPED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (stage_win32->wrapper, CLUTTER_ACTOR_MAPPED);
|
||||
}
|
||||
|
@ -22,7 +22,7 @@
|
||||
#ifndef __CLUTTER_STAGE_WIN32_H__
|
||||
#define __CLUTTER_STAGE_WIN32_H__
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <clutter/clutter-group.h>
|
||||
#include <clutter/clutter-stage.h>
|
||||
#include <windows.h>
|
||||
|
||||
@ -42,7 +42,7 @@ typedef struct _ClutterStageWin32Class ClutterStageWin32Class;
|
||||
|
||||
struct _ClutterStageWin32
|
||||
{
|
||||
ClutterStage parent_instance;
|
||||
ClutterGroup parent_instance;
|
||||
|
||||
HWND hwnd;
|
||||
HDC client_dc;
|
||||
@ -55,11 +55,13 @@ struct _ClutterStageWin32
|
||||
|
||||
ClutterBackendWin32 *backend;
|
||||
ClutterStageState state;
|
||||
|
||||
ClutterStage *wrapper;
|
||||
};
|
||||
|
||||
struct _ClutterStageWin32Class
|
||||
{
|
||||
ClutterStageClass parent_class;
|
||||
ClutterGroupClass parent_class;
|
||||
};
|
||||
|
||||
GType clutter_stage_win32_get_type (void) G_GNUC_CONST;
|
||||
|
Loading…
Reference in New Issue
Block a user