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Put the windows in a stacker rather than do the traversing outselves.
Tue Feb 28 14:49:23 2006 Søren Sandmann <sandmann@redhat.com> * src/compositor.c: Put the windows in a stacker rather than do the traversing outselves.
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@ -1,3 +1,8 @@
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Tue Feb 28 14:49:23 2006 Søren Sandmann <sandmann@redhat.com>
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* src/compositor.c: Put the windows in a stacker rather than
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do the traversing outselves.
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2006-02-27 Elijah Newren <newren gmail com>
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Patch from Thomas Thurman to prevent setting cycle_windows to
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124
src/compositor.c
124
src/compositor.c
@ -38,6 +38,9 @@
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#include <cm/ws.h>
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#include <cm/wsint.h>
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#include <cm/stacker.h>
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#include <cm/cube.h>
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#include <cm/rotation.h>
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#include <X11/extensions/shape.h>
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#include <X11/extensions/Xcomposite.h>
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@ -45,6 +48,7 @@
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#include <X11/extensions/Xfixes.h>
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#include <X11/extensions/Xrender.h>
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#include "spring-model.h"
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#include <cm/state.h>
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#endif /* HAVE_COMPOSITE_EXTENSIONS */
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#define FRAME_INTERVAL_MILLISECONDS ((int)(1000.0/40.0))
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@ -80,6 +84,10 @@ struct MetaCompositor
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GList *ignored_damage;
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CmStacker *stacker;
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CmCube *cube;
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CmRotation *rotation;
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MoveInfo *move_info;
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};
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#endif /* HAVE_COMPOSITE_EXTENSIONS */
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@ -89,8 +97,6 @@ static void
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free_window_hash_value (void *v)
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{
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CmDrawableNode *drawable_node = v;
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g_object_unref (G_OBJECT (drawable_node));
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}
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static WsDisplay *compositor_display;
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@ -143,6 +149,17 @@ meta_compositor_new (MetaDisplay *display)
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compositor->enabled = TRUE;
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compositor->cube = cm_cube_new ();
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compositor->stacker = cm_stacker_new ();
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compositor->rotation = cm_rotation_new (CM_NODE (compositor->cube));
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cm_cube_set_face (compositor->cube, 0, CM_NODE (compositor->stacker));
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cm_cube_set_face (compositor->cube, 1, CM_NODE (compositor->stacker));
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cm_cube_set_face (compositor->cube, 2, CM_NODE (compositor->stacker));
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cm_cube_set_face (compositor->cube, 3, CM_NODE (compositor->stacker));
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cm_cube_set_face (compositor->cube, 4, CM_NODE (compositor->stacker));
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cm_cube_set_face (compositor->cube, 5, CM_NODE (compositor->stacker));
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return compositor;
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#else /* HAVE_COMPOSITE_EXTENSIONS */
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return NULL;
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@ -260,6 +277,8 @@ handle_restacking (MetaCompositor *compositor,
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scr_info->compositor_nodes =
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g_list_insert_before (scr_info->compositor_nodes, above_link, node);
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}
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cm_stacker_restack_child (compositor->stacker, CM_NODE (node), CM_NODE (above));
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}
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static void
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@ -347,7 +366,6 @@ fade_in (gpointer data)
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if (elapsed >= FADE_TIME)
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{
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g_object_unref (info->node);
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return FALSE;
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}
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else
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@ -376,9 +394,10 @@ fade_out (gpointer data)
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if (elapsed >= FADE_TIME)
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{
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g_object_unref (info->node);
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cm_drawable_node_set_viewable (info->node, FALSE);
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g_object_unref (info->node);
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return FALSE;
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}
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else
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@ -725,62 +744,81 @@ update_frame_counter (void)
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}
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}
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static GTimer *timer;
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static gboolean
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update (gpointer data)
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{
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MetaScreen *screen = data;
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ScreenInfo *scr_info = screen->compositor_data;
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WsWindow *gl_window = scr_info->glw;
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gdouble angle;
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glViewport (0, 0, screen->rect.width, screen->rect.height);
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#if 0
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glColor4f (1.0, 1.0, 1.0, 1.0);
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glBegin (GL_QUADS);
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glVertex2f (0.0, 0.0);
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glVertex2f (1600.0, 0.0);
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glVertex2f (1600.0, 1200.0);
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glVertex2f (0.0, 1200.0);
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glEnd ();
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#endif
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if (!timer)
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timer = g_timer_new ();
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#if 0
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g_print ("rotation: %f\n", 360 * g_timer_elapsed (timer, NULL));
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#endif
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angle = g_timer_elapsed (timer, NULL) * 90;
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#if 0
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glClear (GL_DEPTH_BUFFER_BIT);
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angle = 180.0;
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#endif
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#if 0
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glColor4f (1.0, 0.0, 0.0, 1.0);
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glDisable (GL_TEXTURE_2D);
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glDisable (GL_DEPTH_TEST);
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glBegin (GL_QUADS);
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glVertex2f (0.2, 0.2);
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glVertex2f (0.2, 0.4);
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glVertex2f (0.4, 0.4);
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glVertex2f (0.4, 0.2);
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glEnd ();
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#endif
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cm_rotation_set_rotation (screen->display->compositor->rotation,
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angle,
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0.0, 1.0, 0.0);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glClear (GL_COLOR_BUFFER_BIT);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#if 0
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glEnable (GL_TEXTURE_2D);
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#endif
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glDisable (GL_TEXTURE_2D);
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glDisable (GL_DEPTH_TEST);
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ws_window_raise (gl_window);
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#if 0
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity();
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#endif
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#if 0
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glTranslatef (-1.0, -1.0, 0.0);
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#endif
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#if 0
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity();
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gluPerspective( 45.0f, 1.0, 0.1f, 10.0f );
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef (0, 0, -3);
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glEnable (GL_DEPTH_TEST);
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#endif
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#if 0
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draw_windows (screen, scr_info->compositor_nodes);
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#endif
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/* FIXME: we should probably grab the server around the raise/swap
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*/
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CmState *state = cm_state_new ();
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cm_state_disable_depth_buffer_update (state);
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cm_node_render (CM_NODE (screen->display->compositor->stacker), state);
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cm_state_enable_depth_buffer_update (state);
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g_object_unref (state);
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#if 0
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ws_display_grab (ws_drawable_get_display ((WsDrawable *)gl_window));
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#endif
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@ -790,10 +828,6 @@ update (gpointer data)
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update_frame_counter ();
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#if 0
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ws_display_ungrab (ws_drawable_get_display ((WsDrawable *)gl_window));
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#endif
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scr_info->idle_id = 0;
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return FALSE;
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@ -908,6 +942,10 @@ meta_compositor_add_window (MetaCompositor *compositor,
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node = cm_drawable_node_new (drawable);
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cm_stacker_add_child (compositor->stacker, CM_NODE (node));
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g_object_unref (node);
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cm_drawable_node_set_damage_func (node, queue_repaint, screen);
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#if 0
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drawable_node_set_deformation_func (node, wavy, NULL);
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@ -964,6 +1002,14 @@ meta_compositor_remove_window (MetaCompositor *compositor,
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#endif /* HAVE_COMPOSITE_EXTENSIONS */
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}
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static gboolean
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cont_update (gpointer data)
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{
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update (data);
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return TRUE;
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}
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void
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meta_compositor_manage_screen (MetaCompositor *compositor,
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MetaScreen *screen)
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@ -1024,6 +1070,10 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
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ws_display_sync (compositor->display);
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#if 0
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g_idle_add (cont_update, screen);
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#endif
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#if 0
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children = ws_window_list_children (root);
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#endif
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