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window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached the pixmap, *except* for the x11_size_changed case. We can simply detach the pixmap at the time the window changes size, though. https://bugzilla.gnome.org/show_bug.cgi?id=720631
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@ -119,8 +119,6 @@ struct _MetaWindowActorPrivate
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guint needs_damage_all : 1;
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guint received_x11_damage : 1;
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guint needs_pixmap : 1;
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guint x11_size_changed : 1;
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guint updates_frozen : 1;
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@ -897,7 +895,7 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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if (!priv->needs_damage_all)
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return;
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if (priv->needs_pixmap)
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if (priv->back_pixmap == None)
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return;
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redraw_queued = meta_surface_actor_damage_all (priv->surface);
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@ -1080,7 +1078,7 @@ meta_window_actor_after_effects (MetaWindowActor *self)
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if (!meta_is_wayland_compositor ())
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{
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if (priv->needs_pixmap)
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if (priv->back_pixmap == None)
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clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
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}
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}
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@ -1182,7 +1180,6 @@ meta_window_actor_detach_x11_pixmap (MetaWindowActor *self)
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XFreePixmap (xdisplay, priv->back_pixmap);
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priv->back_pixmap = None;
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priv->needs_pixmap = TRUE;
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}
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gboolean
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@ -1332,7 +1329,7 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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{
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if (priv->x11_size_changed)
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{
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priv->needs_pixmap = TRUE;
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meta_window_actor_detach_x11_pixmap (self);
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meta_window_actor_update_shape (self);
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}
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}
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@ -1508,8 +1505,6 @@ meta_window_actor_new (MetaWindow *window)
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priv->last_width = -1;
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priv->last_height = -1;
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priv->needs_pixmap = TRUE;
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meta_window_actor_set_updates_frozen (self,
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meta_window_updates_are_frozen (priv->window));
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@ -1667,9 +1662,8 @@ check_needs_x11_pixmap (MetaWindowActor *self)
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Display *xdisplay = meta_display_get_xdisplay (display);
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Window xwindow = meta_window_get_toplevel_xwindow (priv->window);
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if (!priv->needs_pixmap)
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return;
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/* If the size changed while we were frozen, the old pixmap
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* will still be attached, and we need to create a new one. */
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if (priv->x11_size_changed)
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{
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meta_window_actor_detach_x11_pixmap (self);
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@ -1712,8 +1706,6 @@ check_needs_x11_pixmap (MetaWindowActor *self)
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meta_surface_actor_set_texture (META_SURFACE_ACTOR (priv->surface), texture);
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}
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priv->needs_pixmap = FALSE;
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out:
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meta_error_trap_pop (display);
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}
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@ -1831,7 +1823,7 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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return;
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}
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if (priv->needs_pixmap)
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if (priv->back_pixmap == None)
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return;
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redraw_queued = meta_surface_actor_damage_area (priv->surface,
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