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clutter/stage: Don't loose precision when setting up viewport
We always hit non-fractional floats here because the stage views are always made so that they are aligned on integer positions with integer sizes, but there is no reason to go float -> int -> float when calculating the viewport. https://bugzilla.gnome.org/show_bug.cgi?id=765011
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@ -1446,8 +1446,8 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
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gint read_y;
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gint read_y;
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float fb_width, fb_height;
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float fb_width, fb_height;
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float fb_scale;
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float fb_scale;
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int viewport_offset_x;
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float viewport_offset_x;
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int viewport_offset_y;
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float viewport_offset_y;
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priv = stage->priv;
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priv = stage->priv;
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@ -3623,8 +3623,8 @@ _clutter_stage_maybe_setup_viewport (ClutterStage *stage,
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cairo_rectangle_int_t view_layout;
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cairo_rectangle_int_t view_layout;
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ClutterPerspective perspective;
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ClutterPerspective perspective;
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float fb_scale;
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float fb_scale;
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int viewport_offset_x;
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float viewport_offset_x;
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int viewport_offset_y;
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float viewport_offset_y;
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float z_2d;
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float z_2d;
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CLUTTER_NOTE (PAINT,
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CLUTTER_NOTE (PAINT,
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