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[clip-stack] Use signed integers while combining window space clip rectangles
Use signed integers while combining window space clip rectangles, so we avoid arithmatic errors later resulting in glScissor getting negative width and height arguments.
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@ -317,10 +317,10 @@ _cogl_clip_stack_rebuild (void)
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gboolean using_stencil_buffer = FALSE;
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GList *node;
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CoglClipStack *stack;
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guint scissor_x0 = 0;
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guint scissor_y0 = 0;
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guint scissor_x1 = G_MAXUINT;
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guint scissor_y1 = G_MAXUINT;
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gint scissor_x0 = 0;
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gint scissor_y0 = 0;
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gint scissor_x1 = G_MAXINT;
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gint scissor_y1 = G_MAXINT;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -418,7 +418,7 @@ _cogl_clip_stack_rebuild (void)
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scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = 0;
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if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
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scissor_x1 == G_MAXUINT && scissor_y1 == G_MAXUINT))
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scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
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{
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GE (glEnable (GL_SCISSOR_TEST));
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GE (glScissor (scissor_x0, scissor_y0,
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