mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Initialise the 'tex' sampler uniform to 0. The GLSL spec specifically says that you must initialize sampler uniforms. This fixes texturing for GLES 2 when using the PowerVR simulator via software Mesa.
This commit is contained in:
parent
3d2a1e2d81
commit
0ae150e462
@ -1,3 +1,12 @@
|
|||||||
|
2008-11-13 Neil Roberts <neil@linux.intel.com>
|
||||||
|
|
||||||
|
* clutter/cogl/gles/cogl-gles2-wrapper.h:
|
||||||
|
* clutter/cogl/gles/cogl-gles2-wrapper.c:
|
||||||
|
Initialise the 'tex' sampler uniform to 0. The GLSL spec
|
||||||
|
specifically says that you must initialize sampler uniforms. This
|
||||||
|
fixes texturing for GLES 2 when using the PowerVR simulator via
|
||||||
|
software Mesa.
|
||||||
|
|
||||||
2008-11-13 Robert Bragg <robert@linux.intel.com>
|
2008-11-13 Robert Bragg <robert@linux.intel.com>
|
||||||
|
|
||||||
Gets the mesh API working with GLES2
|
Gets the mesh API working with GLES2
|
||||||
|
@ -453,6 +453,9 @@ cogl_gles2_wrapper_get_uniforms (GLuint program,
|
|||||||
|
|
||||||
uniforms->alpha_test_ref_uniform
|
uniforms->alpha_test_ref_uniform
|
||||||
= glGetUniformLocation (program, "alpha_test_ref");
|
= glGetUniformLocation (program, "alpha_test_ref");
|
||||||
|
|
||||||
|
uniforms->texture_unit_uniform
|
||||||
|
= glGetUniformLocation (program, "texture_unit");
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
@ -885,6 +888,10 @@ cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
|||||||
glUniform1f (program->uniforms.alpha_test_ref_uniform,
|
glUniform1f (program->uniforms.alpha_test_ref_uniform,
|
||||||
w->alpha_test_ref);
|
w->alpha_test_ref);
|
||||||
|
|
||||||
|
if ((w->dirty_uniforms & COGL_GLES2_DIRTY_TEXTURE_UNIT)
|
||||||
|
&& program->uniforms.texture_unit_uniform != -1)
|
||||||
|
glUniform1i (program->uniforms.texture_unit_uniform, 0);
|
||||||
|
|
||||||
w->dirty_uniforms = 0;
|
w->dirty_uniforms = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -54,8 +54,9 @@ enum
|
|||||||
COGL_GLES2_DIRTY_FOG_END = 1 << 5,
|
COGL_GLES2_DIRTY_FOG_END = 1 << 5,
|
||||||
COGL_GLES2_DIRTY_FOG_COLOR = 1 << 6,
|
COGL_GLES2_DIRTY_FOG_COLOR = 1 << 6,
|
||||||
COGL_GLES2_DIRTY_ALPHA_TEST_REF = 1 << 7,
|
COGL_GLES2_DIRTY_ALPHA_TEST_REF = 1 << 7,
|
||||||
|
COGL_GLES2_DIRTY_TEXTURE_UNIT = 1 << 8,
|
||||||
|
|
||||||
COGL_GLES2_DIRTY_ALL = (1 << 8) - 1
|
COGL_GLES2_DIRTY_ALL = (1 << 9) - 1
|
||||||
};
|
};
|
||||||
|
|
||||||
struct _CoglGles2WrapperUniforms
|
struct _CoglGles2WrapperUniforms
|
||||||
@ -71,6 +72,8 @@ struct _CoglGles2WrapperUniforms
|
|||||||
GLint fog_color_uniform;
|
GLint fog_color_uniform;
|
||||||
|
|
||||||
GLint alpha_test_ref_uniform;
|
GLint alpha_test_ref_uniform;
|
||||||
|
|
||||||
|
GLint texture_unit_uniform;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct _CoglGles2WrapperSettings
|
struct _CoglGles2WrapperSettings
|
||||||
|
Loading…
Reference in New Issue
Block a user